04/26/2023 05:00
Panel 4 added for 6 Demons of the Reaper race.
Panel 4 can be unlocked via Spirit Merge.
The Spirit cost to unlock the steps of Panel 4 is as follows:
1 Step: 40 (10 steps total)
Completion Bonus: 400
Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.
5★ Hero Guts (GRADE 85)
The Struggler
Before Adjustment |
Increases Critical hit rate by 25% and Phys hit rate by 20%. Heals 300 HP upon receiving the first killing blow. |
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After Adjustment |
Adds Phys Pierce. +20% to damage dealt with Physical skills. Reduces the cost of Physical attack skills by 1MP. +25% to critical hit rate. +20% to Phys hit rate. When dealt a killing blow, survive with 300 HP up to 3 times. |
Additional The Struggler Skill Level
Lv2:+5% to Max HP.
Lv3:+10% to Max HP.
Lv4:+20% to Max HP.
Dragon Slayer
Before Adjustment |
Inflicts Phys (Physical) damage (Power: 115) with 30% crit rate on all enemies. Counter effects will not work on this skill. This skill will have Phys Pierce effect. This skill will gain 1 Boost level with each use. Boost Level 1: Increases crit rate to 50% and Power to 135. Nullifies all death prevention skills. |
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After Adjustment |
Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies. *Ignores all counter skills. This skill will gain 1 Boost level with each use. Boost Level 1: Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills. Boost Level 2: Power increases to 160, and will cause enemies to lose 2 MP. |
Spirit Panel 1
Before Adjustment |
Activates the following Chain Effect when own HP is at 50% or under at end of enemy turn: Inflicts Fire pierce (Physical) damage (Power: 80) on all enemies. Negates Counter effects. Damage depends on Phys ATK with chance for Critical and Miss. |
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After Adjustment |
Activates the following Chain Effect at the end of enemy turn: Inflicts Fire damage (Physical, Power: 80) with Pierce to all enemies. *Ignores all counter skills. *The skill's power depends on Phys ATK. *Has a chance to miss or land a critical hit. |
Spirit Panel 2
Before Adjustment |
Adds Phys Pierce. |
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After Adjustment |
+20% to hit rate. Activates the following Chain Effect at the start of the first turn: Adds 1 Boost Level to the skill holder's Dragon Slayer skill. |
5★ Fiend Skull Knight (GRADE 90)
Foe of Demons
Before Adjustment |
Adds Physical pierce. Activates the following Chain Effect at the start of enemy turn: Increases DEF and EV/AC of all party members by 20%. (1 turn) |
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After Adjustment |
Adds Phys Pierce. +20% to damage dealt by skills that target a single enemy. While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Almighty Attribute Skills by 1 MP. Activates the following Chain Effect at the start of the own turn: Decreases the DEF and EV/AC of all enemies by 20%. (1 turn) Activates the following Chain Effect at the start of enemy turn: Increases the party's DEF and EV/AC by 20%. (1 turn) |
Additional Foe of Demons Skill Level
Lv2:+5% to Max HP.
Lv3:+10% to Max HP.
Lv4:+20% to Max HP.
Sword of Actuation
Before Adjustment |
Inflicts Almighty (Physical) damage on a single enemy. Power: 160 *The damage inflicted by this skill is dependent on Phys ATK. *Nullifies all death prevention skills. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates. *Enemies downed by this skill will not be able to revive. |
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After Adjustment |
Inflicts Almighty (Physical) damage on a single enemy. Power: 240 *The damage inflicted by this skill is dependent on Phys ATK. *Nullifies all death prevention skills. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates. *Enemies downed by this skill will not be able to revive. |
Spirit Panel 1
Before Adjustment |
+15% to Phys hit rate. |
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After Adjustment |
+20% to Phys hit rate. +20% to Max HP. |
Spirit Panel 2
Before Adjustment |
Reduces the cost of Sword of Actuation by 1MP. |
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After Adjustment |
While the one with this skill is alive, all party members will deal +15% Almighty damage. |
Spirit Panel 3
Before Adjustment |
+25% to single-target attack damage. |
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After Adjustment |
+25% to damage dealt by skills that target a single enemy. +20% to Max HP. |
5★ Fiend Mozgus (GRADE 80)
Bloody Scripture
Before Adjustment |
Activates the following Chain Effect when own HP is 80% or above: Increases damage of all attacks by 15% and decreases all damage received by 30%. |
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After Adjustment |
+50% to Max HP. While the skill holder's HP is at or above 80%, receive the following effect: +20% to damage dealt, and -30% to damage received. Activates the following Chain Effect at the start of enemy turn: Skill holder receives a bulwark with 1500 HP. (1 turn) |
Additional Bloody Scripture Skill Level
Lv2:+5% to Max HP.
Lv3:+10% to Max HP.
Lv4:+20% to Max HP.
God 1000 Fist Cannon
Before Adjustment |
Activates the following Chain Effect when an enemy makes a critical hit: Inflicts Phys (Physical) damage (power: 25) with 30% crit rate 6 times on random enemies. *This skill will have Phys Pierce effect. *The damage inflicted by this skill is dependent on Phys DEF. *Counter effects will not work on this skill. |
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After Adjustment |
Adds Phys Pierce. Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a critical hit: Inflicts Phys damage (Physical, Power: 25) with Pierce and a 30% critical hit rate 6 times on random enemies. *The damage inflicted by this skill is dependent on Phys DEF. *Ignores all counter skills. |
Additional God 1000 Fist Cannon Skill Level
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.
Spirit Panel 1
Before Adjustment |
+15% to Phys hit rate. |
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After Adjustment |
+20% to Phys hit rate. +20% to Max HP. |
Spirit Panel 2
Before Adjustment |
Activates the following Chain Effect at the start of enemy turn: Heals 20% of own HP. |
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After Adjustment |
+500 to Phys DEF. Activates the following Chain Effect at the start of enemy turn: Recovers 20% of own HP. |
Spirit Panel 3
Before Adjustment |
Adds Phys Pierce. Adds Null Mortal. +20% to max HP. |
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After Adjustment |
Adds Null Mortal. +50% to Max HP. |
5★ Witch Schierke (GRADE 80)
Elemental Magic
Before Adjustment |
Automatically selects one of the following effects to activate depending on the situation. Fire Light: Inflicts Fire (Magic) damage (Power: 100) on all enemies. Water Light: Inflicts Ice (Magic) damage (Power: 100) on all enemies. Wind Light: Inflicts Force (Magic) damage (Power: 100) on all enemies. |
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After Adjustment |
Automatically selects one of the following effects to activate depending on the situation. Fire Light: Inflicts Fire (Magic) damage (Power: 110) on all enemies. Water Light: Inflicts Ice (Magic) damage (Power: 110) on all enemies. Wind Light: Inflicts Force (Magic) damage (Power: 110) on all enemies. |
Summon Elementals
Before Adjustment |
Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation. Salamander: Inflicts Fire (Magic) damage (Power: 140) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns) Undine: Inflicts Ice (Magic) damage (Power: 140) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns) Sylph: Inflicts Force (Magic) damage (Power: 140) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns) |
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After Adjustment |
Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation. Salamander: Inflicts Fire (Magic) damage (Power: 150) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns) Undine: Inflicts Ice (Magic) damage (Power: 150) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns) Sylph: Inflicts Force (Magic) damage (Power: 150) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns) |
Spirit Panel 1
Before Adjustment |
+10% to Fire, Ice, Elec and Force damage. |
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After Adjustment |
Adds Fire/Ice/Elec/Force Pierce. +15% to Fire/Ice/Elec/Force damage. |
Spirit Panel 3
Before Adjustment |
+20% to Fire/Ice/Elec/Force damage. Adds Fire/Ice/Elec/Force Pierce. |
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After Adjustment |
While the one with this skill is alive, all party members will deal +20% Fire/Ice/Elec/Force damage. |
5★ Fiend Berserker Guts (GRADE 90)
Berserker Armor
Before Adjustment |
Adds Phys Pierce. Increases crit rate by 50%. Reduces damage received by 40%. Activates the following Chain Effect at the end of an enemy turn: Inflicts 30% fractional damage on self based on own max HP. Damage inflicted by this effect will ignore all death prevention skills. |
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After Adjustment |
Adds Phys Pierce. +50% to Phys damage. +100% to critical hit rate. -40% damage received. +30% to own effect on Battle Speed. Activates the following Chain Effect at the start of own turn: For one turn, increases the party's ATK by 20% and decreases the enemy's DEF by 20%. Activates the following Chain Effect at the end of enemy turn: Inflicts 30% fractional damage based on Max HP to the skill holder. *Ignores all death prevention skills. |
Additional Berserker Armor Skill Level
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.
Berserk
Before Adjustment |
Inflicts Phys (Physical) damage (Power: 140) with 30% crit rate on a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy. Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills. (Uses: 2) |
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After Adjustment |
Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy. Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills. (Uses: 3) |
MP cost of Berserk -1.
Spirit Panel 1
Before Adjustment |
+15% to Phys hit rate. |
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After Adjustment |
+15% to Phys damage. +20% to Phys hit rate. |
Spirit Panel 2
Before Adjustment |
-20% to damage received. |
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After Adjustment |
+20% to Max HP. -20% to damage received. |
Spirit Panel 3
Before Adjustment |
+15% to Phys damage, +20% to Critical hit rate. Increases the uses of Berserk by 1. |
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After Adjustment |
+20% to Phys damage. +20% to critical hit rate. Increases the uses of Berserk by 6. |
5★ Hero Griffith (GRADE 95)
Hawk of Light
Before Adjustment |
Adds Phys Pierce. +20% Phys evasion rate. Activates the following Chain Effect when this character downs a demon: Recovers 3 MP and casts Repel Physical (including Almighty) effect on all allies. (1 turn) Cures all status ailments of all party members. |
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After Adjustment |
Adds Phys Pierce. +20 to Phys evade rate. Activates the following Chain Effect at the start of the first turn: Puts party into a state of Zenith. (3 turns) While the one with this skill is alive, all party members will receive the following effect: While in a state of Zenith, +25% to Physical damage dealt, and +30% chance to inflict status ailments. Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Recover 3 MP, grants all party members Reflect for one Physical attack (including Almighty Attribute), and remove status ailments from all party members. |
Additional Hawk of Light Skill Level
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.
Blade of the Absolute
Before Adjustment |
Inflicts Almighty (Physical) damage 5 times (Power: 40, Total: 200) with high accuracy and 50% crit rate on a single enemy, and enters a state of Might if the attack is successful. *The damage inflicted by this skill is dependent on Phys ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates. *Counter effects will not work on this skill. |
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After Adjustment |
Inflicts Almighty damage 5 times (Physical, Power: 50 (Total: 250)) with high accuracy and a 50% critical hit rate on a single enemy, with a 50% chance to inflict Charm. If the attack is successful, the skill holder will enter a state of Might. *Damage dealt by this skill is dependent on Phys ATK. *This skill has a chance of missing or landing a critical hit. *Ignores all counter skills. |
Spirit Panel 1
Before Adjustment |
+15% Phys evasion rate. |
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After Adjustment |
+15% to Almighty damage. +20% to Phys evade rate. |
Spirit Panel 2
Before Adjustment |
Adds Null Mute, Null Charm and Null Bind. |
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After Adjustment |
Adds Null Mute/Bind/Charm. Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies. |
Spirit Panel 3
Before Adjustment |
+25% to single-target attack damage. |
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After Adjustment |
+60% to own effect on Battle Speed. +25% to damage dealt by skills that target a single enemy. |
5★ Fiend Zodd (GRADE 90)
Nosferatu
Before Adjustment |
+25% to max HP. Heals 500 HP upon receiving the first killing blow. Increases damage dealt by this character by 15% at the start of own turn. (Max: 60%) *Damage increase effect will reset when clearing a wave. |
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After Adjustment |
Adds Phys Pierce. +30% to Max HP. +20% to hit rate. When the skill holder's HP is at or below 50%, receive -30% damage and deal +30% damage. Heals 500 HP upon receiving the first killing blow. Increases damage dealt by the skill holder by 25% at the start of own turn. (Max: 100%) *Damage increase effect will reset when clearing a wave. |
Rip
Before Adjustment |
Inflicts Phys (Physical) Pierce effect damage (Power: 110) with 30% crit rate on all enemies, while healing caster 50% of damage dealt. |
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After Adjustment |
Inflicts Phys damage (Physical, Power: 110) with Pierce and a 30% critical hit rate on all enemies. *Ignores all death prevention skills and recovers 50% of the damage dealt. This skill will gain 1 Boost level at the start of own turn. Boost Level 1: Increases Power to 130. Boost Level 2: Increases critical hit rate to 50%, and Power to 150. Boost Level 3: Increases critical hit rate to 70%, and Power to 170. |
Spirit Panel 1
Before Adjustment |
+15% to Phys hit rate. |
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After Adjustment |
+20% to Phys hit rate. +20% to Max HP. |
Spirit Panel 2
Before Adjustment |
Adds Phys Pierce. |
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After Adjustment |
+20% to Max HP. Increases naturally recovered MP by 1MP. |
Spirit Panel 3
Before Adjustment |
+15% to Phys damage, +25% to max HP. |
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After Adjustment |
+20% to Phys damage. +25% to Max HP. |
Cannot view or Summon with Karma in Demonic Compendium, nor use as fusion material.
Adds Phys Pierce.
+20% to damage dealt with Physical skills.
Reduces the cost of Physical attack skills by 1MP.
+25% to critical hit rate.
+20% to Phys hit rate.
When dealt a killing blow, survive with 300 HP up to 3 times.
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.
Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies.
*Ignores all counter skills.
This skill will gain 1 Boost level with each use.
Boost Level 1: Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.
Boost Level 2: Power increases to 160, and will cause enemies to lose 2 MP.
Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6:+15% to damage dealt using this skill. + MP cost of this skill -1.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
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1 |
Activates the following Chain Effect at the end of enemy turn: Inflicts Fire damage (Physical, Power: 80) with Pierce to all enemies. *Ignores all counter skills. *The skill's power depends on Phys ATK. *Has a chance to miss or land a critical hit. |
HP: +250 (MAX) |
2 |
+20% to hit rate. Activates the following Chain Effect at the start of the first turn: Adds 1 Boost Level to the skill holder's Dragon Slayer skill. |
Phys ATK: +100 (MAX) |
3 |
+20% to Phys/Fire damage. +20% to max HP. |
HP: +250 (MAX) |
4 |
Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Inflicts Fire damage (Physical, Power: 60) with Pierce to all enemies. *Ignores all counter skills. *The skill\'s power depends on Phys ATK. *Has a chance to miss or land a critical hit. |
HP: +250 (MAX) |
Adds Phys Pierce.
+20% to damage dealt by skills that target a single enemy.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Almighty Attribute Skills by 1 MP.
Activates the following Chain Effect at the start of the own turn:
Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the start of enemy turn:
Increases the party's DEF and EV/AC by 20%. (1 turn)
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.
Inflicts Almighty (Physical) damage on a single enemy.
Power: 240
*The damage inflicted by this skill is dependent on Phys ATK.
*Nullifies all death prevention skills.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Enemies downed by this skill will not be able to revive.
Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
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1 |
+20% to Phys hit rate. +20% to Max HP. |
HP: +250 (MAX) |
2 | While the one with this skill is alive, all party members will deal +15% Almighty damage. |
Phys ATK: +100 (MAX) |
3 |
+25% to damage dealt by skills that target a single enemy. +20% to Max HP. |
HP: +250 (MAX) |
4 |
Activates the following Chain Effect when using Sword of Actuation, or when a party member (excluding the skill holder) uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 80) to a single enemy. If the attack is successful, enters a state of Critical. *Enemies downed by this skill cannot be revived. |
HP: +250 (MAX) |
+50% to Max HP.
While the skill holder's HP is at or above 80%, receive the following effect:
+20% to damage dealt, and -30% to damage received.
Activates the following Chain Effect at the start of enemy turn:
Skill holder receives a bulwark with 1500 HP. (1 turn)
Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.
Adds Phys Pierce.
Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a critical hit:
Inflicts Phys damage (Physical, Power: 25) with Pierce and a 30% critical hit rate 6 times on random enemies.
*The damage inflicted by this skill is dependent on Phys DEF.
*Ignores all counter skills.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
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1 |
+20% to Phys hit rate. +20% to Max HP. |
HP: +250 (MAX) |
2 |
+500 to Phys DEF. Activates the following Chain Effect at the start of enemy turn: Recovers 20% of own HP. |
Phys DEF: +150 (MAX) |
3 |
Adds Null Mortal. +50% to Max HP. |
HP: +250 (MAX) |
4 |
While the one with this skill is alive, all party members will receive the following effect: -25% damage when receiving a critical hit. Activates the following Chain Effect when using God 1000 Fist Cannon: Enters a state of Charge. (Activates once per turn) |
HP: +250 (MAX) |
Automatically selects one of the following effects to activate depending on the situation.
Fire Light:
Inflicts Fire (Magic) damage (Power: 110) on all enemies.
Water Light:
Inflicts Ice (Magic) damage (Power: 110) on all enemies.
Wind Light:
Inflicts Force (Magic) damage (Power: 110) on all enemies.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill. + MP cost of this skill -1.
Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation.
Salamander:
Inflicts Fire (Magic) damage (Power: 150) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)
Undine:
Inflicts Ice (Magic) damage (Power: 150) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)
Sylph:
Inflicts Force (Magic) damage (Power: 150) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)
Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6:+15% to damage dealt using this skill. + MP cost of this skill -1.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
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1 |
Adds Fire/Ice/Elec/Force Pierce. +15% to Fire/Ice/Elec/Force damage. |
HP: +250 (MAX) |
2 |
Increases naturally recovered MP by 1 MP. Activates the following Chain Effect at the beginning of the 1st turn: Casts a Barrier on all party members. |
Mag ATK: +100 (MAX) |
3 | While the one with this skill is alive, all party members will deal +20% Fire/Ice/Elec/Force damage. |
HP: +250 (MAX) |
4 |
+15 damage dealt when striking an enemy\'s weak point. Activates the following Chain Effect at the end of own turn: Enters a state of Concentrate. |
HP: +250 (MAX) |
Adds Phys Pierce.
+50% to Phys damage.
+100% to critical hit rate.
-40% damage received.
+30% to own effect on Battle Speed.
Activates the following Chain Effect at the start of own turn:
For one turn, increases the party's ATK by 20% and decreases the enemy's DEF by 20%.
Activates the following Chain Effect at the end of enemy turn:
Inflicts 30% fractional damage based on Max HP to the skill holder. *Ignores all death prevention skills.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.
Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful:
Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.
Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6: +15% to damage dealt using this skill. + MP cost of this skill -1.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
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1 |
+15% to Phys damage. +20% to Phys hit rate. |
HP: +250 (MAX) |
2 |
+20% to Max HP. -20% to damage received. |
Phys ATK: +100 (MAX) |
3 |
+20% to Phys damage. +20% to critical hit rate. Increases the uses of Berserk by 6. |
HP: +250 (MAX) |
4 |
+20% to own effect on Battle Speed. Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Gain an additional Press Turn Icon. (Activates once per turn) |
HP: +250 (MAX) |
Adds Phys Pierce.
+20 to Phys evade rate.
Activates the following Chain Effect at the start of the first turn: Puts party into a state of Zenith. (3 turns)
While the one with this skill is alive, all party members will receive the following effect: While in a state of Zenith, +25% to Physical damage dealt, and +30% chance to inflict status ailments.
Activates the following Chain Effect when a party member (including the skill holder) downs a demon:
Recover 3 MP, grants all party members Reflect for one Physical attack (including Almighty Attribute), and remove status ailments from all party members.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.
Inflicts Almighty damage 5 times (Physical, Power: 50 (Total: 250)) with high accuracy and a 50% critical hit rate on a single enemy, with a 50% chance to inflict Charm.
If the attack is successful, the skill holder will enter a state of Might.
*Damage dealt by this skill is dependent on Phys ATK.
*This skill has a chance of missing or landing a critical hit.
*Ignores all counter skills.
Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
---|---|---|
1 | +15% to Almighty damage. +20% to Phys evade rate. |
HP: +250 (MAX) |
2 |
Adds Null Mute/Bind/Charm. Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies. |
Phys ATK: +100 (MAX) |
3 |
+60% to own effect on Battle Speed. +25% to damage dealt by skills that target a single enemy. |
HP: +250 (MAX) |
4/td> |
Activates the following Chain Effect when the skill holder enters a state of Critical: 40% chance to inflict Charm on random enemies 2-3 times. (Activates once per turn) Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power: 60) to all Charmed enemies. |
HP: +250 (MAX) |
Adds Phys Pierce.
+30% to Max HP.
+20% to hit rate.
When the skill holder's HP is at or below 50%, receive -30% damage and deal +30% damage.
Heals 500 HP upon receiving the first killing blow.
Increases damage dealt by the skill holder by 25% at the start of own turn. (Max: 100%)
*Damage increase effect will reset when clearing a wave.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.
Inflicts Phys damage (Physical, Power: 110) with Pierce and a 30% critical hit rate on all enemies.
*Ignores all death prevention skills and recovers 50% of the damage dealt.
This skill will gain 1 Boost level at the start of own turn.
Boost Level 1: Increases Power to 130.
Boost Level 2: Increases critical hit rate to 50%, and Power to 150.
Boost Level 3: Increases critical hit rate to 70%, and Power to 170.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill. + 100% chance of 2 MP recovery when using this skill.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
---|---|---|
1 |
+20% to Phys hit rate. +20% to Max HP. |
HP: +250 (MAX) |
2 |
+20% to Max HP. Increases naturally recovered MP by 1MP. |
Phys ATK: +100 (MAX) |
3 |
+20% to Phys damage. +25% to Max HP. |
HP: +250 (MAX) |
4 |
+30% to Max HP. Activates the following Chain Effect when the skill holder receives a Physical attack: Inflicts Phys damage (Physical, Power: 80) to a single enemy, and recover 100% of the damage dealt. |
HP: +250 (MAX) |
Please Note
Please note that there may be changes made without prior notice.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team
©KENTAROU MIURA(STUDIO GAGA) HAKUSENSHA/BERSERK PARTNERSHIP