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Events

04/26/2023 05:00

Collaboration Revival Event with the

Collaboration Revival Event with the "Berserk" Anime to be held on 4/26!

1"Berserk" Anime Collaboration Event Revived!
2Balance adjustments implemented for certain characters!

Events

コラボログボ
復讐の狂戦士
ベルセルク召喚1
ベルセルク召喚2

Unlocking Panel 4

Panel 4 added for 6 Demons of the Reaper race.

Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Balance Adjustments

5★ Hero Guts (GRADE 85)

The Struggler

Before
Adjustment
Increases Critical hit rate by 25% and Phys hit rate by 20%.
Heals 300 HP upon receiving the first killing blow.
After
Adjustment
Adds Phys Pierce.
+20% to damage dealt with Physical skills.
Reduces the cost of Physical attack skills by 1MP.

+25% to critical hit rate.
+20% to Phys hit rate.
When dealt a killing blow, survive with 300 HP up to 3 times.

Additional The Struggler Skill Level

Lv2:+5% to Max HP.
Lv3:+10% to Max HP.
Lv4:+20% to Max HP.

Dragon Slayer

Before
Adjustment
Inflicts Phys (Physical) damage (Power: 115) with 30% crit rate on all enemies.
Counter effects will not work on this skill.
This skill will have Phys Pierce effect.
This skill will gain 1 Boost level with each use.
Boost Level 1: Increases crit rate to 50% and Power to 135.
Nullifies all death prevention skills.
After
Adjustment
Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies.
*Ignores all counter skills.
This skill will gain 1 Boost level with each use.
Boost Level 1: Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.
Boost Level 2: Power increases to 160, and will cause enemies to lose 2 MP.

Spirit Panel 1

Before
Adjustment
Activates the following Chain Effect when own HP is at 50% or under at end of enemy turn: Inflicts Fire pierce (Physical) damage (Power: 80) on all enemies.
Negates Counter effects.
Damage depends on Phys ATK with chance for Critical and Miss.
After
Adjustment
Activates the following Chain Effect at the end of enemy turn: Inflicts Fire damage (Physical, Power: 80) with Pierce to all enemies.
*Ignores all counter skills.
*The skill's power depends on Phys ATK.
*Has a chance to miss or land a critical hit.

Spirit Panel 2

Before
Adjustment
Adds Phys Pierce.
After
Adjustment
+20% to hit rate.
Activates the following Chain Effect at the start of the first turn: Adds 1 Boost Level to the skill holder's Dragon Slayer skill.

5★ Fiend Skull Knight (GRADE 90)

Foe of Demons

Before
Adjustment
Adds Physical pierce.
Activates the following Chain Effect at the start of enemy turn:
Increases DEF and EV/AC of all party members by 20%. (1 turn)
After
Adjustment
Adds Phys Pierce.
+20% to damage dealt by skills that target a single enemy.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Almighty Attribute Skills by 1 MP.
Activates the following Chain Effect at the start of the own turn:
Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)

Activates the following Chain Effect at the start of enemy turn:
Increases the party's DEF and EV/AC by 20%. (1 turn)

Additional Foe of Demons Skill Level

Lv2:+5% to Max HP.
Lv3:+10% to Max HP.
Lv4:+20% to Max HP.

Sword of Actuation

Before
Adjustment
Inflicts Almighty (Physical) damage on a single enemy.
Power: 160
*The damage inflicted by this skill is dependent on Phys ATK.
*Nullifies all death prevention skills.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Enemies downed by this skill will not be able to revive.
After
Adjustment
Inflicts Almighty (Physical) damage on a single enemy.
Power: 240
*The damage inflicted by this skill is dependent on Phys ATK.
*Nullifies all death prevention skills.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Enemies downed by this skill will not be able to revive.

Spirit Panel 1

Before
Adjustment
+15% to Phys hit rate.
After
Adjustment
+20% to Phys hit rate.
+20% to Max HP.

Spirit Panel 2

Before
Adjustment
Reduces the cost of Sword of Actuation by 1MP.
After
Adjustment
While the one with this skill is alive, all party members will deal +15% Almighty damage.

Spirit Panel 3

Before
Adjustment
+25% to single-target attack damage.
After
Adjustment
+25% to damage dealt by skills that target a single enemy.
+20% to Max HP.

5★ Fiend Mozgus (GRADE 80)

Bloody Scripture

Before
Adjustment
Activates the following Chain Effect when own HP is 80% or above:
Increases damage of all attacks by 15% and decreases all damage received by 30%.
After
Adjustment
+50% to Max HP.
While the skill holder's HP is at or above 80%, receive the following effect:
+20% to damage dealt, and -30% to damage received.
Activates the following Chain Effect at the start of enemy turn:
Skill holder receives a bulwark with 1500 HP. (1 turn)

Additional Bloody Scripture Skill Level

Lv2:+5% to Max HP.
Lv3:+10% to Max HP.
Lv4:+20% to Max HP.

God 1000 Fist Cannon

Before
Adjustment
Activates the following Chain Effect when an enemy makes a critical hit:
Inflicts Phys (Physical) damage (power: 25) with 30% crit rate 6 times on random enemies.
*This skill will have Phys Pierce effect.
*The damage inflicted by this skill is dependent on Phys DEF.
*Counter effects will not work on this skill.
After
Adjustment
Adds Phys Pierce.
Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a critical hit:
Inflicts Phys damage (Physical, Power: 25) with Pierce and a 30% critical hit rate 6 times on random enemies.
*The damage inflicted by this skill is dependent on Phys DEF.
*Ignores all counter skills.

Additional God 1000 Fist Cannon Skill Level

Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Spirit Panel 1

Before
Adjustment
+15% to Phys hit rate.
After
Adjustment
+20% to Phys hit rate.
+20% to Max HP.

Spirit Panel 2

Before
Adjustment
Activates the following Chain Effect at the start of enemy turn: Heals 20% of own HP.
After
Adjustment
+500 to Phys DEF.
Activates the following Chain Effect at the start of enemy turn:
Recovers 20% of own HP.

Spirit Panel 3

Before
Adjustment
Adds Phys Pierce.
Adds Null Mortal.
+20% to max HP.
After
Adjustment
Adds Null Mortal.
+50% to Max HP.

5★ Witch Schierke (GRADE 80)

Elemental Magic

Before
Adjustment
Automatically selects one of the following effects to activate depending on the situation.
Fire Light:
Inflicts Fire (Magic) damage (Power: 100) on all enemies.
Water Light:
Inflicts Ice (Magic) damage (Power: 100) on all enemies.
Wind Light:
Inflicts Force (Magic) damage (Power: 100) on all enemies.
After
Adjustment
Automatically selects one of the following effects to activate depending on the situation.
Fire Light:
Inflicts Fire (Magic) damage (Power: 110) on all enemies.
Water Light:
Inflicts Ice (Magic) damage (Power: 110) on all enemies.
Wind Light:
Inflicts Force (Magic) damage (Power: 110) on all enemies.

Summon Elementals

Before
Adjustment
Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation.
Salamander:
Inflicts Fire (Magic) damage (Power: 140) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)
Undine:
Inflicts Ice (Magic) damage (Power: 140) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)
Sylph:
Inflicts Force (Magic) damage (Power: 140) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)
After
Adjustment
Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation.
Salamander:
Inflicts Fire (Magic) damage (Power: 150) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)
Undine:
Inflicts Ice (Magic) damage (Power: 150) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)
Sylph:
Inflicts Force (Magic) damage (Power: 150) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)

Spirit Panel 1

Before
Adjustment
+10% to Fire, Ice, Elec and Force damage.
After
Adjustment
Adds Fire/Ice/Elec/Force Pierce.
+15% to Fire/Ice/Elec/Force damage.

Spirit Panel 3

Before
Adjustment
+20% to Fire/Ice/Elec/Force damage.
Adds Fire/Ice/Elec/Force Pierce.
After
Adjustment
While the one with this skill is alive, all party members will deal +20% Fire/Ice/Elec/Force damage.

5★ Fiend Berserker Guts (GRADE 90)

Berserker Armor

Before
Adjustment
Adds Phys Pierce.
Increases crit rate by 50%.
Reduces damage received by 40%.
Activates the following Chain Effect at the end of an enemy turn:
Inflicts 30% fractional damage on self based on own max HP.
Damage inflicted by this effect will ignore all death prevention skills.
After
Adjustment
Adds Phys Pierce.
+50% to Phys damage.
+100% to critical hit rate.
-40% damage received.
+30% to own effect on Battle Speed.
Activates the following Chain Effect at the start of own turn:
For one turn, increases the party's ATK by 20% and decreases the enemy's DEF by 20%.

Activates the following Chain Effect at the end of enemy turn:
Inflicts 30% fractional damage based on Max HP to the skill holder. *Ignores all death prevention skills.

Additional Berserker Armor Skill Level

Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Berserk

Before
Adjustment
Inflicts Phys (Physical) damage (Power: 140) with 30% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful:
Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills. (Uses: 2)
After
Adjustment
Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful:
Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills. (Uses: 3)

MP cost of Berserk -1.

Spirit Panel 1

Before
Adjustment
+15% to Phys hit rate.
After
Adjustment
+15% to Phys damage.
+20% to Phys hit rate.

Spirit Panel 2

Before
Adjustment
-20% to damage received.
After
Adjustment
+20% to Max HP.
-20% to damage received.

Spirit Panel 3

Before
Adjustment
+15% to Phys damage, +20% to Critical hit rate.
Increases the uses of Berserk by 1.
After
Adjustment
+20% to Phys damage.
+20% to critical hit rate.
Increases the uses of Berserk by 6.

5★ Hero Griffith (GRADE 95)

Hawk of Light

Before
Adjustment
Adds Phys Pierce.
+20% Phys evasion rate.
Activates the following Chain Effect when this character downs a demon:
Recovers 3 MP and casts Repel Physical (including Almighty) effect on all allies. (1 turn)
Cures all status ailments of all party members.
After
Adjustment
Adds Phys Pierce.
+20 to Phys evade rate.
Activates the following Chain Effect at the start of the first turn: Puts party into a state of Zenith. (3 turns)
While the one with this skill is alive, all party members will receive the following effect: While in a state of Zenith, +25% to Physical damage dealt, and +30% chance to inflict status ailments.

Activates the following Chain Effect when a party member (including the skill holder) downs a demon:
Recover 3 MP, grants all party members Reflect for one Physical attack (including Almighty Attribute), and remove status ailments from all party members.

Additional Hawk of Light Skill Level

Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Blade of the Absolute

Before
Adjustment
Inflicts Almighty (Physical) damage 5 times (Power: 40, Total: 200) with high accuracy and 50% crit rate on a single enemy, and enters a state of Might if the attack is successful.
*The damage inflicted by this skill is dependent on Phys ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Counter effects will not work on this skill.
After
Adjustment
Inflicts Almighty damage 5 times (Physical, Power: 50 (Total: 250)) with high accuracy and a 50% critical hit rate on a single enemy, with a 50% chance to inflict Charm.
If the attack is successful, the skill holder will enter a state of Might.
*Damage dealt by this skill is dependent on Phys ATK.
*This skill has a chance of missing or landing a critical hit.
*Ignores all counter skills.

Spirit Panel 1

Before
Adjustment
+15% Phys evasion rate.
After
Adjustment
+15% to Almighty damage. +20% to Phys evade rate.

Spirit Panel 2

Before
Adjustment
Adds Null Mute, Null Charm and Null Bind.
After
Adjustment
Adds Null Mute/Bind/Charm.
Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies.

Spirit Panel 3

Before
Adjustment
+25% to single-target attack damage.
After
Adjustment
+60% to own effect on Battle Speed.
+25% to damage dealt by skills that target a single enemy.

5★ Fiend Zodd (GRADE 90)

Nosferatu

Before
Adjustment
+25% to max HP.
Heals 500 HP upon receiving the first killing blow.
Increases damage dealt by this character by 15% at the start of own turn. (Max: 60%)
*Damage increase effect will reset when clearing a wave.
After
Adjustment
Adds Phys Pierce.
+30% to Max HP.
+20% to hit rate.
When the skill holder's HP is at or below 50%, receive -30% damage and deal +30% damage.

Heals 500 HP upon receiving the first killing blow.
Increases damage dealt by the skill holder by 25% at the start of own turn. (Max: 100%)
*Damage increase effect will reset when clearing a wave.

Rip

Before
Adjustment
Inflicts Phys (Physical) Pierce effect damage (Power: 110) with 30% crit rate on all enemies, while healing caster 50% of damage dealt.
After
Adjustment
Inflicts Phys damage (Physical, Power: 110) with Pierce and a 30% critical hit rate on all enemies.
*Ignores all death prevention skills and recovers 50% of the damage dealt.
This skill will gain 1 Boost level at the start of own turn.
Boost Level 1: Increases Power to 130.
Boost Level 2: Increases critical hit rate to 50%, and Power to 150.
Boost Level 3: Increases critical hit rate to 70%, and Power to 170.

Spirit Panel 1

Before
Adjustment
+15% to Phys hit rate.
After
Adjustment
+20% to Phys hit rate.
+20% to Max HP.

Spirit Panel 2

Before
Adjustment
Adds Phys Pierce.
After
Adjustment
+20% to Max HP.
Increases naturally recovered MP by 1MP.

Spirit Panel 3

Before
Adjustment
+15% to Phys damage, +25% to max HP.
After
Adjustment
+20% to Phys damage.
+25% to Max HP.

Collaboration Event Characters

Cannot view or Summon with Karma in Demonic Compendium, nor use as fusion material.

The StrugglerUnique SkillPassive

Adds Phys Pierce.
+20% to damage dealt with Physical skills.
Reduces the cost of Physical attack skills by 1MP.
+25% to critical hit rate.
+20% to Phys hit rate.
When dealt a killing blow, survive with 300 HP up to 3 times.

Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Dragon SlayerUnique SkillActiveMP: 6Uses: ∞

Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies.
*Ignores all counter skills.
This skill will gain 1 Boost level with each use.
Boost Level 1: Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.
Boost Level 2: Power increases to 160, and will cause enemies to lose 2 MP.

Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6:+15% to damage dealt using this skill. + MP cost of this skill -1.

Spirit Merge

Panel Completion Bonus Step Bonus
1 Activates the following Chain Effect at the end of enemy turn: Inflicts Fire damage (Physical, Power: 80) with Pierce to all enemies.
*Ignores all counter skills.
*The skill's power depends on Phys ATK.
*Has a chance to miss or land a critical hit.
HP: +250
(MAX)
2 +20% to hit rate.
Activates the following Chain Effect at the start of the first turn: Adds 1 Boost Level to the skill holder's Dragon Slayer skill.
Phys ATK: +100
(MAX)
3 +20% to Phys/Fire damage.
+20% to max HP.
HP: +250
(MAX)
4 Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Inflicts Fire damage (Physical, Power: 60) with Pierce to all enemies.
*Ignores all counter skills.
*The skill\'s power depends on Phys ATK.
*Has a chance to miss or land a critical hit.
HP: +250
(MAX)
Cannot be assigned to the same party as Fiend Berserker Guts.
Foe of DemonsUnique SkillPassive

Adds Phys Pierce.
+20% to damage dealt by skills that target a single enemy.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Almighty Attribute Skills by 1 MP.
Activates the following Chain Effect at the start of the own turn:
Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the start of enemy turn:
Increases the party's DEF and EV/AC by 20%. (1 turn)

Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Sword of ActuationUnique SkillActiveMP: 6Uses: ∞

Inflicts Almighty (Physical) damage on a single enemy.
Power: 240
*The damage inflicted by this skill is dependent on Phys ATK.
*Nullifies all death prevention skills.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Enemies downed by this skill will not be able to revive.

Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +20% to Phys hit rate.
+20% to Max HP.
HP: +250
(MAX)
2 While the one with this skill is alive, all party members will deal +15% Almighty damage. Phys ATK: +100
(MAX)
3 +25% to damage dealt by skills that target a single enemy.
+20% to Max HP.
HP: +250
(MAX)
4 Activates the following Chain Effect when using Sword of Actuation, or when a party member (excluding the skill holder) uses an Almighty Attribute Skill:
Inflicts Almighty damage (Physical, Power: 80) to a single enemy.
If the attack is successful, enters a state of Critical.
*Enemies downed by this skill cannot be revived.
HP: +250
(MAX)
Bloody ScriptureUnique SkillPassive

+50% to Max HP.
While the skill holder's HP is at or above 80%, receive the following effect:
+20% to damage dealt, and -30% to damage received.
Activates the following Chain Effect at the start of enemy turn:
Skill holder receives a bulwark with 1500 HP. (1 turn)

Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

God 1000 Fist CannonUnique SkillPassive

Adds Phys Pierce.
Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a critical hit:
Inflicts Phys damage (Physical, Power: 25) with Pierce and a 30% critical hit rate 6 times on random enemies.
*The damage inflicted by this skill is dependent on Phys DEF.
*Ignores all counter skills.

Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +20% to Phys hit rate.
+20% to Max HP.
HP: +250
(MAX)
2 +500 to Phys DEF.
Activates the following Chain Effect at the start of enemy turn:
Recovers 20% of own HP.
Phys DEF: +150
(MAX)
3 Adds Null Mortal.
+50% to Max HP.
HP: +250
(MAX)
4 While the one with this skill is alive, all party members will receive the following effect:
-25% damage when receiving a critical hit.
Activates the following Chain Effect when using God 1000 Fist Cannon: Enters a state of Charge. (Activates once per turn)
HP: +250
(MAX)
Elemental MagicUnique SkillActiveMP: 5Uses: ∞

Automatically selects one of the following effects to activate depending on the situation.
Fire Light:
Inflicts Fire (Magic) damage (Power: 110) on all enemies.
Water Light:
Inflicts Ice (Magic) damage (Power: 110) on all enemies.
Wind Light:
Inflicts Force (Magic) damage (Power: 110) on all enemies.

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill. + MP cost of this skill -1.

Summon ElementalsUnique SkillActiveMP: 7Uses: ∞

Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation.
Salamander:
Inflicts Fire (Magic) damage (Power: 150) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)
Undine:
Inflicts Ice (Magic) damage (Power: 150) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)
Sylph:
Inflicts Force (Magic) damage (Power: 150) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)

Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6:+15% to damage dealt using this skill. + MP cost of this skill -1.

Spirit Merge

Panel Completion Bonus Step Bonus
1 Adds Fire/Ice/Elec/Force Pierce.
+15% to Fire/Ice/Elec/Force damage.
HP: +250
(MAX)
2 Increases naturally recovered MP by 1 MP.
Activates the following Chain Effect at the beginning of the 1st turn:
Casts a Barrier on all party members.
Mag ATK: +100
(MAX)
3 While the one with this skill is alive, all party members will deal +20% Fire/Ice/Elec/Force damage. HP: +250
(MAX)
4 +15 damage dealt when striking an enemy\'s weak point.
Activates the following Chain Effect at the end of own turn:
Enters a state of Concentrate.
HP: +250
(MAX)
Berserker ArmorUnique SkillPassive

Adds Phys Pierce.
+50% to Phys damage.
+100% to critical hit rate.
-40% damage received.
+30% to own effect on Battle Speed.
Activates the following Chain Effect at the start of own turn:
For one turn, increases the party's ATK by 20% and decreases the enemy's DEF by 20%.
Activates the following Chain Effect at the end of enemy turn:
Inflicts 30% fractional damage based on Max HP to the skill holder. *Ignores all death prevention skills.

Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

BerserkUnique SkillActiveMP: 5Uses: 3

Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful:
Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.

Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6: +15% to damage dealt using this skill. + MP cost of this skill -1.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +15% to Phys damage.
+20% to Phys hit rate.
HP: +250
(MAX)
2 +20% to Max HP.
-20% to damage received.
Phys ATK: +100
(MAX)
3 +20% to Phys damage.
+20% to critical hit rate.
Increases the uses of Berserk by 6.
HP: +250
(MAX)
4 +20% to own effect on Battle Speed.
Activates the following Chain Effect when a party member (including the skill holder) downs a demon:
Gain an additional Press Turn Icon. (Activates once per turn)
HP: +250
(MAX)
Cannot be assigned to the same party as Hero Guts.
Hawk of LightUnique SkillPassive

Adds Phys Pierce.
+20 to Phys evade rate.
Activates the following Chain Effect at the start of the first turn: Puts party into a state of Zenith. (3 turns)
While the one with this skill is alive, all party members will receive the following effect: While in a state of Zenith, +25% to Physical damage dealt, and +30% chance to inflict status ailments.
Activates the following Chain Effect when a party member (including the skill holder) downs a demon:
Recover 3 MP, grants all party members Reflect for one Physical attack (including Almighty Attribute), and remove status ailments from all party members.

Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Blade of the AbsoluteUnique SkillActiveMP: 6Uses: ∞

Inflicts Almighty damage 5 times (Physical, Power: 50 (Total: 250)) with high accuracy and a 50% critical hit rate on a single enemy, with a 50% chance to inflict Charm.
If the attack is successful, the skill holder will enter a state of Might.
*Damage dealt by this skill is dependent on Phys ATK.
*This skill has a chance of missing or landing a critical hit.
*Ignores all counter skills.

Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +15% to Almighty damage. +20% to Phys evade rate. HP: +250
(MAX)
2 Adds Null Mute/Bind/Charm.
Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies.
Phys ATK: +100
(MAX)
3 +60% to own effect on Battle Speed.
+25% to damage dealt by skills that target a single enemy.
HP: +250
(MAX)
4/td> Activates the following Chain Effect when the skill holder enters a state of Critical:
40% chance to inflict Charm on random enemies 2-3 times. (Activates once per turn)
Activates the following Chain Effect when an enemy is inflicted with Charm:
Inflicts Almighty damage (Physical, Power: 60) to all Charmed enemies.
HP: +250
(MAX)
NosferatuUnique SkillPassive

Adds Phys Pierce.
+30% to Max HP.
+20% to hit rate.
When the skill holder's HP is at or below 50%, receive -30% damage and deal +30% damage.
Heals 500 HP upon receiving the first killing blow.
Increases damage dealt by the skill holder by 25% at the start of own turn. (Max: 100%)
*Damage increase effect will reset when clearing a wave.

Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

RipUnique SkillActiveMP: 7Uses: ∞

Inflicts Phys damage (Physical, Power: 110) with Pierce and a 30% critical hit rate on all enemies.
*Ignores all death prevention skills and recovers 50% of the damage dealt.
This skill will gain 1 Boost level at the start of own turn.
Boost Level 1: Increases Power to 130.
Boost Level 2: Increases critical hit rate to 50%, and Power to 150.
Boost Level 3: Increases critical hit rate to 70%, and Power to 170.

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill. + 100% chance of 2 MP recovery when using this skill.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +20% to Phys hit rate.
+20% to Max HP.
HP: +250
(MAX)
2 +20% to Max HP.
Increases naturally recovered MP by 1MP.
Phys ATK: +100
(MAX)
3 +20% to Phys damage.
+25% to Max HP.
HP: +250
(MAX)
4 +30% to Max HP.
Activates the following Chain Effect when the skill holder receives a Physical attack:
Inflicts Phys damage (Physical, Power: 80) to a single enemy, and recover 100% of the damage dealt.
HP: +250
(MAX)

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team



©KENTAROU MIURA(STUDIO GAGA) HAKUSENSHA/BERSERK PARTNERSHIP

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