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08/27/2020 23:20

About the Armament implemented in the Ver.3.2.00 update.

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here we would like to tell you about the different Armament implemented in the Ver.3.2.00 update coming 9/3/2020 (Thu) PDT.

Default equipment

The following is a list of the Armament you have equipped at the start of Alter-World.

Valhalla BladeTalentPassive

While the one with this skill is alive, all party members will receive the following effect:
-5% to Phys damage received.

Yazata ShieldTalentPassive

Adds Resist Phys.

Fusible Armament

Can be created through Divination Fusion in Ver.3.2.00.

Jinn BladeTalentPassive

While the one with this skill is alive, all party members will receive the following effect:
-5% to Fire damage received.

Tortoise BladeTalentPassive

While the one with this skill is alive, all party members will receive the following effect:
-5% to Ice damage received.

Monkey King BladeTalentPassive

While the one with this skill is alive, all party members will receive the following effect:
+10% to Phys damage.

Divine Fire BladeTalentPassive

While the one with this skill is alive, all party members will receive the following effect:
+10% to Fire damage.

Ice Death BladeTalentPassive

While the one with this skill is alive, all party members will receive the following effect:
+10% to Ice damage.

Tie-breakerUnique SkillActiveMP: 7Uses: ∞

Inflicts Phys (Physical) damage (Power: 150) on a all enemies.

All-piercing BladeTalentPassive

While the one with this skill is alive, all party members will receive the following effect:
+15% to Phys damage.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +15% to Phys damage. Phys ATK +50
(MAX)
2 Reduces the cost of Tie-breaker by 1MP. Phys ATK +50
(MAX)
3 While the one with this skill is alive, all party members will receive the following effect:
+10% to Phys damage.
Phys ATK +50
(MAX)
Scathe of BranchesUnique SkillActiveMP: 7Uses: ∞

Inflicts Fire (Magic) damage (Power: 130) on all enemies.

Beacon of the GiantsTalentPassive

While the one with this skill is alive, all party members will receive the following effect:
+15% to Fire damage dealt.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +15% to Fire damage dealt. Mag ATK +50
(MAX)
2 Reduces the cost of Scathe of Branches by 1MP. Mag ATK +50
(MAX)
3 While the one with this skill is alive, all party members will receive the following effect:
+10% to Fire damage.
Mag ATK +50
(MAX)
Samudra ManthanUnique SkillActiveMP: 7Uses: ∞

Inflicts Ice (Magic) damage (Power: 130) on all enemies.

Water of PatalaTalentPassive

While the one with this skill is alive, all party members will receive the following effect:
+15% to Ice damage inflicted.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +15% to Ice damage inflicted. Mag ATK +50
(MAX)
2 Reduces the cost of Samudra Manthan by 1MP. Mag ATK +50
(MAX)
3 While the one with this skill is alive, all party members will receive the following effect:
+10% to Ice damage.
Mag ATK +50
(MAX)
Albion GiantUnique SkillActiveMP: 7Uses: ∞

Inflicts Phys (Physical) damage (Power: 100) on all enemies, and Heals around 400 HP of all party members if the attack is successful.

Revolt & ProtectTalentPassive

While the one with this skill is alive, all party members will receive the following effect:
-10% to Phys damage received.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +15% to HP Healing skill effectiveness. Phys ATK +50
(MAX)
2 Reduces the cost of Albion Giant by 1MP. Phys ATK +50
(MAX)
3 While the one with this skill is alive, all party members will receive the following effect:
-5% to Phys damage received.
Phys ATK +50
(MAX)
UkehiUnique SkillActiveMP: 7Uses: ∞

Inflicts Fire (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.

Light of AmaterasuTalentPassive

While the one with this skill is alive, all party members will receive the following effect:
-10% to Fire damage received.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +15% to HP Healing skill effectiveness. Mag ATK +50
(MAX)
2 Reduces the cost of Ukehi by 1MP. Mag ATK +50
(MAX)
3 While the one with this skill is alive, all party members will receive the following effect:
-5% to Fire damage received.
Mag ATK +50
(MAX)
Primordial WaterUnique SkillActiveMP: 7Uses: ∞

Inflicts Ice (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.

Canopy of the GodsTalentPassive

While the one with this skill is alive, all party members will receive the following effect:
-10% to Ice damage received.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +15% to HP Healing skill effectiveness. Mag ATK +50
(MAX)
2 Reduces the cost of Primordial Water by 1MP. Mag ATK +50
(MAX)
3 While the one with this skill is alive, all party members will receive the following effect:
-5% to Ice damage received.
Mag ATK +50
(MAX)
Red Emperor ShieldTalentPassive

Adds Resist Fire and becomes Weak against Ice.

Guardian ShieldTalentPassive

Adds Resist Ice and becomes Weak against Fire.

Colossal ArmorTalentPassive

Adds Resist Phys.
+5% to Phys damage.

Firey ArmorTalentPassive

Adds Resist Fire and becomes Weak against Ice.
+5% to Fire damage.

Watery ArmorTalentPassive

Adds Resist Ice and becomes Weak against Fire.
+5% to Ice damage.

White Swan ShieldTalentPassive

Adds Null Phys.
+5% to Phys damage.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +10% to Phys damage. HP +200
(MAX)
2 +30% to max HP. HP +200
(MAX)
3 +20% to Phys damage inflicted. HP +200
(MAX)
Southern FirewallTalentPassive

Adds Null Fire and becomes Weak against Ice.
+5% to Fire damage.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +10% to Fire damage. HP +200
(MAX)
2 +30% to max HP. HP +200
(MAX)
3 +20% to Fire damage. HP +200
(MAX)
Rope of ManuTalentPassive

Adds Null Ice and becomes Weak against Fire.
+5% to Ice damage.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +10% to Ice damage. HP +200
(MAX)
2 +30% to max HP. HP +200
(MAX)
3 +20% to Ice damage inflicted. HP +200
(MAX)
Formidable CliffTalentPassive

Adds Null Phys.
-5% to Phys damage received.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +10% to Phys damage. HP +200
(MAX)
2 +30% to max HP. HP +200
(MAX)
3 +20% to max HP.
-10% to Phys damage received.
HP +200
(MAX)
Cloth of the SunTalentPassive

Adds Null Fire and becomes Weak against Ice.
-5% to Fire damage received.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +10% to Fire damage. HP +200
(MAX)
2 +30% to max HP. HP +200
(MAX)
3 +20% to max HP.
-10% to Fire damage received.
HP +200
(MAX)
Foundation of FormTalentPassive

Adds Null Ice and becomes Weak against Fire.
-5% to Ice damage received.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +10% to Ice damage. HP +200
(MAX)
2 +30% to max HP. HP +200
(MAX)
3 +20% to max HP.
-10% to Ice damage received.
HP +200
(MAX)

Please Note

Please note there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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