

11/02/2026 03:00

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| Missions | Reward |
|---|---|
| Clear a Quest 1 time | Raptor Party Moh Shuvuu[Aragami] × 1 |
| Level up Party Moh Shuvuu to Lv. 45 | × 1 |
| Awaken Party Moh Shuvuu | × 5 |
| Evolve Party Moh Shuvuu | Party Moh Shuvuu Transcend Stone × 15 |
Rewards must be received by the end of the period.
Cannot Summon with Karma, create through Fusion or Talk to make them your ally.
Adds Force Pierce.
+30% to Force damage.
Nullifies damage done by Damage Panels in the Aura Gate and nullifies the effect of Dark Zones.
Activates the following Chain Effect at the start of own turn: All party members gain a Bulwark equivalent to 50% of HP and are placed into a state of Super Zenith. (1 turn)
While the skill holder is alive:
+30% to Phys/Force damage for all party members and an additional +20% to damage dealt when in a state of Zenith.
Activates the following Chain Effect when the skill holder is downed, or when a party member uses a Force Attribute Skill: Removes all stat debuffs from all party members. (Once per turn)
Inflicts Force damage (Magic, Power: 200) with a Bulwark-piercing effect and Remnants to a single enemy.
Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Magic, Power: 100) with a Bulwark-piercing effect 2 times (Total Power: 200) to all enemies. Then, restores HP (Healing Power: 150) to all party members, and increases the ATK, DEF, and EV/AC of all party members by 20% each. (1 turn)
【Aura Gate 2: Additional Effects】
Additionally, activates the following Chain Effect if the attack is successful: Reduces the Spirit Chains of Suppression inflicted on the party member with the highest Phys ATK by 3 counts. (Once per battle)
Inflicts Force damage (Magic, Power: 300) with a Bulwark-piercing effect and Remnants to all enemies, after which the skill holder will die.
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
Adds Null Charm/Bind/Mute. Reduces the cost of Last Resort: Gale by 1 MP. Activates the following Chain Effect when Fortune's Wind Pressure is used: Removes Bind/Charm/Mute/Curse from all party members. (Once per turn) |
HP:+250 (Max) |
| 2 |
+60% to Healing skill effectiveness. Activates the following Chain Effect when a party member (including the skill holder) uses a demon skill with an HP recovery effect, or when the skill holder is downed: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn) (twice per turn) Activates the following Chain Effect when the skill holder is revived: Inflicts Force damage (Magic, Power: 50) with a Bulwark-piercing effect 3 times (Total Power: 150) to all enemies. |
Mag ATK:+100 (Max) |
| 3 |
+20 to Ma and Vi. +75% to Max HP. +20% to Force damage. -50% to Elec/Force damage received. Battle Start Effect: All party members gain 2 counts of Fortify. 【Aura Gate 2: Additional Effects】 Reduces the cost of Fortune's Wind Pressure by 4 MP. Activates the following Chain Effect when the skill holder is revived: Restores 2 MP to all party members. (Once per turn) |
HP:+250 (Max) |
| 4 |
Activates the following Chain Effect at the start of the enemy turn: Decreases the ATK and DEF of all enemies by 20% each, and increases the ATK and DEF of all party members by 20% each. (2 turns) Party Effect: +20% to Phys/Force damage. |
HP:+250 (Max) |
Please Note
Please note that there may be changes made without prior notice.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team