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03/27/2024 00:00

3/27 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the next Data Update on 3/27/2024 (Wed).

5★ Herald Gabriel

God's Word

Before
Adjustment

Increases all Elec and Light damage by 10%. When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Inflicts Light (Magic) damage (Power: 100) with Light Pierce effect on all enemies. Increases own party's EV/AC by 20% if the attack is successful. (1 turn) 

After
Adjustment

Adds Elec/Light Pierce.
+10% to Elec and Light damage.
Activates the following Chain Effect when Ascension is used: Revives one fallen ally at random with 50% HP. (Activates up to 6 times per battle)
When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Inflicts Light damage (Magic, Power: 100) with a Bulwark-piercing effect on all enemies. If the attack is successful, increases party's EV/AC by 20%. (1 turn)

Ascension

Before
Adjustment

Inflicts Light (Magic) damage with Light Pierce effect on a single enemy. Revives an ally at random with 50% HP if the attack is successful. Power:160

After
Adjustment

Inflicts Light damage (Magic, Power: 200) with a Bulwark-piercing effect on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Light damage (Magic, Power: 80) with a Bulwark-piercing effect on all enemies.

PANEL1

Before
Adjustment

-50% to Elec/Light damage received.

After
Adjustment

-50% to Elec/Light damage received.
+20% to Elec/Light damage dealt.

PANEL2

Before
Adjustment

Activates the following Chain Effect in addition to God's Word: Reduces EV/AC of all enemies by 20%. (1 turn) 

After
Adjustment

When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Decreases the EV/AC of all enemies by 20% (1 turn) and lowers the Light Attribute Affinity of all enemies by 1 level. (1 turn)

PANEL3

Before
Adjustment

+20% to Elec and Light damage.

After
Adjustment

Activates the following Chain Effect when the skill holder is revived by a demon skill: Increase the party's Press Turn Icons by 1. (Can only be used during the skill holder's turn and up to once per turn.)
While the one with this skill is alive all Divine or Herald demon party members will receive an increase to Elec/Light damage dealt by 40%.

PANEL4 added

PANEL4 Completion Bonus Step Bonus

When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of the enemy turn: Inflicts Light damage (Magic, Power: 60) with a Bulwark-piercing effect on all enemies. If the attack is successful, decreases the DEF of all enemies by 20%. (1 turn)

HP:+25

5★ Herald Raphael

God's Blessing

Before
Adjustment

Increases all Force and Light damage by 10%. When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Heals all party members (Power: 90) and increases their DEF by 20%. (1 turn) 

After
Adjustment

Adds Force/Light Pierce.
Adds Null Charm/Bind/Mute.

+10% to Force/Light damage. Activates the following Chain Effect when Tailwind is used: Revives one fallen ally at random with 50% HP. (Activates up to 6 times per battle)
When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Heals all party members (Power: 90) and increases their DEF by 20%. (1 turn)

Tailwind

Before
Adjustment

Inflicts Force (Magic) damage 4 times with Force Pierce effect on random enemy/ies. Revives an ally at random with 50% HP if the attack is successful. Power: 50 

After
Adjustment

Inflicts Force damage (Magic, Power: 80) with a Bulwark-piercing effect 4 times on random enemies.
Activates the following Chain Effect if the attack is successful: Cures all status ailments of all party members.

PANEL1

Before
Adjustment

-50% to Force/Light damage received.

After
Adjustment

-50% to Force/Light damage received.
+20% to Force/Light damage dealt.

PANEL2

Before
Adjustment

Activates the following Chain Effect in addition to God's Blessing: Reduces ATK of all enemies by 20%. (1 turn) 

After
Adjustment

When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Decreases the ATK of all enemies by 20% (1 turn) and lowers the Force Attribute Affinity of all enemies by 1 level. (1 turn)

PANEL3

Before
Adjustment

+20% to Force and Light damage. 

After
Adjustment

Activates the following Chain Effect when the skill holder is revived by a demon skill: Increases the party's Press Turn Icons by 1. (Can only be used during the skill holder's turn and up to once per turn.)
While the one with this skill is alive all Divine or Herald demon party members receive an increase to Force/Light damage dealt by 40%.

PANEL4 added

PANEL4 Completion Bonus Step Bonus

When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of a boss battle: Inflicts Force damage (Magic, Power: 200) with a Bulwark-piercing effect on all enemies. If the attack is successful, places skill holder into a state of Concentrate.

HP:+25

5★ Herald Uriel

God's Fire

Before
Adjustment

Increases all Fire and Light damage by 10%. When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Inflicts Fire (Magic) damage 3 times (Power: 50) with Fire Pierce effect on random enemies. Increases own party's ATK by 20% if the attack is successful. (1 turn) 

After
Adjustment

Adds Fire/Light Pierce.
+10% to Fire/Light damage.
Activates the following Chain Effect when Sunrise is used: Revives one fallen ally at random with 50% HP. (Activates up to 6 times per battle) When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Inflicts Fire or Light damage (Magic, Power: 80) with a Bulwark-piercing effect 3 times on random enemies. If the attack is successful, increases party's ATK by 20%. (1 turn)
  The attribute will be selected automatically based on the situation.

Sunrise

Before
Adjustment

Inflicts Fire (Magic) damage with Fire Pierce effect on all enemies. Revives an ally at random with 50% HP if the attack is successful. Power:120

After
Adjustment

MP:6
Inflicts Fire or Light damage (Magic, Power: 130) with a Bulwark-piercing effect on all enemies.
The attribute will be selected automatically based on the situation.

PANEL1

Before
Adjustment

-50% to Fire/Light damage received.

After
Adjustment

-50% to Fire/Light damage received.
+20% to Fire/Light damage dealt

PANEL2

Before
Adjustment

Activates the following Chain Effect in addition to God's Fire: Reduces DEF of all enemies by 20%. (1 turn) 

After
Adjustment

When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Decreases the DEF of all enemies by 20% (1 turn) and lowers the Fire Attribute Affinity of all enemies by 1 level. (1 turn)

PANEL3

Before
Adjustment

+20% to Fire and Light damage. 

After
Adjustment

Activates the following Chain Effect when the skill holder is revived by a demon skill: Increase the party's Press Turn Icons by 1. (Can only be used during the skill holder's turn and up to once per turn.)
While the one with this skill is alive all Divine or Herald demon party members receive an increase to Fire/Light damage dealt by 40%.

PANEL4 added

PANEL4 Completion Bonus Step Bonus

Activates the following Chain Effect when there are 3 or more Divine or Herald demons alive in your party and Sunrise is used: Inflicts Fire or Light damage (Magic, Power: 80) with a Bulwark-piercing effect 3 times on random enemies.
  The attribute will be selected automatically based on the situation.

HP:+25

5★ Herald Aniel

God's Grace

Before
Adjustment

Increases all Elec and Light damage by 10%. When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of enemy turn: All party members recover 2 MP, casts Repel Magic (including Almighty) effect on all allies. (1 time only effect for 1 turn)

After
Adjustment

Adds Elec/Light Pierce.
+10% to Elec/Light damage.
While the one with this skill is alive, all Divine or Herald demon party members receive -10% to damage received and +10% to damage dealt. When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of the enemy turn: Restores 2MP to all party members, allows all party members to repel one Magic attack, including of the Almighty Attribute, and increases party's DEF by 20%. (1 turn)

Glorious Bolt

Before
Adjustment

Inflicts Elec (Magic) damage (Power: 170) with Elec Pierce effect on a single enemy. All party members recover 1 MP if attack is successful.

After
Adjustment

Inflicts Elec damage (Magic, Power: 260) with a Bulwark-piercing effect and Remnants to a single enemy.
Activates the following Chain Effect if the attack is successful: Recovers 2MP for all party members and allows all party members to repel one Magic attack, including of the Almighty Attribute. (1 turn)

PANEL1

Before
Adjustment

-50% to Elec/Light damage received.

After
Adjustment

Adds Null Mortal. -50% to Elec/Light damage received.
While in a state of Repel Mag, -50% to all damage received.

PANEL2

Before
Adjustment

-10% to damage received by all party members of the Divine/Herald races while this demon is alive.

After
Adjustment

Activates the following Chain Effect at the start of 1st turn: All party members are able to repel one Magic attack, including of the Almighty Attribute. (1 turn)

PANEL3

Before
Adjustment

+10% to damage inflicted by all party members of the Divine/Herald races while this demon is alive.

After
Adjustment

+20% to Elec/Light damage dealt.
While the one with skill is alive, reduces damage received by all party members by 20% while in a state of Repel Mag.

PANEL4 added

PANEL4 Completion Bonus Step Bonus

+50% to Max HP.
Activates the following Chain Effect when the enemy attacks first at the start of battle: Inflicts Elec damage (Magic, Power: 60) with a Bulwark-piercing effect on all enemies. Decreases the enemy's MP by 1 and Press Turn Icons by 1. (Max: 2)

HP:+25

Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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