09/08/2026 06:00
[9/8 6:00 Update]9/9 Information Regarding Demon Buffs
Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".
Here, we will be proving details regarding buffs for demons.
Balance Adjustment Details
The following adjustments will be implemented during the .
Demon Buff Details
[9/8 4:00 Update]
Corrected errors in certain skill descriptions.
5★ Tyrant Beelzebub (Human)
Lord of the Dead
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Before |
Heals 500 HP upon receiving the first killing blow.
Activates the following Chain Effect at the start of enemy turn:
Casts Repel Physical (including Almighty) effect on all allies. (1 turn)
+20% to DEF of all party members. (1 turn)
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After |
Adds Elec/Dark Pierce, and Null Mortal/Bind.
+30% to damage dealt. +50% to Max HP.
Stops HP at 500 upon receiving the first 2 killing blows.
Activates the following Chain Effect at the start of the enemy turn: Makes all party members able to repel a Physical-type attack, including of the Almighty Attribute, once, then increases their ATK and DEF by 20% for 1 turn.
Activates the following Chain Effect when a party member other than the skill holder strikes a weak point: Inflicts Elec or Dark damage (Magic, Power: 160) on all enemies (Attribute is automatically selected), then has an 80% base chance to inflict Mute on the hit enemies. (Up to 2 times per turn)
While the skill holder is alive: All party members receive +25% to Elec/Dark damage dealt.
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Great Chaos
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Before |
Inflicts Dark (Magic) Pierce effect damage (Power: 160) on a single enemy with 80% chance to inflict Mute on hit enemies and activates the following Chain Effect if the attack is successful:
Inflicts Elec (Magic) Pierce effect damage (Power: 80) on all enemies with 50% chance to inflict Bind on hit enemies if the attack is successful.
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After |
Inflicts Elec or Dark damage (Magic, Power: 160) with Remnants on a single enemy (Attribute is automatically selected), then has an 80% base chance to inflict Mute on the hit enemy.
Activates the following Chain Effect if the attack is successful: Inflicts damage of the same attribute as the activated skill (Magic, Power: 160) on all enemies, then has an 80% base chance to inflict Bind on the hit enemies. Grants the party an additional Press Turn Icon. (Once per turn)
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PANEL1
Before Adjustment |
+20% chance to inflict status ailments.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies.
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After Adjustment |
+20% to Elec/Dark damage. +30% chance to inflict status ailments.
Activates the following Chain Effect when attacking first at the start of battle: Recovers 3 MP for the skill holder, then decreases the DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect when the enemy strikes first at the start of battle: Removes Barrier from all enemies, then decreases their ATK by 20% for 1 turn.
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PANEL2
Before Adjustment |
While the skill holder is alive:
Reduces damage received by 30% when Phys repel is Pierced for all party members.
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After Adjustment |
+30% to Max HP.
While the skill holder is alive: All party members receive -30% to damage received while able to repel Physical-type damage. All enemies receive +20% to damage received from attacks that target all enemies.
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PANEL3
Before Adjustment |
+20% to Elec and Dark damage. +20% to max HP.
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After Adjustment |
+30% to Elec/Dark damage. +30% to Max HP.
Activates the following Chain Effect at the start of own turn and when Great Chaos is used: Places the skill holder in a state of Concentrate, then increases the ATK of all party members by 20% for 1 turn. (Up to 2 times per turn)
While the skill holder is alive: All party members receive +25% to damage dealt when striking a weak point.
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PANEL4
Before Adjustment |
non
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After Adjustment |
+20 to Ma and Vi.
Activates the following Chain Effect when the skill holder gains a Good Status: Inflicts Elec or Dark damage (Magic, Power: 200) on all enemies (Attribute is automatically selected), then adds 1 count of Spirit Chains of Corrosion to the hit enemies. (Up to 5 times per turn)
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5★ Tyrant Beelzebub
King of Hell
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Before |
Heals 800 HP upon receiving the first killing blow.
Activates the following Chain Effect when attacking first at the beginning of a battle:
Recovers 3 MP. Increases own Party's ATK by 20% and reduces DEF of all enemies by 20%. (3 turns)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces 1 enemy Press Turn Icon. +20% to DEF of all party members and reduces ATK of all enemies by 20%. (3 turns)
*Only up to 2 Press Turn Icons can be reduced by skills or effects.
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After |
Spirit Chain Resistance [Suppression: 1]
+75% to Max HP.
+40% to damage dealt, and -40% to damage received.
Stops HP at 800 upon receiving the first 5 killing blows.
Activates the following Chain Effect when attacking first at the start of battle: For 3 turns, increases the ATK of all party members by 20%, recovers 3 MP, and decreases the DEF of all enemies by 20%.
Activates the following Chain Effect when the enemy strikes first at the start of battle: For 3 turns, increases the DEF of all party members by 20% and decreases the ATK of all enemies by 20%, then adds 1 count of Spirit Chains of Salvation to all enemies. Decreases the enemy's Press Turn Icons by 1. (Max Decrease: 2)
Activates the following Chain Effect when a party member is revived: Adds 2 counts of Spirit Chains of Salvation to a random enemy. (Once per turn)
While the skill holder is alive: All party members receive +40% to damage dealt against enemies afflicted with Spirit Chains of Salvation, and -40% to damage received from enemies afflicted with Spirit Chains of Salvation.
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Death Flyers
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Before |
Inflicts Almighty (Magic) damage (Power: 110) on all enemies and reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)
*Nullifies all death prevention skills.
This skill will gain 1 Boost level at the start of own turn.
(Current Boost level: 1)
Boost Level 1: No extra effect.
Boost Level 2: Increases Power to 130.
Boost Level 3: Adds 100% chance to inflict Mortal on hit enemies if the attack is successful.
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After |
Inflicts Almighty damage (Magic, Power: 180) with Remnants on all enemies.
Activates the following Chain Effect if the attack is successful: For 3 turns, decreases the ATK, DEF, EV, and Hit Rate of all enemies by 20%. Adds 2 counts of Spirit Chains of Salvation to the enemy with the highest current HP.
Gains 1 Boost Level at the start of own turn.
Boost Level 1: Adds the following effect: Activates the following Chain Effect if the attack is successful: Grants the party an additional Press Turn Icon. (Once per turn)
Boost Level 2: Changes Power to 240. Adds the following effect: Has a 100% chance to inflict Mortal on the hit enemy if the attack is successful.
Boost Level 3: Adds the following effect: Activates the following Chain Effect if the attack is successful: Adds 2 counts of Spirit Chains of Salvation to the enemy with the lowest current HP.
*Damage dealt by this skill ignores all death prevention effects.
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PANEL1
Before Adjustment |
+10% to Almighty damage.
Activates the following Chain Effect when own HP is at 80% or under at end of enemy turn: Heals 25% of own HP and recovers 3 MP.
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After Adjustment |
+30% to Max HP.
+20% to Almighty damage.
Activates the following Chain Effect at the end of the enemy turn: Restores 50% HP and 3 MP to the skill holder.
Reduces the MP cost of Death Flyers by 1.
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PANEL2
Before Adjustment |
Adds Null Mute, Null Bind and Null Charm.
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After Adjustment |
Adds Null Mute/Bind/Charm.
Activates the following Chain Effect at the start of own turn if the skill holder is downed: Revives the skill holder with 50% HP. (Once per battle)
Activates the following Chain Effect when a party member is revived: Adds 1 count of Spirit Chains of Salvation to all enemies. (Once per turn)
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PANEL3
Before Adjustment |
+20% to Almighty damage. +20% to max HP.
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After Adjustment |
+20 to Vi and Lu.
+35% to Almighty damage.
+35% to Max HP.
Activates the following Chain Effect when a party member uses an attack that targets all enemies, if any enemy is afflicted with Spirit Chains of Salvation: Inflicts Almighty damage (Magic, Power: 60) 4 times (Total Power: 240) on enemies afflicted with Spirit Chains of Salvation. (Up to 2 times per turn)
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PANEL4
Before Adjustment |
non
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After Adjustment |
+20 to Ma and Vi.
Has a 100% chance to activate the following Counter Effect when receiving a Magic attack: Inflicts Almighty damage (Magic, Power: 150), then adds 1 count of Spirit Chains of Salvation to the hit enemy. (Once per turn)
Activates the following Chain Effect when Death Flyers is used: Revives a random downed party member with 100% HP. (Once per turn)
Activates the following Chain Effect at the end of own turn: Adds 2 counts of Spirit Chains of Salvation to the enemy with the lowest current HP.
While the skill holder is alive: All enemies receive +30% to damage received.
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Please Note
Please note that there may be changes made without prior notice.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team
