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10/28/2025 00:00

10/28 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the .

5★ Tyrant Tzitzimitl

Star of Darkness

Before

Activates the following effect when own HP is at 50% or lower:
+30% to Dark damage and +40% Phys evasion rate.

After

Adds Dark Pierce.
+50% to Max HP.
+20% to Dark damage.
While own HP is at 51% or more: -40% to damage received, and has a 100% chance to perform the following Counter when hit with a Magic attack: Inflicts Dark damage (Magic, Power: 100), places 2 counts of Decay on the attacker, then recovers 200% of damage dealt.

While own HP is at 50% or lower: +40% to Dark damage/Phys evade rate, and activates the following Chain Effect when hit with a Magic attack: Places 2 counts of Fortify on all party members.
While the skill holder is alive: For all party members, -30% to damage received while having 1 or more counts of Fortify. For all enemies, -1 to naturally recovered MP while having 1 or more counts of Decay.

Dark Premonition

Before

This Skill becomes [Disastrous Eclipse] while own HP is 50% or lower.
Dark Premonition:
50% chance to inflict Mute on all enemies. Then activates the Chain Effect of Inflicting 51% fractional damage on self based on own current HP. Fractional damage will not be affected by stat/damage increase or reduction effects.
Disastrous Eclipse:
Inflicts Dark (Magic) damage (Power: 100) with Dark Pierce effect on all enemies. Enemies downed by this skill will not be able to revive.

After

This Skill becomes [Disastrous Eclipse] while own HP is 50% or lower.
Dark Premonition:
80% chance to inflict Mute on all enemies, then activates the following Chain Effect: of Inflicts 51% Fractional damage on self based on own current HP. Fractional damage will not be affected by stat/damage increase or reduction effects.
Disastrous Eclipse:
Inflicts Dark damage (Magic, Power: 300) on all enemies, then place 1 count of Decay on them. Enemies downed by this skill will not be able to revive.

PANEL1

Before
Adjustment

+15% to Dark damage. +20% to max HP.

After
Adjustment

Adds Null Bind/Mute/Charm.
Stops HP at 1 upon receiving the first 2 killing blows.
+20%
to Dark damage.
+20% to Max HP.

PANEL2

Before
Adjustment

Activates the following effect on self when own HP is at 50% or lower:
+25% Phys evasion rate.

After
Adjustment

+30% to Max HP.
Activates the following effect on self when own HP is at 50% or lower:
+25% Phys evasion rate.

PANEL3

Before
Adjustment

+20% to Dark damage and +20% chance to inflict status ailments.

After
Adjustment

+30% to Dark damage.
+20% chance to inflict status ailments.
While the skill holder is alive: +40% to Dark damage received for all enemies.

PANEL4

Before
Adjustment

non

After
Adjustment

All party members will begin the battle with 2 counts of Fortify.
Activates the following Chain Effect at the start of battle: Places 2 counts of Decay on all enemies, then casts Rakukaja+ on all party members (1 turn) and Tarunda+ on all enemies. (1 turn)

5★ Genma Cu Chulainn [Dimensional]

Culann's Hound

Before

Adds Phys/Force Pierce.
+50% to Critical hit rate.
Activates the following Chain Effect at the end of own turn: Places the skill holder into a state of Charge.
While the skill holder is alive:
All party members will receive the following effect: +10% to Phys and Force damage, and 10% to damage inflicted by attacks targeting all enemies or random enemies.

After

Adds Phys/Force Pierce.
+50% to Critical hit rate.
Activates the following Chain Effect at the end of own turn: Places the skill holder into a state of Charge.
While the skill holder is alive:
All party members will receive the following effect: +10% to Phys and Force damage, and 20% to damage inflicted by attacks targeting all enemies or random enemies.

Barbed Spear

Before

Inflicts Force Damage (Physical, Power: 35) with a Bulwark-piercing effect to all enemies 3 times, and activates the following Chain Effect when the attack is successful: Inflicts Force Damage (Physical, Power: 25) with a Bulwark-piercing effect 2 times on random enemies. Ignores the activation of all counter skills.
This skill will gain 1 Boost level with each use.
(Current Boost level: [schange])
Boost Level 1: Chain Effect will now inflict damage 3 times.
Boost Level 2: Chain Effect will now inflict damage 4 times.
Boost Level 3: Chain Effect will now inflict damage 5 times.

After

Inflicts Force damage (Physical, Power: 35) with a Bulwark-piercing effect to all enemies 3 times, and activates the following Chain Effect when the attack is successful: Inflicts Force damage (Physical, Power: 50) with a Bulwark-piercing effect 2 times on random enemies. Ignores the activation of all counter skills.
This skill will gain 1 Boost Level with each use.
Boost Level 1: Chain Effect will now inflict damage 3 times.
Boost Level 2: Chain Effect will now inflict damage 4 times.
Boost Level 3: Chain effect will now inflict damage 5 times.
Boost Level 4: Additional Chain Effect: Inflicts Force damage (Physical, Power: 100) with a Bulwark-piercing effect on all enemies.

PANEL3

Before
Adjustment

+20% to Phys/Force damage.
Activates the following Chain Effect when attacking first at the start of a battle: Adds 1 Boost level to the skill holder's Barbed Spear, and then decreases the DEF of all enemies by 20%. (3 turns)

After
Adjustment

+20% to Phys/Force damage.
Activates the following Chain Effect when attacking first at the start of a battle: Adds 2 Boost level to the skill holder's Barbed Spear, and then decreases the DEF of all enemies by 20%. (3 turns)

PANEL4

Before
Adjustment

Activates the following Chain Effect when a party member strikes a weak point: Gives the party an additional Press Turn Icon. (Activates once per turn)

After
Adjustment

Activates the following Chain Effect when a party member strikes a weak point: Grants the party an additional Press Turn Icon, then places self into a state of Charge. (Activates once per turn)

5★ Tyrant Lucifuge

Hell's Ministry

Before

While the skill holder is alive:
All party members of the Tyrant race will receive the following effect:
Increases damage of all attacks by 10%. -10% to all damage received. Reduces the cost of Almighty skills by 2 MP.

After

While the skill holder is alive:
All party members of the Tyrant race will receive the following effect: Increases the damage of all attacks by 20%. -10% to all damage received. Reduces the cost of Almighty skills by 2 MP.
Activates the following Chain Effect at the start of own turn if the party contains 3 or more living Tyrant race demons: Grants the party an additional Press Turn Icon. Places self into a state of Concentrate.

Light Devourer

Before

Inflicts Dark (Magic) damage (Power: 170) with Dark Pierce effect on a single enemy, while healing caster 100% of damage dealt.

After

Inflicts Dark damage (Magic, Power: 300) with Dark Pierce, a Bulwark-piercing effect, and Remnants on a single enemy, while healing the caster 100% of damage dealt. Additionally, lowers the hit enemy's Dark Attribute Affinity by 3 levels. (1 turn)

PANEL1

Before
Adjustment

+20% to max HP.
While the skill holder is alive:
Reduces the cost of Almighty skills by 1 MP for all party members of the Tyrant race.

After
Adjustment

+20% to Max HP.
While the skill holder is alive:
For all party members, +10% to Dark/Almighty damage and -1 MP to the cost of Almighty skills.

PANEL2

Before
Adjustment

While the skill holder is alive:
-10% to damage received by all party members of the Tyrant race.

After
Adjustment

While the skill holder is alive:
-50% to damage received by all party members of the Tyrant race.

PANEL3

Before
Adjustment

While the skill holder is alive:
+10% to damage inflicted by all party members of the Tyrant race.

After
Adjustment

While the skill holder is alive:
+20% to damage inflicted by all party members of the Tyrant race.
Activates the following Chain Effect when an ally strikes a weak point: Inflicts Almighty damage (Magic, Power: 100) with a Bulwark-piercing effect 2 times (Total Power: 200) on random enemies.

PANEL4

Before
Adjustment

non

After
Adjustment

While the skill holder is alive: For all party members, +20% to damage inflicted by Dark/Almighty skills.
+50% to damage inflicted by Dark/Almighty skills while the party has 3 or more living Tyrant demons.

5★ Fallen Gemori

Omniscient Guidance

Before

Activates the following Chain Effect at the beginning of own turn:
Increases the Boost level of the Skills with Boost levels of all living party members by 1.
Remove debuffs from own party and buffs from all enemies.

After

Activates the following Chain Effect at the beginning of own turn:
Increases the Boost Level of the skills with Boost Levels for all living party members.
Removes all stat debuffs from all party members, and removes all stat buffs from all enemies.
While the skill holder is alive: For all party members, -20% to damage received and -1 to MP costs while in a state of Zenith. For all enemies, +20% to damage received and +1 to MP costs while in a state of Gloom.

Noblewoman Aid

Before

Increases own party's ATK, DEF and EV/AC by 20%. (1 turn).
This skill will gain 1 Boost level with each use.
(Current Boost level: [schange])
Boost Level 1: Adds "Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)"
Boost Level 2: Skill effects, including additional effects, will last for 3 turns.

After

Increases the ATK, DEF, and EV/AC of all party members by 20%. (3 turns)
This skill will gain 1 Boost Level with each use.
Boost Level 1: Adds the following effect: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (3 turns)
Boost Level 2: Adds the following effect: Restores 2 MP to all party members.
Boost Level 3: Adds the following effect: Places 1 count of Fortify on all party members, then places all party members into a state of Zenith. (1 turn)
Boost Level 4: Adds the following effect: Places 1 count of Decay on all enemies, the places all enemies into a state of Gloom. (1 turn)

PANEL1

Before
Adjustment

-80% chance of receiving status ailments.

After
Adjustment

-80% to chance to be inflicted with status ailments.
Decreases the cost of Noblewoman Aid by 1 MP.

PANEL3

Before
Adjustment

+20% to Healing skill effectiveness. +20% to max HP.

After
Adjustment

+20% to the amount restored by Healing Skills.
+20% to Max HP.
Activates the following Chain Effect when a party member uses a stat debuff skill: Restores 30% HP to all party members. (2 times per turn)

PANEL4

Before
Adjustment

non

After
Adjustment

Activates the following Chain Effect when a party member uses a stat buff skill: Removes Bind/Mute/Charm from all party members. (2 times per turn)
Activates the following Chain Effect when a party member has MP restored: Places all enemies into a state of Gloom. (1 turn)

5★ Tenma Mahakala

The Great Darkness

Before

Adds Fire Pierce.
Activates the following Chain Effect when attacking first at the start of battle, as well as at the beginning of every own second turn: Inflicts Fire damage (Magic, Power: 40) 5 times on random enemies. If the attack is successful, enters into a state of Concentrate and increases the damage of the next Magic attack by 125%.

After

Adds Fire Pierce.
Activates the following Chain Effect when attacking first at the start of battle, as well as at the beginning of every second own turn: Inflicts Fire damage (Magic, Power: 40) 5 times on random enemies. If the attack is successful, enters a state of Concentrate and increases the damage of the next Magic attack by 125%.
Activates the following Chain Effect when Wrathful Flame is used: Inflicts Fire damage (Magic, Power: 20) 4 times (Total Power: 80) on a single enemy.

Wrathful Flame

Before

Inflicts Fire damage (Magic, Power: 80, Total: 240) 3 times on a single enemy. If the attack is successful, reduces ATK and DEF of all enemies by 20%. (3 turns)

After

Inflicts Fire damage (Magic, Power: 100) with a Bulwark-piercing effect and Remnants 3 times (Total Power: 300) on a single enemy.
If the attack is successful, reduces the ATK and DEF of all enemies by 20%. (3 turns)

PANEL1

Before
Adjustment

+15% to Fire damage.
+20% to Max HP.

After
Adjustment

+20% to Fire damage.
+20% to Max HP.

PANEL2

Before
Adjustment

-50% to Fire damage received.
While the skill holder is alive:
-20% to Fire damage received by all party members.

After
Adjustment

-60% to Fire damage received.
While the skill holder is alive:
-30% to Fire damage received by all party members.

PANEL4

Before
Adjustment

+50% to damage dealt when in a state of Concentrate.
Activates the following Chain Effect when the one with this skill enters a state of Concentrate: Increases the ATK of all party members by 20% (3 turns), and decreases the DEF of all enemies by 20%. (3 turns)

After
Adjustment

+50% to damage inflicted while in a state of Concentrate.
Activates the following Chain Effect when the skill holder enters a state of Concentrate: Increases the ATK of all party members by 20% (3 turns) and decreases the DEF of all enemies by 20%. (3 turns)
Grants the party an additional Press Turn Icon. (Once per turn)

Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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