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01/18/2026 01:50

1/18 Information Regarding Demon and Armament Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons and Armaments.

Balance Adjustment Details

The following adjustments will be implemented during the .

Demon Buff Details

5★ Megami Maria

Stella Maris

Before

+50% to max HP.
Becomes immune to all status ailments.
Adds Null Mortal.
Reduces the count of Spirit Chains of Suppression inflicted on the skill holder by 1.
While the skill holder is alive:
All party members will receive the following effect: Increases naturally recovered MP by 1 MP.

After

+75% to max HP.
Becomes immune to all status ailments.
Adds Null Mortal.
Reduces the count of Spirit Chains of Suppression inflicted on the skill holder by 1.
Battle Start Effect:
Places 2 counts of Fortify on the skill holder and casts a Barrier on all party members.

While the skill holder is alive:
All party members will receive the following effect: Increases naturally recovered MP by 1 MP.
Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 160) to a single enemy and Casts Lydia on own party if the attack is successful.

Miracle of Fatima

Before

Activates the following Chain Effect when a member of your party (including self) is downed:
Removes revive ban from allies.
Increases ATK, DEF and EV/AC of all party members by 20%, and Heals all party members (Power: 140). (1 turn)
Activates the following Chain Effect at the end of an enemy turn if a party member is downed:
Revives all party members with 100% HP. (This can only be activated once per battle.)
This Chain Effect will not activate when your party is wiped out.

After

Activates the following Chain Effect when a member of your party (including self) is downed:
Removes revive ban from allies.
Increases ATK, DEF and EV/AC of all party members by 20%, and Heals all party members (Power: 200). (1 turn)
Activates the following Chain Effect at the end of an enemy turn:
Removes Revive Ban from all party members.
Revives all party members with 100% HP. (This can only be activated once per battle.)
This Chain Effect will not activate when your party is wiped out.

PANEL1

Before
Adjustment

Reduces the cost of Salvation by 3 MP. Increases the uses of Salvation by 6.
-30% to Physical damage received.

After
Adjustment

Reduces the cost of Salvation by 3 MP. Increases the uses of Salvation by 6.
-40% to Physical damage received.

PANEL2

Before
Adjustment

+20% to Max HP.
Activates the following Chain Effect at the start of enemy turn: +20% to DEF of all party members and reduces ATK of all enemies by 20%. (1 turn)

After
Adjustment

+40% to Max HP.
Activates the following Chain Effect at the start of enemy turn: +20% to DEF of all party members and reduces ATK of all enemies by 20%. (1 turn)

PANEL3

Before
Adjustment

+20% to Max HP.
While the skill holder is alive:
All party members will receive the following effect: +20% to HP Healing skill effectiveness.

After
Adjustment

+50% to Max HP.
While the skill holder is alive:
All party members will receive the following effect: +20% to HP Healing skill effectiveness.All parties reduce damage taken by 30% while in a Good Status state.

PANEL4

Before
Adjustment

No bonus turn will be granted for the instigating skill when receiving a critical hit. (Activates once per turn)

After
Adjustment

No bonus turn will be granted for the instigating skill when receiving a critical hit. (Activates once per turn)
Activates the following Chain Effect when a party member (including the skill holder) revives and Casts Recurrence: then casts Luster Candy+ on all party members(one turn) then Places 2 counts of Fortify on the skill holder.
When dealt a killing blow, survive with 1 HP up to 2 times.


5★ Tyrant Astaroth

Master of Hell

Before

Adds Phys Pierce.
+100% to Critical hit rate, +50% to own affect on Battle Speed.
Reduces the count of Spirit Chains of Suppression inflicted on the skill holder by 1.
Activates the following Chain Effect when a member of your party (including self) downs a demon:
Increases ATK and EV/AC of all party members by 20%, and reduces DEF and EV/AC of all enemies by 20%. (1 turn)
Receive 1 additional Press Turn Icon. (This Effect can only be activated during own turn, and can only be activated once per battle.)

After

Adds Phys Pierce.
+100% to Critical hit rate, +50% to own affect on Battle Speed.
Reduces the count of Spirit Chains of Suppression inflicted on the skill holder by 1.
Battle Start Effect:
Casts Repel Physical (including Almighty) effect and enters a state of Charge

Activates the following Chain Effect when a member of your party (including self) downs a demon or when Imprisonment is used:
Increases ATK and EV/AC of all party members by 20%, and reduces DEF and EV/AC of all enemies by 20%. (1 turn)
Receive 1 additional Press Turn Icon. (Activates once per turn)

Lord Astaroth

Before

Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will have a Bulwark-piercing effect and will ignore Counter effects and all death prevention skills.
*Enemies downed by this skill will not be able to revive.

After

Inflicts Phys (Physical) damage (Power: 150) with 50% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 150) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will have a Bulwark-piercing effect and will ignore Counter effects and all death prevention skills.
*Enemies downed by this skill will not be able to revive.

PANEL1

Before
Adjustment

Reduces the cost of Lord Astaroth by 1 MP.
+15% to Phys damage.

After
Adjustment

Reduces the cost of Lord Astaroth by 1 MP.
+30% to Phys damage.

PANEL2

Before
Adjustment

While the skill holder is alive:
All party members will receive the following effect: +20% to Phys hit rate, +30% to Critical hit rate.

After
Adjustment

While the skill holder is alive:
All party members will receive the following effect: +30% to Phys hit rate, +30% to Critical hit rate.

PANEL3

Before
Adjustment

+30% to Phys damage. +20% to own affect on Battle Speed.

After
Adjustment

+40% to Phys damage. +20% to own affect on Battle Speed.

PANEL4

Before
Adjustment

+20% to Max HP.
+20% to hit rate.
Reduces the count of Spirit Chains of Intimidation applied to the skill holder by 1.

After
Adjustment

+20% to Max HP.
+20% to hit rate.
Reduces the count of Spirit Chains of Intimidation/Indignation applied to skill holder by 1.
Activates the following Chain Effect when a party member (including the skill holder) downs a demon, or when Imprisonment is used: Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy.


5★ Deity Kalki

Eternal Order

Before

Adds Phys Pierce, Null Bind, and Null Mute.
+50% to Max HP.
While the skill holder is alive:
All party members will receive the following effect: Repel/Absorb Attribute Affinities will activate against attacks with a Pierce effect. Increases naturally recovered MP by 1 MP.
*The effect regarding the Repel/Absorb Attribute Affinities will not activate during Break System battles.

Activates the following Chain Effect when Ratnamaru is used: Revives a random fallen ally with 100% HP, and places a Bulwark with an HP value equivalent to 50% of the revived ally for 1 turn. (Activates 3 times per battle)

After

Adds Phys Pierce, Null Bind, Null Mute, and Null Charm.
+50% to Max HP.
Battle Start Effect:
All party members gain 2 counts of Fortify.

While the skill holder is alive:
All party members will receive the following effect: Repel/Absorb Attribute Affinities will activate against attacks with a Pierce effect. Increases naturally recovered MP by 2 MP. For all enemies, +25% to damage received from Magic attacks.
*The effect regarding the Repel/Absorb Attribute Affinities will not activate during Break System battles.

Activates the following Chain Effect when Ratnamaru is used: Revives a random fallen ally with 100% HP, and places a Bulwark with an HP value equivalent to 100% of the revived ally for 1 turn. (Activates 3 times per battle)

Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 120) with a Bulwark-piercing effect and Remnants to a single enemy.
*The damage inflicted by this skill is dependent on Phys ATK.

Ratnamaru

Before

Inflicts Almighty damage (Magic, Power: 240) with Remnant on a single enemy.
Activates the following Chain Effect if the attack is successful: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and heals 30% HP of all party members.
*The damage inflicted by this skill is dependent on Phys ATK.

After

Inflicts Almighty damage (Magic, Power: 320) with Remnant on a single enemy.
Activates the following Chain Effect if the attack is successful: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and heals 30% HP of all party members.
skill holder into a state of Concentrate. (Up to 2 times per turn)
*The damage inflicted by this skill is dependent on Phys ATK.

PANEL1

Before
Adjustment

+20% to own effect on Battle Speed.
Activates the following Chain Effect at the start of the 1st turn: Places a Bulwark with 1500 HP on the skill holder. (1 turn)

After
Adjustment

Adds Null Mortal.
+35%
to own effect on Battle Speed.
Activates the following Chain Effect at the start of the 1st turn, or when Ratnamarus is used: Grants all party members a Bulwark with 2500 of their respective HP values for one turn, removes status ailments.

PANEL2

Before
Adjustment

Activates the following Chain Effect at the start of own turn: Increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)

After
Adjustment

+20% to Max HP.
+25% to Almighty damage.

Activates the following Chain Effect at the start of own turn: Increases the ATK of all party members by 20% (1 turn) and applies 1 count of Fortify, and decreases the DEF of all enemies by 20% (1 turn) and applies 1 count of Decay.

PANEL3

Before
Adjustment

+20% to Almighty damage.
+20% to Max HP.

After
Adjustment

+25% to Almighty damage.
+25% to Max HP.
While the skill holder is alive: For all party members, +25% to damage dealt, -25% to damage received while having 1 or more counts of Fortify.

PANEL4

Before
Adjustment

None

After
Adjustment

The attack will not consume a Press Turn Icon. (Does not apply in Democalypse.)
Activates the following Chain Effect when an ally repels or absorbs an attack:2 counts of Fortify and casts Rakukaja+ on all party members and, casts Tarunda+ on all enemies.


Armament Buff Details

5★ General Masakado  Masakado's Armor

PANEL1

Before
Adjustment

+10% to critical hit damage.
+10% to Phys hit rate.

After
Adjustment

+30% to Critical damage.
+20% to Physical Acuity.

PANEL2

Before
Adjustment

+20% to max HP.
-10% to Phys damage received.

After
Adjustment

+30% to Max HP.
-20% to Physical damage taken.

PANEL3

Before
Adjustment

+20% to max HP.
+10% to Phys damage.

After
Adjustment

+30% to Max HP.
+10% to Physical damage.
When hit by a Physical attack: Gains 1 count of Fortify. When hit by a Physical attack: 100% chance to counter with Physical Strike damage (Power: 150).


5★ Hero Masakado  New Emperor's Armor

PANEL1

Before
Adjustment

+20% to Max HP.
+10% to own Battle Speed effects.

After
Adjustment

+30% to Max HP.
+30% to Battle Speed.

PANEL2

Before
Adjustment

+15% to max HP.
+10% to Phys/Almighty damage.

After
Adjustment

+25% to Max HP.
+25% to Physical and Almighty damage.

PANEL3

Before
Adjustment

+10% to Phys/Almighty damage.
-10% to Phys/Almighty damage received.

After
Adjustment

At start of battle: Gains 5 counts of Fortify.
+15% to Physical and Almighty damage.
-15% to Physical and Almighty damage taken.


5★ Undead Alice  Desire Soul

PANEL1

Before
Adjustment

+20% to max HP.
+10% chance to inflict status ailments.

After
Adjustment

+30% to Max HP.
+20% chance to inflict status ailments.

PANEL2

Before
Adjustment

While the skill holder is alive:
All party members will receive the following effect: -30% chance to be inflicted with status ailments.

After
Adjustment

While alive, all allies receive the following effect:
-50% chance to receive status ailments.

PANEL3

Before
Adjustment

Activates the following Chain Effect at the start of the 1st turn: 80% chance to inflict Curse on all enemies.

After
Adjustment

When own Decay count is 1 or more: Removes own Decay and inflicts fractional damage (30% of current HP, up to 1,500) on the target.
At start of 1st turn: Inflicts Curse on all enemies with 90% base chance.


Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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