

05/26/2026 07:50
Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".
Starting May 27, 2026 (Wed), we will be holding a collaboration event with "DMC5"!
The new Archetype [Surpass], exclusive to collaboration demons and different from existing Archetypes, and the item [Surpass Stone], used to evolve them into the [Surpass] Archetype, will be added!
This feature differs from normal Archetype changes, so please be sure to review the following details.
・Once an Archetype is changed to [Surpass], it cannot be changed back to its original Archetype.
・Changing to [Surpass] grants an exclusive Archetype Skill.
・A dedicated item, "Surpass Stone," is required to change to [Surpass].
・The dedicated item "Surpass Stone" can be obtained from summon bonuses and the Shop.
Please see below for details.
・Click here for details on how to obtain it from summons
・Click here for details on how to obtain it from the Shop
*Changes to [Surpass] cannot be undone. Please carefully check the target demon and effects before making the change.
*You can change to "Surpass" by using the Surpass Stone corresponding to the target demon.
Cannot view or Summon with Karma in Demonic Compendium, nor use as fusion material.
Adds Elec Pierce.
Spirit Chain Resistance [Suppression 1, Intimidation/Indignation 2]
+50% to Battle Speed.
Stops HP at 1000 up to 4 times when about to go down.
+50% to damage dealt while in a state of Concentrate.
+50% to damage dealt to enemies in a state of Decay.
Activates the following Chain Effect at the start of own turn: Places oneself in a state of Concentrate.
Activates the following Chain Effect when a party member enters a Good Status: Places all party members in a state of Tarukaja+ and Sukukaja+ for 1 turn, and adds 2 counts of Decay to all enemies.
Activates the following Chain Effect when an enemy survives a killing blow due to a death prevention skill: Inflicts Elec Magic damage on a single enemy with the lowest current HP (Power: 200).
While the skill holder is alive: -30% to damage received by all party members, +30% to damage received by all enemies, and +20% to Elec damage received by all enemies.
Inflicts Elec Magic damage with Remnant on all enemies (Power: 300), and decreases their Elec Affinity by 3 levels for 1 turn.
Activates the following Chain Effect when the attack is successful: Inflicts Elec Magic damage 4 times on all enemies (Power: 50, Total: 200), and when the attack is successful, places all enemies in a state of Rakunda+ for 1 turn.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
+15 to Mag, Vit, and Lu.
Adds Null Elec.
+35% to Battle Speed.
+25% to Elec damage dealt.
+20% to damage dealt when exploiting enemy weaknesses.
Activates the following Chain Effect when it becomes the skill holder's turn to act: Recovers 2 MP for oneself, and decreases DEF of all enemies by 20% for 1 turn. (Up to 2 times per turn)
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
+25% to evasion rate. Adds Null Bind/Mute/Mortal. -1 to MP cost of Overture. Activates the following Chain Effect at the start of own turn: Increases the party's Press Turn Icons by 1. (Once per turn.) |
HP:+250 (MAX) |
| 2 |
+40% to Elec damage dealt. Activates the following Chain Effect when a party member increases the party's Press Turn Icons, or when a party member other than the skill holder goes down: Adds 3 counts of Decay to all enemies, and inflicts Elec Magic damage on all enemies (Power: 200). |
Mag ATK:+100 (MAX) |
| 3 |
+20 to Mag and Vit. Battle Start Effect: Places all party members in a state of Null Mortal from skills for 2 turns. +30% to Battle Speed. Activates the following Chain Effect when Overture is cast: Places oneself in a state of Concentrate. While the skill holder is alive: +40% to damage dealt by all party members while in a Good Status. |
HP:+250 (MAX) |
| 4 |
+20 to Mag and Lu. +35% to Battle Speed. Activates the following Chain Effect when a party member downs an enemy: Adds 3 counts of Decay to all enemies, and inflicts Poison and Bind on all enemies with an 80% base probability. Inflicts Elec Magic damage 3 times on all enemies afflicted with any status ailment (Power: 150, Total: 450). |
HP:+250 (MAX) |
Adds Phys Pierce.
Battle Start Effect: Places all party members in a state of Might and adds 5 counts of Fortify.
Spirit Chain Resistance [Suppression 1, Intimidation/Indignation 2]
+60% to max HP, hit rate, and damage dealt.
Stops HP at 1000 up to 4 times when about to go down.
-60% to damage received.
+100% to critical hit rate.
Becomes a priority target for enemy single-target skills while in a Good Status.
Activates the following Super Reaction when receiving a single-target attack: Adds 2 counts of Fortify to oneself.
Activates the following Chain Effect at the start of own turn: Places a single enemy with the highest max HP in a state of Fortify nullified for 1 turn.
Activates the following Chain Effect when an enemy survives a killing blow due to a death prevention skill: Inflicts Phys damage 2 times on a single enemy with the lowest current HP (Power: 200, Total: 400).
Basic Attack changes to the following: Inflicts Phys damage 7 times on a single enemy (Power: 50, Total: 350), and places oneself in a state of Might and Charge. This skill ignores counter effects.
Inflicts Phys damage 4 times on all enemies (Power: 70, Total: 280).
Activates the following Chain Effect when the attack is successful: Inflicts Phys damage on a single enemy with the lowest current HP (Power: 400), and places oneself in a state of Charge.
This skill ignores counter effects.
Lv2:+10% to hit rate of this skill.
Lv3:+15% to hit rate of this skill.
Lv4:+20% to hit rate of this skill.
Lv5:+25% to hit rate of this skill.
Lv6:+25% to hit rate of this skill. + 100% chance of 2MP recovery when using this skill.
+15 to Str, Vit, and Lu.
Adds Null Fire.
+25% to Phys damage dealt.
+25% to critical hit rate.
Activates the following Chain Effect when it becomes the skill holder's turn to act: Recovers 2 MP for oneself, and increases ATK of all party members by 20% for 1 turn. (Up to 2 times per turn)
Activates the following Chain Effect at the start of own turn if the skill holder is down: Cures revive seal for all party members, and revives oneself with 20% HP. (Once per battle)
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
Adds Null Bind/Mute/Mortal. -1 to MP cost of Million Stab. Activates the following Chain Effect when Million Stab is cast: Increases the party's Press Turn Icons by 1. (Once per turn.) |
HP:+250 (MAX) |
| 2 |
+50% to hit rate. +20% to critical hit damage. Activates the following Chain Effect at the start of own turn: Places a single enemy with the highest max HP in a state of Fortify nullified for 1 turn. |
Phys ATK:+100 (MAX) |
| 3 |
+20 to Vit and Lu. Activates the following Chain Effect when it becomes the skill holder's turn to act: Places oneself in a state of Might. +30% to Phys damage dealt, and +50% to max HP. Activates the following Super Reaction when receiving a single-target attack: Heals own HP by 35%. While the skill holder is alive: +40% to damage received by all enemies. |
HP:+250 (MAX) |
| 4 |
+20 to Str and Lu. +70% to damage dealt and -20% to damage received while in a Good Status. Activates the following Chain Effect when an enemy goes down: Inflicts Phys damage on a single enemy with the lowest current HP (Power: 300), and places oneself in a state of Charge. |
HP:+250 (MAX) |
Battle Start Effect: Adds 5 counts of Fortify to all party members.
Spirit Chain Resistance [Suppression 1, Corrosion/Indignation 2]
+75% to max HP.
+60% to damage dealt, and -60% to damage received.
Stops HP at 1000 up to 4 times when about to go down.
Activates the following Chain Effect when the skill holder goes down: Adds 5 counts of Decay to all enemies, and inflicts Almighty Magic damage on all enemies (Power: 300). (Once per turn)
Activates the following Chain Effect whenever a party member reaches 2 or more counts of Decay: Removes Decay from all party members.
Basic Attack changes to the following: Inflicts fractional damage equivalent to 100% of max HP (Max 2000 damage) with Remnant on a single enemy.
【Order Crest: Familiar】
Inscribes 2 Order Crest: Familiar marks when a party member other than the skill holder goes down, and 1 mark when they receive Magic or fractional damage.
When 2 marks are inscribed: Removes Fortify from all enemies, inflicts Almighty Magic damage 4 times on all enemies (Power: 100, Total: 400), and places oneself in a state of Concentrate.
Afterwards, Order Crest: Familiar will be released.
Activates the following Chain Effect when a party member (including oneself) deals damage with an Attack: Inflicts Almighty Magic damage on a single enemy with the lowest current HP (Power: 300).
Adds 3 counts of Decay to all enemies.
Inflicts Almighty Magic damage 4 times on random enemies (Power: 180).
Lv2:+2% to All/Random Attack damage.
Lv3:+3% to All/Random Attack damage.
Lv4:+4% to All/Random Attack damage.
Lv5:+5% to All/Random Attack damage.
Lv6:+10% to All/Random Attack damage.
+15 to Mag, Vit, and Lu.
Adds Null Light.
+20% to damage dealt by all-target and random-target skills.
-75% to critical hit rate of attacks received.
Activates the following Chain Effect at the start of own turn: Adds 2 counts of Decay to all enemies.
Activates the following Chain Effect at the start of the enemy turn: Increases DEF of all party members by 20% for 1 turn.
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
+25% to evasion rate. Adds Null Mortal. +20% to max HP. Activates the following Chain Effect when the skill holder deals damage with an Attack: Increases the party's Press Turn Icons by 1. (Once per turn.) |
HP:+250 (MAX) |
| 2 |
+40% to damage dealt to enemies in a state of Decay. Activates the following Chain Effect when the skill holder goes down: Adds 5 counts of Fortify to all party members, heals their HP by 50%, and places them in a state of Rakukaja+ for 1 turn. (Once per turn.) While the skill holder is alive: -30% to damage received by all party members, and +30% to damage received by all enemies. |
Mag ATK:+100 (MAX) |
| 3 |
Becomes immune to all status ailments. +20 to Mag and Vit. +30% to damage dealt, and -30% to damage received. Inscribes 2 Order Crest: Familiar marks when a party member deals damage with an Attack. |
HP:+250 (MAX) |
| 4 |
+20 to Mag and Lu. Battle Start Effect: Places all party members in a state of Lydia. Activates the following Chain Effect when a party member other than the skill holder goes down while oneself is in a Good Status: Adds 3 counts of Decay to all enemies, and decreases the enemy's Press Turn Icons by 1. (Once per turn.) |
HP:+250 (MAX) |
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
Adds Elec Pierce. +25% to Elec damage dealt. -1 to MP cost of Elec skills. |
HP:+150 (MAX) |
| 2 |
+50% to Elec damage dealt. Activates the following Chain Effect when it's the skill holder's turn to act: Decreases the Elec Attribute Affinity of all enemies by 2 levels for 1 turn. |
Mag ATK:+50 (MAX) |
| 3 |
Adds Null Bind. While the skill holder is alive: +30% to damage dealt by all party members when striking a weakness. |
HP:+150 (MAX) |
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
Adds Phys Pierce. +25% to Phys damage and hit rate. -2 to MP cost of Phys skills. |
HP:+150 (MAX) |
| 2 |
+50% to critical hit rate and critical hit damage. Activates the following Chain Effect at the start of own turn: Places self in a state of Charge. |
Phys ATK:+50 (MAX) |
| 3 |
Adds Null Bind. +30% to Phys damage dealt. While the skill holder is alive: +25% to critical hit rate and hit rate of all party members. |
HP:+150 (MAX) |
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
+10 to Mag. +40% to max HP. +40% to Almighty damage dealt. -1 to MP cost of Almighty skills. |
HP:+150 (MAX) |
| 2 |
+40% to Almighty damage dealt. Activates the following Chain Effect when Soul Drain or Megido is activated: Places all party members in a state of Tarukaja+ for 1 turn. (Up to 2 times per turn.) |
Mag ATK:+50 (MAX) |
| 3 |
Adds Null Bind. When a member of your party, including self, downs an enemy, Activates the following Chain Effect: Recovers 2 MP. While the skill holder is alive: +20% to damage dealt by all party members. |
HP:+150 (MAX) |
Please Note
Please note that there may be changes made without prior notice.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team
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