

06/23/2026 00:00
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The event period will be the same as for the following: "Radiant Gleaming Chest (Control): Gems Unlock Ritual", "Shifting Rainbow Chest (Control): Unlock Ritual", "Underside Fragment Supreme Chest".
From the "Radiant Gleaming Chest (Control): Gems Unlock Ritual", "Shifting Rainbow Chest (Control): Unlock Ritual","Radiant Interstice Gleaming Chest: Gems Unlock Ritual","Radiant Interstice Gleaming Chest: Unlock Ritual", "Talismans" may appear.
Talisman Lineup
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This summon can be used by consuming "".
Underside Fragment Supreme Chest (Control)
1 time/ × 150
No summoning limit.
White Rider guaranteed.
Talismans are not included.
Underside Fragment Supreme Chest (Control) *Talisman Included
1 time/ × 300
2 times only!
White Rider guaranteed.
When a White Rider is obtained from the "Underside Fragment Supreme Chest (Control) *Talisman Included", one Talisman will be randomly selected from the lineup and granted!
Talisman Lineup
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Underside Fragment Supreme Chest (Interstice)
1 time/Interstice Underside Fragment × 300
No summoning limit.
Summon one of the demons from the lineup.
Lineup
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Can be performed at a cost of 80 Gems. There is no limit to the amount of times this summon can be performed.
For a limited time,
A bonus item will be sent to your Gift box for each summon.
You will receive 1 "Shifting Rainbow" Chest per summon, with no limit on the number of times.
As a bonus, you can obtain 1 "Control Underside Fragment" per summon!
When a White Rider is obtained from the "Shifting Rainbow Chest (Control): Unlock Ritual", one Talisman will be randomly selected from the lineup and granted!
Talisman Lineup
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Can be performed at a cost of 80 Gems. There is no limit to the amount of times this summon can be performed.
A bonus "Interstice Underside Fragment" item will be sent to your Gift box for each summon.
"Fiend White Rider" will not appear from the "Radiant Interstice Gleaming Chest: Gems Unlock Ritual".
Upon obtaining the demon, it will possess only one of the following: "White Knight's Authority""White Knight's Sealed Arrow".
Increases damage dealt by magic attacks by 15%.
Decreases chance of being inflicted with Mute by 50%.
|
Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added. Increases damage dealt by magic attacks by 60%. Decreases chance of being inflicted with Mute by 40%. Decreases MP cost of magic skills by 4. Decreases MP cost of attacks targeting all enemies skills by 2. |
Inflicts Light damage (Magic, Power: 60) on all enemies.
When the attack is successful, has a 10% base rate to inflict Mute on the hit enemies.
Lv40(Max):+160% to damage dealt using this skill.
Lv1:+16% to damage dealt with attacks targeting all enemies.
+1 MP to the cost of attacks targeting all enemies.
Lv2:+17% to damage dealt with attacks targeting all enemies.
+1 MP to the cost of attacks targeting all enemies.
Lv3:+18% to damage dealt with attacks targeting all enemies.
+1 MP to the cost of attacks targeting all enemies.
Lv4:+19% to damage dealt with attacks targeting all enemies.
+1 MP to the cost of attacks targeting all enemies.
Lv5:+20% to damage dealt with attacks targeting all enemies.
+1 MP to the cost of attacks targeting all enemies.
※Special Quality is randomly selected from one of the above Lv. 1 to Lv. 5 options, or from other common Special Qualities.
Wedge Brands
| Control:Attack Type:☆4 | Effect |
|---|---|
| Main | Mag ATK:+133 |
| Sub | HP:+63 |
| Option |
Mag ATK:+52 Phys hit rate:+16% Speed:+12% |
※Brands other than Wedge Brands are randomly selected when obtaining the demon.
Talisman obtained upon pulling a White Rider
|
Dominion Bow and Arrow[Chaos] 1☆~5☆ |
Effect |
|---|---|
| Primary Effect |
1☆:MP+9 2☆:MP+13 3☆:MP+22 4☆:MP+26 5☆:MP+31 |
| Secondary Effect |
1☆:Randomly from HP+54 / Phys ATK+45 / Phys DEF+45 / Mag ATK+45 / Mag DEF+45 2☆:Randomly from HP+58 / Phys ATK+48 / Phys DEF+48 / Mag ATK+48 / Mag DEF+48 3☆:Randomly from HP+62 / Phys ATK+52 / Phys DEF+52 / Mag ATK+52 / Mag DEF+52 4☆:Randomly from HP+66 / Phys ATK+56 / Phys DEF+56 / Mag ATK+56 / Mag DEF+56 5☆:Randomly from HP+70 / Phys ATK+60 / Phys DEF+60 / Mag ATK+60 / Mag DEF+60 |
| Base Effect |
Allies will survive with 1 HP when receiving a killing blow (1 time only). When an ally activates White Knight's Sealed Arrow, activates the following Chain Effect: Inflicts Light damage (Magic, Power: 45) on all enemies. Allies of the Fiend race will survive with 1 HP when receiving a killing blow (1 time only). |
| Fuse 1 time | The power of the Chain Effects activated when "White Knight's Sealed Arrow" is activated increases to 50 |
| Fuse 2 times | Primary Effect and Secondary Effect are strengthened |
| Fuse 3 times | The number of times ally demons of the "Fiend" race can activate death prevention when they would die increases to 2 |
| Fuse 4 times | Primary Effect and Secondary Effect are strengthened |
| Fuse 5 times | The power of the Chain Effects activated when "White Knight's Sealed Arrow" is activated increases to 55 |
| Fuse 6 times | The number of times ally demons of the "Fiend" race can activate death prevention when they would die increases to 3 |
| Fuse 7 times | Primary Effect and Secondary Effect are strengthened |
| Fuse 8 times | The number of times ally demons of the "Fiend" race can activate death prevention when they would die increases to 4 |
| Fuse 9 times | The power of the Chain Effects activated when "White Knight's Sealed Arrow" is activated increases to 60 |
| Fuse 10 times | The power of the Chain Effects activated when "White Knight's Sealed Arrow" is activated increases to 65 |
|
Azure Eyes of Dominion[Darkness] 1☆~5☆ |
Effect |
|---|---|
| Primary Effect |
1☆:Increases Light damage +5 2☆:Increases Light damage +8 3☆:Increases Light damage +12 4☆:Increases Light damage +15 5☆:Increases Light damage +18 |
| Secondary Effect |
1☆:Randomly from Phys ATK+45 / Mag ATK+45 2☆:Randomly from Phys ATK+48 / Mag ATK+48 3☆:Randomly from Phys ATK+52 / Mag ATK+52 4☆:Randomly from Phys ATK+56 / Mag ATK+56 5☆:Randomly from Phys ATK+60 / Mag ATK+60 |
| Base Effect |
Allies have the MP cost of Light skills decreased by 5, and the usage limit of White Knight's Sealed Arrow increased by 1. Allies of the Fiend race have their Magic damage dealt increased by 20%, damage dealt by multi-target attacks increased by 10%, damage dealt to enemies in a state of status ailment increased by 15%, and the infliction rate of status ailments increased by 10%. |
| Fuse 1 time | The number of uses of "White Knight's Sealed Arrow" increases by 1 more time |
| Fuse 2 times | Primary Effect and Secondary Effect are strengthened |
| Fuse 3 times | MP consumed by Light skills is strengthened to a reduction of 7 |
| Fuse 4 times | Primary Effect and Secondary Effect are strengthened |
| Fuse 5 times |
Primary Effect and Secondary Effect are strengthened Damage dealt by Magic attacks due to the effect of "Azure Eyes of Dominion [Darkness]" increases by an additional 10% |
| Fuse 6 times | The number of uses of "White Knight's Sealed Arrow" increases by 1 more time |
| Fuse 7 times | Primary Effect and Secondary Effect are strengthened |
| Fuse 8 times |
Primary Effect and Secondary Effect are strengthened Damage dealt by All Attacks due to the effect of "Azure Eyes of Dominion [Darkness]" increases by an additional 10% |
| Fuse 9 times |
Primary Effect and Secondary Effect are strengthened Damage dealt to enemies with Status Ailments and the chance to inflict Status Ailments due to the effect of "Azure Eyes of Dominion [Darkness]" increase by an additional 10% |
| Fuse 10 times | MP consumed by Light skills is strengthened to a reduction of 10 |
※When you obtain the applicable demon, you will receive one of the special Talismans at random. Please check the game for details.
The following demons are not included in the featured lineup.
Increases Evasion by 20%.
Increases EXP earned in battle by 10% for the party.
|
Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added. Evasion rate increases by 20%. EXP gain increases by 90%. Status ailment resistance increases by 30%. |
Lv1:11% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).
Decreases Ag by 5.
Lv2:12% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).
Decreases Ag by 5.
Lv3:13% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).
Decreases Ag by 5.
Lv4:14% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).
Decreases Ag by 5.
Lv5:15% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).
Decreases Ag by 5.
※The trait will be randomly selected from one of the above Lv. 1 to Lv. 5 options, or from other common traits.
Wedge Brands
| Yohime:Defense Type:☆4 | Effect |
|---|---|
| Main | HP:+185 |
| Sub | Phys DEF:+77 |
| Option |
Phys evasion:+12% Ailment Resistance:+12% Phys DEF:+64 |
※Brands other than Wedge Brands are randomly selected when obtaining the demon.
Decreases MP reduction of Mad Zones in the Aura Gate by 20%.
Increases all damage dealt by 25%.
|
Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added. Increases Max HP by 60%. Increases all damage dealt by 65%. -30% to damage received from Damage Panels in the Aura Gate. Increases Mad Zone resistance by 80%. |
Lv1:While the skill holder is alive: For all enemies and allies, -16% chance to be inflicted with status ailments.
Lv2:While the skill holder is alive: For all enemies and allies, -17% chance to be inflicted with status ailments.
Lv3:While the skill holder is alive: For all enemies and allies, -18% chance to be inflicted with status ailments.
Lv4:While the skill holder is alive: For all enemies and allies, -19% chance to be inflicted with status ailments.
Lv5:While the skill holder is alive: For all enemies and allies, -20% chance to be inflicted with status ailments.
※Special Quality is randomly selected from one of the above Lv. 1 to Lv. 5 options, or from other common Special Qualities.
Wedge Brands
| Protector:Defense Type:☆4 | Effect |
|---|---|
| Main | Mag DEF:+133 |
| Sub | HP:+63 |
| Option |
Ailment Resistance:+12% HP:+54 Phys evasion:+12% |
※Brands other than Wedge Brands are randomly selected when obtaining the demon.
Activates the following Chain Effect at the start of the 1st turn: Increases ATK and DEF of all allies by 20% for 3 turns.
|
Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added. Increases Agility by 60. Increases Evasion by 30%. With a 100% chance, activates the following Chain Effect at the start of the 1st turn: Increases accuracy and evasion of all allies by 20% for 2 turns. |
Lv1:11% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn).
Lv2:12% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn).
Lv3:13% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn).
Lv4:14% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn).
Lv5:15% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn).
※Special Quality is randomly selected from one of the above Lv. 1 to Lv. 5 options, or from other common Special Qualities.
Wedge Brands
| Fairy Cat:Special Type:☆4 | Effect |
|---|---|
| Main | Speed:+28% |
| Sub | Phys ATK:+63 |
| Option |
Critical:+12% Ailment Resistance:+12% Speed:+12% |
※Brands other than Wedge Brands are randomly selected when obtaining the demon.
When self defeats an enemy, activates the following Chain Effect: Recovers 8 MP.
(Except when all enemies are defeated.)
|
Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added. Increases Max MP by 30. Increases damage dealt by single-target attacks by 60%. When self defeats an enemy, activates the following Chain Effect: Cures Mute and Poison. Recovers 20 MP. (Except when all enemies are defeated.) |
Lv1:11% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).
5% chance to activate the following Chain Effect when another party member is downed: Decreases the ATK, DEF, or EV/AC of all party members by 20% for 1 turn (1 time per battle).
Lv2:12% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).
5% chance to activate the following Chain Effect when another party member is downed: Decreases the ATK, DEF, or EV/AC of all party members by 20% for 1 turn (1 time per battle).
Lv3:13% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).
5% chance to activate the following Chain Effect when another party member is downed: Decreases the ATK, DEF, or EV/AC of all party members by 20% for 1 turn (1 time per battle).
Lv4:14% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).
5% chance to activate the following Chain Effect when another party member is downed: Decreases the ATK, DEF, or EV/AC of all party members by 20% for 1 turn (1 time per battle).
Lv5:15% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).
5% chance to activate the following Chain Effect when another party member is downed: Decreases the ATK, DEF, or EV/AC of all party members by 20% for 1 turn (1 time per battle).
※Special Quality is randomly selected from one of the above Lv. 1 to Lv. 5 options, or from other common Special Qualities.
Wedge Brands
| Dark Calamity:Attack Type:☆4 | Effect |
|---|---|
| Main | Phys ATK:+139 |
| Sub | Phys ATK:+70 |
| Option |
Phys hit rate:+16% Phys DEF:+64 Speed:+12% |
※Brands other than Wedge Brands are randomly selected when obtaining the demon.
After winning a battle, recovers 40 HP of all allies, including those in other parties.
*This effect is not affected by increases in HP recovery.
|
Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added. Increases Max HP by 65%. -30% to damage received from Damage Panels in the Aura Gate. Increases HP recovery at the end of battle by 150. |
Lv1:50% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.
+10% to damage received if any ally is afflicted with any status ailment.
Lv2:60% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.
+10% to damage received if any ally is afflicted with any status ailment.
Lv3:70% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.
+10% to damage received if any ally is afflicted with any status ailment.
Lv4:80% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.
+10% to damage received if any ally is afflicted with any status ailment.
Lv5:90% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.
+10% to damage received if any ally is afflicted with any status ailment.
※Special Quality is randomly selected from one of the above Lv. 1 to Lv. 5 options, or from other common Special Qualities.
Wedge Brands
| Rare Spirit:Special Type:☆4 | Effect |
|---|---|
| Main | Ailment Resistance:+22% |
| Sub | HP:+63 |
| Option |
HP:+54 Ailment Resistance:+12% Speed:+12% |
※Brands other than Wedge Brands are randomly selected when obtaining the demon.
Inflicts Physical damage (Physical, Power: 40) on a single enemy.
When the attack is successful, activates the following Chain Effect: Inflicts Physical damage (Physical, Power: 15) on random enemies 3-5 times.
Lv40(Max):+160% to damage dealt using this skill.
Increases the uses of this skill by 1.
Lv1:+11% to evade rate.+11% to hit rate.
5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).
Lv2:+12% to evade rate.+12% to hit rate.
5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).
Lv3:+13% to evade rate.+13% to hit rate.
5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).
Lv4:+14% to evade rate.+14% to hit rate.
5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).
Lv5:+15% to evade rate.+15% to hit rate.
5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).
※Special Quality is randomly selected from one of the above Lv. 1 to Lv. 5 options, or from other common Special Qualities.
Wedge Brands
| Blood Dance:Attack Type:☆4 | Effect |
|---|---|
| Main | Phys hit rate:+37% |
| Sub | Phys ATK:+63 |
| Option |
Ailment Resistance:+12% Speed:+12% Phys ATK:+52 |
※Brands other than Wedge Brands are randomly selected when obtaining the demon.
Please Note
Please note that there may be changes made without prior notice.
Please be aware that as pricing imbalances between the App Store and Google Play are corrected, the prices of products in certain regions will undergo changes without prior notice.
The amount of "" items you possess can be confirmed in Items.
"" items will remain in your Items list even after the Summons expire.
This summon may make a return in the future.
Please check the info page within the game for details on available demons and drop rates.
It may take some time for the data of this Summon to be loaded to your device after being made available, so please make sure you have the latest data on your device before summoning. If you do not have the latest data on your device, please reboot the game and try again.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team