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09/27/2023 00:00

9/27 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs and release of "PANEL4" for demons.

Balance Adjustment Details

The following adjustments will be implemented during the next data update on 9/27/2023 (Wed).

5★ Drake Vasuki

Ice Boost → Ice Debuff

Before
Adjustment

+15% to Ice damage.

After
Adjustment

+15% to Ice damage. +15% chance to inflict status ailments.

Halahala

Before
Adjustment

Inflicts Ice (Magic) damage 5 times on random enemy/ies with 50% chance to inflict Poison on hit enemies.

After
Adjustment

Inflicts Ice damage (Magic, Power: 60) 5 times on random enemies, with a 50% chance to inflict Poison on enemies that are hit.
Activates the following Chain Effect if the attack is successful: Decreases the ATK and DEF of all enemies by 20% (3 turns) with a 50% chance to inflict Poison.

PANEL1

Before
Adjustment

+15% to Ice damage. +20% chance to inflict status ailments.

After
Adjustment

Adds Ice Pierce.
+15% to Ice Damage Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and then inflicts Gloom on them. (1 turn)
+20% chance to inflict status ailments for all party members and +20% to damage inflicted on Poisoned enemies while the one with this skill is alive.

PANEL2

Before
Adjustment

-70% to Ice damage received.

After
Adjustment

-70% to Ice damage received.
+50% to Ice damage when all enemies are in a state of Gloom.

PANEL3

Before
Adjustment

Activates the following Chain Effect after Halahala is used: Reduces all enemy ATK/DEF by 20%. (3 turns) 

After
Adjustment

While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate.

PANEL4 added

PANEL4 Completion Bonus Step Bonus

Activates the following Chain Effect when enemy is Poisoned: Inflicts Ice damage (Magic, Power: 50) with a Bulwark-piercing effect on all enemies.

HP:+25

5★ Drake Ladon

Dragon of Hesperia

Before
Adjustment

Adds Null Mortal.+20% to Phys hit rate.Activates the following Chain Effect when an enemy enters a state of Lydia:
Removes Lydia from all enemies. Reduces ATK/DEF of all enemies by 20%. (2 turns)
Activates the following Chain Effect when an enemy uses a demon skill with an HP healing effect:
Inflicts 30% fractional damage (1,500 Max) on all enemies based on their current HP. Reduces DEF and EV/AC of all enemies by 20%. (1 turn)

After
Adjustment

​Adds Phys Pierce.Adds Null Mortal.+50% to Max HP.​+20% to Phys hit rate.+30% to Critical hit rate.
Activates the following Chain Effect when an enemy enters a state of Lydia: Removes Lydia from all enemies,
reduces ATK/DEF of all enemies by 20% (2 turns), and inflicts Gloom on all enemies.
Activates the following Chain Effect when an enemy uses a demon skill with an HP healing effect: Inflicts 30% Fractional damage >(Max: 2500 )on all enemies based on their current HP. Also decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and inflicts Gloom on all enemies.

Fury Raid

Before
Adjustment

MP:7
Activates the following Chain Effect after reducing DEF and EV/AC of all enemies by 20% (1 turn):
Inflicts Phys (Physical) Pierce effect damage (Power: 120) with 30% crit rate on all enemies
with 50% chance to inflict Bind on hit enemies if the attack is successful.

After
Adjustment

MP:6
Activates the following Chain Effect after reducing the DEF and EV/AC of all enemies by 20% (1 turn):
Inflicts Phys damage (Physical, Power: 120) with a Bulwark-piercing effect and a 30% Critical hit rate to all enemies.
When the attack is successful, has a 50% chance to inflict Bind on enemies that were hit.

PANEL1

Before
Adjustment

-50% to Critical hit rate of damage received. +20% to max HP.​

After
Adjustment

-50% to the Critical hit rate of attacks received.+50% to Max HP.
+50% to Phys damage when all enemies are in a state of Gloom.

PANEL2

Before
Adjustment

Activates the following Chain Effect at the beginning of own turn: Increases own party's ATK by 20%. (1 turn)

After
Adjustment

Activates the following Chain Effect at the start of own turn: Increases the ATK of all party members by 20%. (1 turn)
Activates the following Chain Effect when an ally is defeated: Inflicts Phys damage (Physical. Power: 100) with a Bulwark-piercing effect to all enemies in a state of Gloom.

PANEL3

Before
Adjustment

+15% to Phys damage. +25% to max HP.

After
Adjustment

+20% to Phys damage.While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -40% to Critical hit rate.

PANEL4 added

PANEL4 Completion Bonus Step Bonus

Activates the following Chain Effect when enemy is Poisoned: Inflicts Ice damage (Magic, Power: 50) with a Bulwark-piercing effect on all enemies.

HP:+25

5★ Vile Echidna

Fecund Womb

Before
Adjustment

Adds Ice Pierce. Adds Null Bind and Null Charm.+20% to Max HP.
Activates the following Chain Effect at the end of an enemy turn if a party member is dead:
Revives a random party member with 100% HP.This Chain Effect will activate up to 3 times per battle.

After
Adjustment

Adds Ice Pierce.Adds Null Mortal/Bind/Charm.+60% to Max HP.​
Activates the following Chain Effect if there is a fallen ally at the end of the enemy turn, or ​when Freezing Gale is used: ​
Revive one fallen ally at random with 100% HP. (Activates up to ​6 times per battle)​
Activates the following Chain Effect when the enemy attacks first at the start of battle: Decrease the enemy's Press Turn Icons by 1. (Max: 2)​
Activates the following Chain Effect when an enemy gains a Bulwark: Inflicts Gloom on all enemies (1 turn), and decreases enemy ATK by 20% (1 turn). Activates once per battle.

Freezing Gale

Before
Adjustment

Inflicts Ice (Magic) damage 4 times (Power: 35, Total: 140) on all enemies.​
*Enemies downed by this skill will not be able to revive.

After
Adjustment

Inflicts Ice damage (Magic, Power: 35) 4 times to all enemies.
When the attack is successful, decreases enemy ATK, DEF, and EV/AC by 20%. (1 turn)
When this skill defeats an enemy, that enemy will be unable to revive.

PANEL1

Before
Adjustment

Adds Null Mortal. +20% to max HP.

After
Adjustment

-40% to damage received when all enemies are in a state of Gloom.

PANEL2

Before
Adjustment

Activates the following Chain Effect at the start of enemy turn: +20% to DEF of all party members. (1 turn)

After
Adjustment

Activates the following Chain Effect at the start of enemy turn: +20% to the DEF of all party members (1 turn),
-20% to the ATK of all enemies (1 turn), and inflict Gloom on all enemies.

PANEL3

Before
Adjustment

+20% to Ice damage. +20% to max HP.

After
Adjustment

+20% to Ice damage.While the one with this skill is alive, all enemies will receive the following effect:
When in a state of Gloom, -30% to damage and -60% to the chance of inflicting status ailments.

PANEL4 added

PANEL4 Completion Bonus Step Bonus

Activates the following Chain Effect when a party member is defeated: Inflicts Gloom on all enemies (1 turn) and decreases enemy ATK by 20%. (1 turn)

HP:+25

Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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