

09/01/2026 19:00
![[Added 9/1 19:00]Event with the](https://d2-megaten-l.sega.com/webview/en/upload_images/596cad9b187af42c4d8a8249e5f0b910f7022b63.png)

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".
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Cannot Summon with Karma, create through Fusion or Talk to make them your ally.
Adds Fire Pierce, and Null Bind/Mortal.
Spirit Chain Resistance [Suppression: 1]
+75% to damage dealt and Hit Rate.
+50% to Max HP and own effect on Battle Speed.
+100% to Critical hit rate.
Stops HP at 1 upon receiving the first 9 killing blows.
Battle Start Effect: Places the skill holder into a state of Charge/Barrier.
Restricts enemies to 1 HP when they revive.
Activates the following Chain Effect at the start of own turn: Grants the party an additional Press Turn Icon.
Activates the following Chain Effect when it's the skill holder's turn to act, or when the skill holder is downed: Triggers Recurrence on the skill holder, then recovers 3 MP. (Up to 2 times per turn)
Activates the following Chain Effect when an enemy is downed: For 1 turn, adds Nullify Fortify and 5 counts of Decay to the enemy with the highest current HP, then inflicts Fire damage (Physical, Power: 30) 8 times (Total Power: 240) on the enemy with the lowest current HP.
Activates the following Chain Effect when an enemy is revived, or when Recurrence is used: Inflicts Fire damage (Physical, Power: 200) on all enemies.
While the skill holder is alive: All enemies receive +40% to damage received.
*Damage dealt by this skill scales off of Phys DEF, and ignores counter effects.
|
Lv2:+5% to AC. Lv3:+10% to AC. Lv4:+20% to AC. |
Triggers Recurrence on a single party member, granting them Remnants.
Furthermore, activates the following Chain Effect:
Restores 50% HP to all party members, then adds 2 counts of Fortify, cures all status ailments, and places them in a state of Tarukaja+ for 1 turn.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
Inflicts Fire damage (Physical, Power: 100) on a single enemy, then for 1 turn, adds Nullify Fortify and 5 counts of Decay, and decreases their Fire Attribute Affinity by 3 levels.
Activates the following Chain Effect if the attack is successful: Places all enemies in a state of Super Gloom for 1 turn. Inflicts Fire damage (Physical, Power: 80) 6 times (Total Power: 480) on a single enemy.
Mighty Chain Effect: Inflicts Fire damage (Physical, Power: 80) 2 times (Total Power: 160) on all enemies. (Once per turn)
*Damage dealt by this skill scales off of Phys DEF, and ignores counter effects.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
+35% to Fire damage.
Battle Start Effect: Grants all party members Barrier, and makes them able to repel a Magic-type attack, including of the Almighty Attribute, once. (1 turn)
Activates the following Chain Effect when the skill holder is downed: For 1 turn, adds Nullify Fortify and 5 counts of Decay to the enemy with the highest current HP. (Once per battle)
Activates the following Chain Effect when the skill holder undergoes Recurrence or is revived: Decreases the ATK of all enemies by 20%. (1 turn)
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
Adds Null Charm/Mute. +20% to Fire damage and the amount healed by healing skills. Reduces the MP cost of Summon: Hi-no-Kagutsuchi and Summon: Naja by 1. |
HP:+250(MAX) |
| 2 |
+20% to Max HP. Activates the following Chain Effect when a party member's Recurrence is used: Inflicts Fire damage (Physical, Power: 50) 3 times (Total Power: 150) on the enemy with the lowest current HP. *Damage dealt by this skill scales off of Phys DEF, and ignores counter effects. While the skill holder is alive: All party members receive +20% to damage dealt. |
Phys DEF:+150(MAX) |
| 3 |
+30% to Max HP. +30% to Fire damage and the amount healed by healing skills. Activates the following Chain Effect when it's the skill holder's turn to act: Decreases the DEF, EV, and Hit Rate of all enemies by 20% each. (1 turn) |
Speed:+20%(MAX) |
Adds Force/Light Pierce, and Null Poison/Bind/Charm/Mute/Mortal.
Spirit Chain Resistance [Suppression: 1, Corrosion/Indignation: 2]
+100% to Max HP.
-70% to damage received.
The following Super Reaction will occur when the skill holder receives damage: The skill holder recovers 30% of their HP.
Stops HP at 3000 upon receiving the first 5 killing blows.
Battle Start Effect: For 1 turn, grants the skill holder Null Decay and a Barrier worth 100% of Max HP.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Casts a 3 Turn to Act Imprisonment on the enemy with the highest Magic Attack, twice. Decreases the enemy's Press Turn Icons by 1. (Max Decrease: 2)
Activates the following Chain Effect at the start of own turn: Grants the party an additional Press Turn Icon.
Activates the following Chain Effect when an ally is downed: Removes Revive Ban from all party members. Revives all downed party members with 100% HP, then grants them Null Decay and a Barrier worth 100% of Max HP for 1 turn. (Up to 4 times per battle)
|
Lv2:+5% to max HP. Lv3:+10% to max HP. Lv4:+20% to max HP. |
Inflicts Light damage (Magic, Power: 100) with Remnants on a single enemy, then removes Fortify from them.
Activates the following Chain Effect if the attack is successful:
Removes Revive Ban from all party members, then adds 5 counts of Fortify and places them in a state of Luster Candy+ for 1 turn.
Revives a random downed party member with 30% HP.
Restores 1 count to all of each party member's Spirit Chains. (Once per turn)
*This skill's ATK is calculated using 30% of the skill holder's Max HP.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
Inflicts Force damage (Magic, Power: 100) with Remnants on a single enemy, then adds 1 count of Laceration.
Activates the following Chain Effect if the attack is successful:
Adds 2 counts of Spirit Chains of Corrosion and Intimidation to all enemies.
Inflicts Force damage (Magic, Power: 80) 3 times (Total Power: 240) on a single enemy.
Inflicts Force damage (Magic, Power: 100) on any enemy afflicted with a Spirit Chain.
*This skill's ATK is calculated using 30% of the skill holder's Max HP, and enemies downed by this skill will be unable to revive.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
+30% to Force and Light damage.
Activates the following Chain Effect at the start of the 1st turn: Increases the ATK, DEF, EV, and Hit Rate of all party members by 20% each. (3 turns)
+20% to Max HP.
Activates the following Chain Effect when an ally is downed: Places all enemies in a state of Tarunda+ for 1 turn.
+20% to the amount healed by healing skills.
Heals to 1000 HP upon receiving the first killing blow.
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
Adds Null Weak. -20% to damage received from Magic-type attacks. Reduces the MP cost of Summon: Amaterasu and Summon: Oberon by 1. |
HP:+250(MAX) |
| 2 |
+20% to Max HP. Activates the following Chain Effect when it's the skill holder's turn to act: Recovers 2 MP. (Up to 2 times per turn) Activates the following Chain Effect when an ally is downed: Adds 5 counts of Fortify to all party members, then grants them a Barrier worth 100% of Max HP for 1 turn. (Once per turn) |
Mag DEF:+150(MAX) |
| 3 |
+30% to Max HP. +30% to Force and Light damage. Activates the following Chain Effect when it's the skill holder's turn to act: Increases the ATK, EV, and Hit Rate of all party members by 20% each. (1 turn) |
HP:+250(MAX) |
Please Note
Please note that there may be changes made without prior notice.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team
©SEGA/©ATLUS
©ATLUS. ©SEGA.