

08/18/2026 00:40

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Can be performed at the cost of "" items.

1 time / × 300
No summoning limit.
Khonsu guaranteed.

1 time / × 300
1 time only!
Khonsu guaranteed.
"Epitome of Valor + Genome × 1" included

1 time / × 300
1 time only!
Khonsu guaranteed.
"Light/Physical Giga Boost Genome × 1" included
+20% to Phys damage. +20% to max HP.
+20% to Light damage.
+15% to Physical damage.
Can be performed at the cost of "" items.
Each guarantees a 5★ Light Brave Genome.
1 time / × 30
1 time only!
*Note: Please check the details on the Skill Extraction for skill effects after implementation.
A ten pull counts as one step, and there are three steps in total. 2 rounds are available.
A total of 60 bonus "" items are available!
A total of 60 bonus "Kasane Shards" (10 per step) are available!
STEP 3 guarantees one 5★ Demon!
Get double the usual bonus Transcend Motes!
A ten pull counts as one step, and there are six steps in total. 10 rounds are available.
A total of 600 bonus "" items are available!
A total of 600 bonus "Kasane Shards" (10 per step) are available!
STEP 6 guarantees one 5★ Demon!
As a bonus, you can obtain Transcend Motes!
Can be performed at a cost of 100 Gems. There is no limit to the amount of times this summon can be performed.
A bonus "" item can be obtained with each summon.
A bonus "Kasane Shard" item can be obtained with each summon!
Bonus Transcend Motes are also available!
Lineup (partial)
Scroll up or down to view.
Cannot Summon with Karma, create through Fusion or Talk to make them your ally.
Adds Light Pierce, and Null Bind/Mute/Mortal.
Spirit Chain Resistance [Suppression 1, Corrosion/Indignation 2]
+75% to Hit Rate and damage dealt.
+100% to Max HP and Critical hit rate.
-60% to damage received.
Stops HP at 3000 up to 4 times when about to go down.
Activates the following Chain Effect when a Chain Effect is activated or an Active Skill is used during battle: Places all party members into a state of Seal Decay for 2 turns, and adds 3 counts of Spirit Chains of Intimidation to all enemies. (Once per battle)
Activates the following Chain Effect when a party member dies, or when an enemy enters a Good Status: Removes Good Status from all enemies, inflicts Light damage (Physical, Power: 200) on the enemy with the lowest current HP, then recovers 50% of the damage dealt. Decreases the enemy's Press Turn Icons by 1. (Up to 2 times per turn)
Activates the following Chain Effect when an enemy survives a killing blow due to a death prevention skill: Inflicts Light damage (Physical, Power: 130) 2 times (Total Power: 260) on a single enemy with the lowest current HP.
*Damage dealt by this skill is dependent on Mag DEF, and ignores all counter effects. Enemies downed by this skill will be unable to revive.
|
Lv2:+5% to max HP. Lv3:+10% to max HP. Lv4:+20% to max HP. |
Inflicts Light damage (Physical, Power: 300) on a single enemy, adds 3 counts of Decay, then decreases the Light Attribute Affinity by 3 levels for 1 turn.
Activates the following Chain Effect if the attack is successful:
Removes the Revive Ban status from all party members, revives a random fallen ally with 30% HP, then removes 1 count of Spirit Chains of Intimidation from all party members and restores 2 MP.
Inflicts Light damage (Physical, Power: 50) 4 times (Total Power: 200) on a single enemy.
Grants the party an additional Press Turn Icon. (Once per turn)
*Damage dealt by this skill is dependent on Mag DEF, and ignores all counter effects. Enemies downed by this skill will be unable to revive.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
Inflicts Phys damage (Physical, Power: 60) with Pierce 5 times (Total Power: 300) on random enemies, then has an 80% base chance to inflict Curse on hit enemies.
【Moon Sector: Addition】
Activates the following Chain Effect if the attack is successful: Inflicts Phys damage (Physical, Power: 50) with Pierce 5 times (Total Power: 250) on random enemies.
*Damage dealt by this skill is dependent on Mag DEF, and ignores all counter effects. Enemies downed by this skill will be unable to revive.
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
Adds Null Charm/Weak. +20% to Phys and Light damage dealt. Reduces the MP cost of Crescent Fang Barrage by 1. |
HP:+250 (MAX) |
| 2 |
+20% to Max HP. Battle Start Effect: All party members gain a one-time Repel Magic (including Almighty) effect for 1 turn. While the skill holder is alive: -30% to damage dealt and +20% to damage received by all enemies. |
Mag DEF:+150 (MAX) |
| 3 |
+30% to Phys and Light damage dealt. +30% to Max HP. Activates the following Chain Effect when a party member is revived, or when Recurrence is used: Increases the ATK, DEF, and EV/AC of all party members by 20% each. (1 turn) |
HP:+250 (MAX) |
Please Note
Please note that there may be changes made without prior notice.
Please be aware that as pricing imbalances between the App Store and Google Play are corrected, the prices of products in certain regions will undergo changes without prior notice.
Please check the drop rates of the demons available from each summon and other summon details by tapping "More" at the top left of each summon screen and "All Presents" at the bottom.
The amount of "" items you possess can be confirmed in Items.
"" items will remain in your Items list even after the Summons expire.
This summon may make a return in the future.
Please check the info page within the game for details on available demons and drop rates.
It may take some time for the data of this Summon to be loaded to your device after being made available, so please make sure you have the latest data on your device before summoning. If you do not have the latest data on your device, please reboot the game and try again.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team