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Notice

04/19/2023 00:00

4/19 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the next data update on 4/19/2023 (Wed).

5★ Undead Alice

Give me Jewels?

Before
Adjustment

Activates the following Chain Effect at the start of enemy turn:
Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and drains 1 MP.

After
Adjustment

Activates the following Chain Effect at the start of enemy turn:
Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and drains 2 MP.

Do Me A Favor

Before
Adjustment

Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn't.
Play With Me?:
Inflicts 30% fractional damage (1500 max) on all enemies based on their current HP with 80% chance to inflict Curse.
Be My Friend:
Inflicts 30% fractional damage (1500 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal. Nullifies all death prevention skills.

After
Adjustment

Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn't.
Play With Me?:
Inflicts 50% fractional damage (2500 max) on all enemies based on their current HP with 80% chance to inflict Curse.
Be My Friend:
Inflicts 50% fractional damage (2500 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal.
Nullifies all death prevention skills.

Panel 2

Before
Adjustment

+5 to max MP.

After
Adjustment

+5 to max MP.
Activates the following Chain Effect when an enemy is defeated: All party members recover 1MP.

5★ Deity Ardha

Sahasrara

Before
Adjustment

+10% to all damage.
+20% to Phys hit rate.
+20% to HP Healing skill effectiveness.
Increases natural MP recovery by 1.

After
Adjustment

+15% to damage dealt.
+25% to Phys hit rate.
+25% to HP recovered by healing skills.
Increases naturally recovered MP by 1.
Activates the following Chain Effect when a party member (including the skill holder) uses a Demon Skill with an HP recovery effect: Inflicts Phys damage (Physical, Power: 60) with Pierce and a 50% critical hit rate on a single enemy.
*The damage inflicted by this skill is dependent on Mag ATK.
* Ignores all counter skills.

Ruin and Grace

Before
Adjustment

Inflicts Phys (Physical) Pierce effect damage (Power: 200) with 50% crit rate on a single enemy, and Heals all party members (Power: 80) if the attack is successful.
*The damage inflicted by this skill is dependent on Mag ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.

After
Adjustment

Inflicts Phys damage (Physical, Power: 240) with Pierce and a 50% critical hit rate on a single enemy.
Heals all party members (Power: 80) if the attack is successful.
*The damage inflicted and HP healed by this skill is dependent on Mag ATK.
*Ignores all counter and death prevention skills.
*This skill has a chance of missing or landing a critical hit.

Panel 2

Before
Adjustment

+10% to all damage.
Activates the following Chain Effect when attacking first at the beginning of a battle:
Increases own party's ATK and EV/AC by 20%. (3 turns)

After
Adjustment

+15% to all damage.
Activates the following Chain Effect when attacking first at the beginning of a battle:
Increases own party's ATK and EV/AC by 20%. (3 turns)

Panel 3

Before
Adjustment

+15% to all damage.
+20% to HP Healing skill effectiveness.

After
Adjustment

+20% to all damage.
+20% to HP Healing skill effectiveness.
Increases natural MP recovery by 1.

5★ Godly Sabaoth

Sabaoth's Voice

Before
Adjustment

Adds Force Pierce.
+15% to Magic damage.
Activates the following Chain Effect when attacking first at the beginning of a battle:
Enters into a state of Concentrate and all party members recover 1 MP.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and reduces MP by 1 with 80% to inflict Weak.
While the one with this skill is alive, all enemies will receive the following effect:
When inflicted with a status ailment, -15% to damage dealt.

After
Adjustment

Adds Force Pierce.
+15% to Magic damage.
Activates the following Chain Effect when attacking first at the beginning of a battle:
Enters into a state of Concentrate and all party members recover 2 MP. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and reduces MP by 2 with 80% to inflict Weak.
While the one with this skill is alive, all enemies will receive the following effect:
When inflicted with a status ailment, -30% to damage dealt.

Sanction

Before
Adjustment

Inflicts Force (Magic) damage (Power: 80) with Remnants on all enemies and 30% chance to inflict Bind.
Activates the following Chain Effect when the attack is successful and also in a Bonus Turn:
Receive 1 additional Press Turn Icon.
(This Chain Effect can only be activated once per turn.)

After
Adjustment

Inflicts Force (Magic) damage (Power: 120) with Remnants on all enemies and 30% chance to inflict Bind. Activates the following Chain Effect when the attack is successful and also in a Bonus Turn:
Receive 1 additional Press Turn Icon. (This Chain Effect can only be activated once per turn.) *Damage from this skill ignores all death prevention skills.

Panel 2

Before
Adjustment

-20% to Magic damage received.

After
Adjustment

-15% to Magic damage received. While the one with this skill is alive, all party members will take -15% Magic damage.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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