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Updates

10/07/2021 00:00

10/13 Balance Adjustments

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

We would like to announce that balance adjustments are scheduled to be implemented at the following time.

Schedule

During the next data update on 10/13/2021 (Wed).

Rationale for Balance Adjustments

In addition to the balance adjustments being implemented for demons, we are making changes that will reduce the workload placed on players in terms of gameplay.
We will continue to conduct balance adjustments moving forward.

Balance Adjustments for Demons

5★ Drake Fafnir (GRADE 81)

Golden Greed (Skill Level)

Before
Adjustment
Lv.2: +25% to Poison damage.
Lv.3: +50% to Poison damage.
Lv.4: +100% to Poison damage.
After
Adjustment
Lv.2: +50% to Poison damage.
Lv.3: +100% to Poison damage.
Lv.4: +200% to Poison damage.

Spirit Panel 3

Before
Adjustment
Adds Phys Pierce.
After
Adjustment
Adds Phys Pierce.
-20% damage from Poisoned enemies.

5★ Tyrant Tzitzimitl (GRADE 80)

Star of Darkness

Before
Adjustment
Activates the following effect when own HP is at 50% or lower:
+30% to Dark damage and +25% Phys evasion rate.
After
Adjustment
Activates the following effect when own HP is at 50% or lower:
+30% to Dark damage and +40% Phys evasion rate.

Dark Premonition

Before
Adjustment
MP cost: 6
After
Adjustment
MP cost: 5

Spirit Panel 2

Before
Adjustment
Activates the following effect on self when own HP is at 50% or lower:
+25% Phys evasion rate.
After
Adjustment
Activates the following effect on self when own HP is at 50% or lower:
+40% Phys evasion rate.

5★ Tyrant Lucifuge (GRADE 92)

Light Devourer

Before
Adjustment
MP cost: 6
Inflicts Dark (Magic) damage (Power: 150) with Dark Pierce effect on a single enemy, while healing caster 50% of damage dealt.
After
Adjustment
MP cost: 5
Inflicts Dark (Magic) damage (Power: 160) with Dark Pierce effect on a single enemy, while healing caster 50% of damage dealt.

5★ Tenma Mahakala (GRADE 92)

Wrathful Flame

Before
Adjustment
Inflicts Fire (Magic) damage 3 times on a single enemy.
Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)
Power: 65
After
Adjustment
Inflicts Fire (Magic) damage 3 times on a single enemy.
Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)
Power: 70

5★ Deity Vairocana (GRADE 93)

Spirit Panel 3

Before
Adjustment
+10% to damage dealt by attacks that target all or random enemies and +20% to max HP.
After
Adjustment
+10% to damage dealt by attacks that target all or random enemies and +30% to max HP.

5★ Tyrant Hecate (GRADE 81)

Hell's Trivia

Before
Adjustment
Inflicts Dark (Magic) damage (Power: 130) with Dark Pierce effect on a single enemy.
Activates the following Chain Effect when the attack is successful:
Inflicts Dark (Magic) damage (Power: 70) with Dark Pierce effect on all enemies.
After
Adjustment
Inflicts Dark (Magic) damage (Power: 140) with Dark Pierce effect on a single enemy.
Activates the following Chain Effect when the attack is successful:
Inflicts Dark (Magic) damage (Power: 80) with Dark Pierce effect on all enemies.

5★ Undead Alice (GRADE 89)

Spirit Panel 3

Before
Adjustment
Activates the following Chain Effect when an enemy is downed:
Heals own HP by 20%.
After
Adjustment
+20% to max HP.
Activates the following Chain Effect when an enemy is downed:
Heals own HP by 30%.

5★ Night Maya (GRADE 86)

Illusionary World

Before
Adjustment
+15% chance to inflict status ailments.
Activates the following Chain Effect when a party member (including self) is Muted:
Cures all party members of Mute, then inflicts Almighty (Magic) damage (Power: 90) on all enemies.
After
Adjustment
+15% chance to inflict status ailments.
Activates the following Chain Effect when a party member (including self) is Muted:
Cures all party members of Mute, then inflicts Almighty (Magic) damage (Power: 100) on all enemies.

Glamorous Allure

Before
Adjustment
The effect of normal Attacks will be changed to the following:
Inflicts Almighty (Magic) damage (Power: 70) on all enemies with 20% chance to inflict Charm on hit enemies.
After
Adjustment
The effect of normal Attacks will be changed to the following:
Inflicts Almighty (Magic) damage (Power: 80) on all enemies with 30% chance to inflict Charm on hit enemies.

5★ Lady Black Maria (GRADE 80)

Black Beckoning

Before
Adjustment
Activates the following Chain Effect at the end of own turn: Inflicts 10% fractional damage (200 max) on all enemies based on their current HP. This skill will gain 1 Boost level at the start of own turn.
Boost Level 1: No extra effect.
Boost Level 2: Increases damage to 50% fractional damage (1000 max) on all enemies based on their current HP.
Boost Level 3: Increases damage to 50% fractional damage (2000 max) on all enemies based on their max HP and Nullifies all death prevention skills. Uses: 1
After
Adjustment
Activates the following Chain Effect at the end of own turn: Inflicts 10% fractional damage (200 max) on all enemies based on their current HP. This skill will gain 1 Boost level at the start of own turn.
Boost Level 1: No extra effect.
Boost Level 2: Increases damage to 50% fractional damage (2000 max) on all enemies based on their current HP.
Boost Level 3: Increases damage to 50% fractional damage (2000 max) on all enemies based on their max HP and Nullifies all death prevention skills. Uses: 1

Black Lullaby

Before
Adjustment
30% chance to inflict Mute on all enemies. Heals all party members (Power: 75).
After
Adjustment
50% chance to inflict Mute on all enemies. Heals all party members (Power: 80).

5★ Deity Ardha (GRADE 95)

Ruin and Grace

Before
Adjustment
MP cost: 7
After
Adjustment
MP cost: 6

Spirit Panel 1

Before
Adjustment
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Increases DEF and EV/AC of all party members by 20%. (1 turn)
After
Adjustment
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Increases DEF and EV/AC of all party members by 20%. (3 turns)

Spirit Panel 2

Before
Adjustment
Activates the following Chain Effect when attacking first at the beginning of a battle:
Increases own party's ATK and EV/AC by 20%. (1 turn)
After
Adjustment
Activates the following Chain Effect when attacking first at the beginning of a battle:
Increases own party's ATK and EV/AC by 20%. (3 turns)

5★ Vile Demiurge (GRADE 99)

False God

Before
Adjustment
+10% to Almighty damage.
While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.
*Will not activate in battles with Break System.
Activates the following Chain Effect when a party member (including self) Repels an enemy attack:
Inflict Almighty (Magic) damage (Power: 100) on all enemies.
After
Adjustment
+10% to Almighty damage.
While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.
*Will not activate in battles with Break System.
Activates the following Chain Effect when a party member (including self) Repels an enemy attack:
Inflict Almighty (Magic) damage (Power: 120) on all enemies.

Supreme Creator

Before
Adjustment
Reduces the cost of all skills by 1 MP.
While the one with this skill is alive, Pierce will have no effect on any party member that can drain the attribute they are attacked with.
*Will not activate in battles with Break System.
Activates the following Chain Effect when a party member (including self) Drains an enemy attack:
Heals HP of all party members (Power: 75), and MP by 1.
After
Adjustment
Reduces the cost of all skills by 1 MP.
While the one with this skill is alive, Pierce will have no effect on any party member that can drain the attribute they are attacked with.
*Will not activate in battles with Break System.
Activates the following Chain Effect when a party member (including self) Drains an enemy attack:
Heals HP of all party members (Power: 90), and MP by 2.

Spirit Panel 3

Before
Adjustment
+10% to Almighty damage. +25% to max HP.
After
Adjustment
+10% to Almighty damage. +30% to max HP.

5★ Seraph Ose Hallel (GRADE 90)

Heavenly Sword

Before
Adjustment
Inflicts Phys (Physical) damage (Power: 120) on a single enemy.
*Damage from this skill ignores all death prevention skills.
*Enters a state of Might and Charge, and gains 1 Boost level for Sword of Hallel if the attack is successful.
After
Adjustment
Inflicts Phys (Physical) damage (Power: 125) on a single enemy.
*Damage from this skill ignores all death prevention skills.
*Enters a state of Might and Charge, and gains 1 Boost level for Sword of Hallel if the attack is successful.

Spirit Panel 3

Before
Adjustment
+15% to Phys damage. +20% to max HP.​
After
Adjustment
+20% to Phys damage. +20% to max HP.​

5★ Seraph Flauros Hallel (GRADE 91)

Baptisma

Before
Adjustment
Inflicts Light (Magic) damage (Power: 160) on a single enemy.
*Damage from this skill ignores all death prevention skills.
*Enemies downed by this skill will not be able to revive.
*Gains 1 Boost level for Halo of Hallel if the attack is successful.
After
Adjustment
Inflicts Light (Magic) damage (Power: 170) on a single enemy.
*Damage from this skill ignores all death prevention skills.
*Enemies downed by this skill will not be able to revive.
*Gains 1 Boost level for Halo of Hallel if the attack is successful.

Spirit Panel 3

Before
Adjustment
+15% to Light damage, +20% to max HP.​
After
Adjustment
+20% to Light damage, +20% to max HP.​

5★ Yoma Master Therion (GRADE 82)

Blasphemy

Before
Adjustment
Inflicts Fire (Magic) or Ice (Magic) damage on a single enemy (Power: 160) with 40% chance to inflict Charm/Poison on all enemies if the attack is successful.​
The attribute will be selected automatically based on the situation.
This skill will have attribute piercing effect.
After
Adjustment
Inflicts Fire (Magic) or Ice (Magic) damage on a single enemy (Power: 166) with 66% chance to inflict Charm/Poison on all enemies if the attack is successful.​
The attribute will be selected automatically based on the situation.
This skill will have attribute piercing effect.

Spirit Panel 1

Before
Adjustment
+10% to Fire/Ice damage.​
After
Adjustment
+10% to Fire/Ice damage.​
+10% to own affect on Battle Speed.

Spirit Panel 3

Before
Adjustment
+20% to max HP. +20% chance to inflict status ailments.​
After
Adjustment
+20% to max HP. +20% chance to inflict status ailments.​
+20% to own affect on Battle Speed.

5★ Deity Mahamayuri (GRADE 85)

Blossoming Cyclone

Before
Adjustment
Inflicts Force (Magic) Pierce effect damage (Power: 170) on a single enemy, and Heals all party members (Power: 70) if the attack is successful.
After
Adjustment
Inflicts Force (Magic) Pierce effect damage (Power: 170) on a single enemy, and Heals all party members (Power: 80) if the attack is successful.

Spirit Panel 2

Before
Adjustment
+30% to max HP.
After
Adjustment
+30% to max HP. +15% to Healing skill effectiveness.

5★ Reaper Cernunnos (GRADE 81)

Life & Death

Before
Adjustment
Activates the following Chain Effect when an enemy is downed:
Recovers 1 MP and revives an ally at random with 50% HP.
After
Adjustment
Activates the following Chain Effect when an enemy is downed:
Recovers 2 MP and revives an ally at random with 50% HP.

Soul Hunt

Before
Adjustment
Inflicts Dark (Magic) Pierce effect damage (Power: 170) on a single enemy and reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)
*Damage from this skill ignores all death prevention skills.
After
Adjustment
Inflicts Dark (Magic) Pierce effect damage (Power: 180) on a single enemy and reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)
*Damage from this skill ignores all death prevention skills.

Gameplay Workload Reduction

Daily Quests

Following the data update on 10/13/2021 (Wed), three Daily Quests that are currently separate will be consolidated into one.
Obtainable Rewards will not be changed. Stamina cost will be 1.

These are new Daily Quests that are to be added, so it will be possible to try them even after completing their predecessor Quests before the data update on 10/13/2021 (Wed).

Eclipse

For the new Season starting in November 2021 and onwards, all Quests for the Eclipse will be reduced down to their respective BOSS WAVEs.
Obtainable Rewards will not be changed. Stamina cost will be 1.

Black Market

Following the data update on 10/13/2021 (Wed), prices for the Welcome Bonus and other items will be raised.
A Welcome Bonus can still only be obtained once per day regardless of when this update goes into effect.

Safe

Following the data update on 10/13/2021 (Wed), the maximum capacity of the Safe in the Hideout will be increased.
Macca: 3,600→5,400
Magnetite: 2,400→3,600
Gems: 2→3

Hell's Park

For the new Season starting in November 2021 and onwards, all 50 quests from Spike Hell to Blood Pond will be reduced down to their respective BOSS WAVEs.

Democalypse

For the 48th Season of Democalypse starting on 10/17/2021 (Sun) and onwards, all enemies will have only 1 Press Turn.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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