

03/12/2026 05:30

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".
"SMT Dx2 ENISHI MATSURI" to be held on Friday, March 13, 2026!
Cannot Summon with Karma, create through Fusion or Talk to make them your ally.
Adds Physical, Ice Pierce, and Null Mortal/Bind.
Adds Spirit Chain Resistance: [Suppression: 1, Intimidation/Indignation: 2].
+50% to own effect on Battle speed.
+40% to damage dealt.
When dealt a killing blow, survive with 3000 HP up to 3 times.
Activates the following Chain Effect at the start of your turn: Restores 3 MP to self, grants Tarukaja+ to all allies, and deploys Sky Field: Spectral District for 1 turn.
Activates the following Chain Effect when self or an ally inflicts Magic or Fractional damage: Places 2 counts of Decay on all enemies, inflicts Curse with an 80% base rate, and inflicts Ice damage (Magic, Power: 100) on all enemies.
At the end of your turn, Sky Field will fade.
|
Lv2:+5% to max HP. Lv3:+10% to max HP. Lv4:+20% to max HP. |
Inflicts fractional damage (Max: 5000) equal to 50% of current HP on a single enemy and adds Remnant.
When the attack is successful, activates the following Chain Effect:
Removes Fortify from all enemies, places 2 counts of Decay on all enemies, enters a state of Concentrate, and inflicts Physical damage (Magic, Power: 200) with Bulwark Pierce on a single enemy.
Increases the Press Turn Icons of your party by 1. (Once per turn)
*Ignores all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
Inflicts Ice damage (Magic, Power: 50, Total Power: 100) on all enemies 2 times and adds Remnant.
When the attack is successful, activates the following Chain Effect: Reduces Physical and Ice Attribute Resistance of all enemies by 2 levels, grants Rakunda+ to all enemies for 1 turn, inflicts Ice damage (Magic, Power: 50, Total Power: 100) on all enemies 2 times, and restores 2 MP to all party members.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
+30% to Physical and Ice damage dealt.
Activates the following effect at the start of battle: Places 2 counts of Fortify on all party members.
Activates the following Chain Effect at the beginning of the 1st turn: Grants Tarukaja+ to all party members for 3 turns.
+20% to Max HP.
Activates the following Chain Effect at the beginning of the 1st turn: Grants Rakunda+ to all enemies for 3 turns.
When dealt a killing blow, survive with 1 HP up to 2 times.
While the skill holder is alive: For all party members, -20% to damage received from attacks that target all enemies.
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
Adds Null Mute/Charm. +15% to Physical and Ice damage. Decreases MP cost of Summon:Dagda and Summon:Mermaid by 1. |
HP:+250 (MAX) |
| 2 |
+20% to Max HP. Activates the following Chain Effect at the beginning of own turn: Reduces Physical and Ice Attribute Resistance of all enemies by 1 level for 1 turn, and restores 2 MP to self. While the skill holder is alive: All enemies will receive the following effect: +20% to all Magic damage received. |
Mag ATK:+100 (MAX) |
| 3 |
+30% to Max HP. +30% to Physical and Ice damage. |
HP:+250 (MAX) |
Adds Null Mortal/Bind/Charm/Curse.
+75% to Max HP.
Adds Spirit Chain Resistance: [Suppression: 1, Decay/Indignation: 2].
When dealt a killing blow, survive with 3000 HP up to 5 times.
When an active skill or Chain Effect activates during battle, activates the following Chain Effect: Deploys Earth Field: Mercy District for 3 turns. (Up to 1 time per battle)
When self or an ally survives with HP, activates the following Chain Effect: Inflicts fractional damage (Max: 2000) equal to 20% of current HP and reduces 2 MP of all enemies.
When an ally (excluding self) takes Physical, Magic, or Singular damage while Earth Field is deployed, activates the following Chain Effect: Places 2 counts of Fortify and restores 30% HP to all party members.
Normal Attack Change: Increases ATK, DEF, and EV/AC of all party members by 20% each for 1 turn.
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Lv2:+5% to max HP. Lv3:+10% to max HP. Lv4:+20% to max HP. |
Inflicts Light damage (Magic, Power: 50, 2 times; Total: 100) with Light Pierce and adds Remnant to a single enemy.
When the attack is successful, activates the following Chain Effect:
Decreases the Light Attribute Affinity of a single enemy by 3 levels for 1 turn, and inflicts Light damage (Magic, Power: 150, 2 times; Total: 300) with Light Pierce on a single enemy.
Increases the Press Turn Icons of your party. (Once per turn)
*Ignores all death prevention skills.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
Inflicts Fire damage (Magic, Power: 120) with Fire Pierce on a single enemy, adds Remnant, and places 5 counts of Decay on them.
When the attack is successful, activates the following Chain Effect: Grants Tarukaja+ to all party members for 1 turn, removes Revive Ban from all party members, and revives one random fallen ally with 30% HP.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
+30% to Fire and Light damage.
-50% to Critical hit rate of attacks received.
Activates the following Chain Effect at the beginning of the 1st turn: Grants Rakukaja+ to all party members for 3 turns.
Activates the following Chain Effect at the beginning of the 1st turn: Increases EV/AC of all party members by 20% and reduces EV/AC of all enemies by 20% for 3 turns.
+20% to Max HP and the amount of HP recovered from Recovery skills.
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
Activates the following effect at the start of battle: Places 3 counts of Fortify on self. While having 1 or more counts of Fortify, -30% to damage received. |
HP:+250 (MAX) |
| 2 |
Adds Null Mute. +20% to Max HP. Activates the following Chain Effect at the beginning of the enemy turn: Grants Rakukaja+ to all party members for 1 turn. While the skill holder is alive: For all party members, +30% to damage dealt while having 1 or more counts of Fortify. |
Phys DEF:+150 (MAX) |
| 3 |
+30% to Max HP. +30% to Fire and Light damage. |
HP:+250 (MAX) |
Please Note
Please note that there may be changes made without prior notice.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team
©SEGA/©ATLUS
©ATLUS. ©SEGA.