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Updates

04/12/2023 05:30

[Ver.6.1.00] Update Info

[Ver.6.1.00] Update Info

Coming 4/13/2023 (Thu)

Ver.6.1.00

Update Info


New Armament Additions:

April 20 (Thu) Release! Introducing brand new armaments!

What Should We Play?Unique SkillActiveMP:6Uses: ∞

Inflicts 50% fractional damage (Max: 3000) on a single enemy based on max HP, with the following Chain Effect:
100% chance to inflict Curse on all enemies.

I Want FriendsUnique SkillActiveMP:6Uses: ∞

Activates [I Wanna Be Together] when there is a Cursed enemy, activates [It's Fine, Right?] when there isn't.
It's Fine, Right?:
Inflicts 50% fractional damage (Max: 3000) on all enemies based on current HP, with an 80% chance to inflict Curse.
I Wanna Be Together:
Inflicts 50% fractional damage (Max: 3000) on all Cursed enemies based on max HP, with a 100% chance to inflict Mortal. Ignores all death prevention skills.

Red PlushieTalentPassive

Adds Dark Pierce.
Activates the following Chain Effect when the enemy is inflicted with Curse:
Removes Null Mortal resulting from Good Status from all enemies.
Activates once per turn.

Spirit Merge

Panel Completion Bonus Step Bonus
1 Decreases the cost of [I Want Friends] and [What Should We Play?] by 1MP. Mag ATK:+50
(MAX)
2 While the one with this skill is alive, all party members will receive the following effect:
+10% chance to inflict status ailments.
Mag ATK:+50
(MAX)
3 Activates the following Chain Effect after using [I Want Friends] or [What Should We Play?]:
Inflicts 50% fractional damage (Max: 3000) based on current HP to a single enemy, and then inflict Curse on a single enemy with an 80% success rate.
Activates once per turn.
Mag ATK:+50
(MAX)

The cost of each Step in 5★ Loneliness Spirit Panel 3 is 10 Spirits (100 to complete all Steps).

Won't You Play With Me?Unique SkillPassive

Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage to all enemies (Max: 300) based on current HP and steal 2 MP.
Activates the following Chain Effect at the start of own turn: Inflicts 10% fractional damage (Max: 300) based on current HP to the enemy party leader, and steal 3 MP.

Black PlushieTalentPassive

Adds Null Dark and Light Defect.
Activates the following Chain Effect when a party member (other than the skill holder) is downed:
80% chance to inflict Curse on all enemies.
The one with this skill will take -20% damage from enemies that are cursed.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +20% to max HP.
+10% chance to inflict status ailments.
HP:+200
(MAX)
2 While the one with this skill is alive, all party members will receive the following effect:
-30% chance to be inflicted with status ailments.
HP:+200
(MAX)
3 Activates the following Chain Effect at the start of the 1st turn:
80% chance to inflict Curse on all enemies.
HP:+200
(MAX)

The cost of each Step in 5★ Desire Soul Spirit Panel 3 is 10 Spirits (100 to complete all Steps).

Unlocking Panel 4

Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:
 - 1 Step: 40 (10 steps total)

 - Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Balance Adjustments for Tenma Indrajit

The Lord of Clouds skill, the Lightning Shower skill, Panel 2 and Panel 3 will receive the following balance adjustments alongside the addition of Panel 4.

Lord of Clouds

Before Adjustment

Gains Elec Pierce.
+20% to own affect on Battle Speed.
Activates the following Chain Effect when the demon with this skill downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)

After Adjustment

Adds Elec Pierce.
+20% to Elec damage.
+20% to own effect on Battle Speed.
Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)

Lightning Shower

Before Adjustment

Inflicts Elec (Magic) damage 5 times on a single enemy and 30% chance to inflict Bind on a single enemy.
(Power: 40, Total: 200)

After Adjustment

Inflicts Elec damage (Magic, Power: 40, Total: 240) 6 times on a single enemy, with a 30% chance to inflict Bind.
Activates the following Chain Effect if the attack is successful: Increases the ATK and DEF of all party members by 20%. (1 turn)

Panel 2

Before Adjustment

-70% to Elec damage received.

After Adjustment

-50% to Elec damage received.
-20% to Elec damage received by all party members while the one with this skill is alive.

Panel 3

Before Adjustment

+25% to single-target attack damage.

After Adjustment

+30% to single-target attack damage.

Balance Adjustments for Tenma Yama

The Enma's Judgement skill, the Guilty skill ,Panel 2 and Panel 3 will receive the following balance adjustments alongside the addition of Panel 4.

Enma's Judgement

Before Adjustment

Activates the following Chain Effect at the beginning of the 1st turn:
Increases own party's ATK/DEF by 20% and adds Mortal immunity to all allies. (6 turns)

After Adjustment

Adds Dark Pierce.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Dark Attribute Skills by 1 MP.

Activates the following Chain Effect at the start of the 1st turn:
Adds Null Mortal to all party members (6 turns), increases the ATK and DEF of all party members by 20% (6 turns), and decreases the ATK and DEF of all enemies by 20%. (6 turns)

Guilty

Before Adjustment

+15% to Dark damage.
Activates the following Chain Effect at the beginning of the first turn in a boss battle:
Inflicts Dark (Magic) damage (Power: 150) on all enemies. If the attack is successful, 100% chance to Curse all enemies.

After Adjustment

+25% to Dark damage.
Activates the following Chain Effect at the beginning of the first turn in a boss battle:
Inflicts Dark (Magic) damage (Power: 200) on all enemies. If the attack is successful, 100% chance to Curse all enemies.

Psychic Archetype/Awaken Skill Adjustment

Before Adjustment

[Dark Pierce]
Adds Dark Pierce.

After Adjustment

[Enma's Conviction]
HP stops at 300 HP upon receiving the first killing blow.
+20% to Dark damage.

Panel 2

Before Adjustment

-70% to Dark damage received.

After Adjustment

-50% to Dark damage received. -20% to Dark damage received by all party members while the one with this skill is alive.

Panel 3

Before Adjustment

Reduces the cost of Dark Skills by 2MP.

After Adjustment

+30% to Dark damage. While the one with this skill is alive, all party members will receive the following effect:
Reduces the cost of Dark skills by 1 MP.

Balance Adjustments for Tenma Asura

The Three Faces Six Arms skill, the Ashura skill, Panel 2 and Panel 3 will receive the following balance adjustments alongside the addition of Panel 4.

Three Faces Six Arms

Before Adjustment

Reduces damage received by 30% from skills that target random allies.
When the enemy uses attacks that target random enemies, this demon will become the main target.

After Adjustment

Adds Phys Pierce.
+50% to Max HP.

Reduces damage received by 30% from skills that target random opponents.
When the enemy uses attacks that target random opponents, this demon will become the main target.

Ashura

Before Adjustment

Inflicts Phys (Physical) damage (Power: 50) with 50% crit rate on all enemies.
When an attack is successful, removes all stat buffs from random enemies and activates the following Chain Effect:
Inflict Phys (Physical) damage (Power: 25) with 80% crit rate on random enemies 10 times.
This skill will have Phys Pierce effect.

After Adjustment

Inflicts Phys damage (Physical, Power: 50) with a 50% Critical hit rate on all enemies.
If the attack is successful, removes all stat buffs from all enemies, and activates the following Chain Effect:
Inflicts Phys damage (Physical, Power: 25) with an 80% Critical hit rate 10 times on random enemies.
Damage dealt by this skill, including by the Chain Effect, will ignore the effects of all counter skills.

Panel 2

Before Adjustment

-30% to Random Attack damage received.

After Adjustment

+30% to Max HP.
-30% to damage received from skills that attack random enemies.

Panel 3

Before Adjustment

Reduces the cost of Ashura by 2MP.

After Adjustment

+30% damage to attacks that target random enemies.
Reduces the cost of Ashura by 2 MP.

Balance Adjustments for Tenma Mahakala

The The Great Darkness skill, the Wrathful Flame skill, and Panel 2 will receive the following balance adjustments alongside the addition of Panel 4.

The Great Darkness

Before Adjustment

Adds Fire Pierce.
Activates the following Chain Effect at the beginning of every own second turn:
Inflicts Fire (Magic) damage 5 times (Power: 40) on random enemies.
Enters into a state of Concentrate, increasing next Mag attack damage by 125% if the attack is successful.

After Adjustment

Adds Fire Pierce.
Activates the following Chain Effect when attacking first at the start of battle, as well as at the beginning of every own second turn:
Inflicts Fire damage (Magic, Power: 40) 5 times on random enemies.
If the attack is successful, enters into a state of Concentrate and increases the damage of the next Magic attack by 125%.

Wrathful Flame

Before Adjustment

Inflicts Fire (Magic) damage 3 times on a single enemy.
Reduce DEF of all enemies by 20% if the attack is successful. (3 turns)
(Power: 70, Total: 210)

After Adjustment

Inflicts Fire damage (Magic, Power: 80, Total: 240) 3 times on a single enemy.
If the attack is successful, reduces ATK and DEF of all enemies by 20%. (3 turns)

Panel 2

Before Adjustment

-70% to Fire damage received.

After Adjustment

-50% to Fire damage received.
-20% to Fire damage received by all party members while the one with this skill is alive.

Balance Adjustments for Tenma Asura Lord

The Endless War skill, the Slaughter All skill, Panel 2 and Panel 3 will receive the following balance adjustments alongside the addition of Panel 4.

Endless War

Before Adjustment

Adds Phys Pierce.
While this demon is alive, all party members will receive the following effect:
+20% to Critical hit rate, +10% to Critical hit damage.

After Adjustment

Adds Phys Pierce.
While the one while the one with this skill is alive, all party members will receive the following effect:
+20% to Critical hit rate, +15% to Critical hit damage.
Activates the following Chain Effect at the start of the 1st turn:
Increases the ATK and EV/AC of all party members by 20% (3 turns), and decreases the DEF and EV/AC of all enemies by 20%. (3 turns)

Slaughter All

Before Adjustment

Inflicts Almighty (Physical) damage (Power: 220) with 50% crit rate on a single enemy.
*The damage inflicted by this skill is dependent on Phys ATK.
*Nullifies all death prevention skills.
*Counter effects will not work on this skill.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.

After Adjustment

Inflicts Almighty damage (Physical, Power: 250) with a 50% Critical hit rate to a single enemy.
*Ignores all counter and death prevention skills.

Panel 2

Before Adjustment

Reduces consumed MP of Slaughter All by 1MP.

After Adjustment

While this demon is alive, all party members will receive the following effect:
+15% to Critical hit rate, +15% to Critical hit damage.

Panel 3

Before Adjustment

While this demon is alive, all party members will receive the following effect:
+10% to Critical hit rate, +10% to Critical hit damage.

After Adjustment

+20% to Almighty damage.
+20% to hit rate.

Increased Brand Capacity

the total number of Brands a player can have will increase from 2,500 to 3,000.

Increased Demon Capacity

the total number of Demons a player can have will increase from 400 to 500.

Demon capacity can be released with Gems.

Refurbishment of Demon Alliance Invasion Event

Added a special effect that will increase the chances of a Superior Boss and Ultimate Boss appearing after you defeat a Boss Demon.

Adjusted the number of Battle Certificates needed to receive rewards, the number of Battle Points received for subjugating a Demon Boss, and the types of Bonuses received.

When battling a Boss Demon and one of your demons uses a Buff, it is now immediately added to the cumulative Buff effect.

*The timing with which the cumulative effect of the Buffs is applied when used by other players will remain unchanged.

Added a Chat button to some menu screens.

During first SOS: Standard Attacks, Strong Attacks, and Full Power will all consume their original BP cost minus 1.

It is now possible to encounter multiple Boss Demons.

It is now possible to view the party of other players on the Ranking screen.

It is now possible to Retreat during battle.

Added a History button to the Event Page and History Page.

Adjusted the return destination of the Back button when encountering a Boss Demon in Brands of Sin and other areas.

Added a Chat button to some menu screens.

Please Note

Please note there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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