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09/16/2025 04:30

9/16 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the .

5★ Seraph Flauros Hallel

Halo of Hallel

Before

Adds Light Pierce.
Activates the Chain Effect "Enters a state of Lydia." at the beginning of own turn and gains 1 Boost level.
Boost Level 1: Adds Null Curse.
Boost Level 2: Lydia will target all party members.
Boost Level 3: Activates the Chain Effect "Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)" at the beginning of own turn.
*Chain Effect activation is dependent on Boost level before start of own turn.

After

Adds Light Pierce.
+20% to Light damage.
Activates the Chain Effect "Enters a state of Lydia." at the beginning of own turn and gains 1 Boost level.
Boost Level 1: Adds Null Curse.
Boost Level 2: Lydia will target all party members.
Boost Level 3: Activates the Chain Effect "Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)" at the beginning of own turn.
Boost Level 4: While the skill holder is alive : +20% to Light damage for all party members.
*Chain Effect activation is dependent on Boost level before start of own turn.

Baptisma

Before

inflicts Light damage (Magic, Power: 170) on a single enemy.
*Damage from this skill ignores all death prevention skills.
*Enemies downed by this skill will not be able to revive.
*Gains 1 Boost level for Halo of Hallel if the attack is successful.

After

Inflicts Light damage (Magic, Power:200) with a Bulwark-piercing effect and Remnants to a single enemy.
*Damage from this skill ignores all death prevention skills.
*Enemies downed by this skill will not be able to revive.
Activates the following Chain Effect when the attack is successful:
Places the skill holder into a state of Concentrate, Gains 1 Boost level for Halo of Hallel if the attack is successful.

PANEL1

Before
Adjustment

-50% to Light/Dark damage received.

After
Adjustment

-50% to Light/Dark damage received.
Reduces the cost of Baptisma by 1 MP.

PANEL2

Before
Adjustment

Activates the following Chain Effect when the skill holder downs a demon: Recovers 2 MP.

After
Adjustment

+20% to Max HP.
Activates the following Chain Effect when the skill holder downs a demon: Recovers 2 MP.

PANEL3

Before
Adjustment

+20% to Light damage, +20% to max HP.

After
Adjustment

+20% to Light damage, +20% to max HP.
Activates the following Chain Effect when it's the skill holder's turn to act: Places the skill holder into a state of Concentrate. (Once per battle)

PANEL4

Before
Adjustment

non

After
Adjustment

+20% to party hit rate.
HP stops at 1 upon receiving the first 2 killing blows.
While the skill holder is alive :
+15% to Light damage. Deals an additional +30% Light damage if the attacker has a Good Status.

5★ Seraph Ose Hallel

Sword of Hallel

Before

Adds Phys Pierce.
Activates the Chain Effect "Enters a state of Might." at the beginning of own turn and gains 1 Boost level.
Boost Level 1: +20% to Phys hit rate.
Boost Level 2: +20% to Phys damage.
Boost Level 3: Activates the Chain Effect "Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)" at the beginning of own turn.
*Chain Effect activation is dependent on Boost level before start of own turn.

After

Adds Phys Pierce.
+20% to Phys damage.
Activates the Chain Effect "Enters a state of Might." at the beginning of own turn and gains 1 Boost level.
Boost Level 1: +20% to Phys hit rate.
Boost Level 2: +20% to Phys damage.
Boost Level 3: Activates the Chain Effect "Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)" at the beginning of own turn.
Boost Level 4: While the skill holder is alive : +20% to Phys damage for all party members.
*Chain Effect activation is dependent on Boost level before start of own turn.

Heavenly Sword

Before

Inflicts Phys (Physical) damage (Power: 125) on a single enemy.
*Damage from this skill ignores all death prevention skills.
*Enters a state of Might and Charge, and gains 1 Boost level for Sword of Hallel if the attack is successful.

After

Inflicts Phys damage (Physical, Power: 200) with a Bulwark-piercing effect to a single enemy.
*Damage from this skill ignores all death prevention skills.
*Enters a state of Might and Charge, and gains 1 Boost level for Sword of Hallel if the attack is successful.

PANEL2

Before
Adjustment

Reduces the cost of Heavenly Sword by 1MP.​

After
Adjustment

+20% to party hit rate.
+20% to Phys damage.

Reduces the cost of Heavenly Sword by 1MP.​

PANEL3

Before
Adjustment

+20% to Phys damage, +20% to max HP.

After
Adjustment

+25% to party hit rate.
+20% to Phys damage, +20% to max HP.

PANEL4

Before
Adjustment

non

After
Adjustment

+35% to party hit rate.
HP stops at 1 upon receiving the first 2 killing blows.
While the skill holder is alive :
+15% to Phys damage. Deals an additional +30% Phys damage if the attacker has a Good Status.

Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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