11/10/2026 02:00
[Update 11/10 02:00 PST]11/10 Information Regarding Demon Buffs
Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".
Here, we will be providing details regarding buffs for demons.
Balance Adjustment Details
, the following adjustments will be implemented.
[Update 11/10 02:00 PST]In addition, to celebrate these buffs, a Special Advent where you can obtain Spirits of the buffed demons will be held. For details, please see here.
Demon Buff Details
5★ Megami Idun
Golden Apple
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Before |
Adds Light Pierce.
+50% to Max HP.
While the skill holder is alive:
All party members will receive the following effect: Increases naturally recovered MP by 2MP, and decreases damage taken by 20% when having 1 or more count of Fortify.
Battle Start Effect:
Places 4 counts of Fortify on the skill holder, places 2 counts of Fortify on all other party members.
Activates the following Chain Effect when an ally is defeated: Revives a randomly selected fallen ally with 100% HP. (Activates once per turn) Also adds 1 count of Fortify to all party members.
*For more information on Fortify, go to How to Play.
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After |
Adds Light Pierce and Null Mortal.
Adds immunity to all status ailments.
Spirit Chain Resistance [Suppression 1]
-60% to damage received.
+100% to Max HP.
Stops HP at 1,000 up to 5 times when about to go down.
Battle Start Effect: All party members gain Barrier and 5 counts of Fortify, and are placed in a state of Super Zenith. (1 turn)
Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy's Press Turn Icons by 1. (Max Decrease: 2)
Activates the following Chain Effect at the start of own turn or the enemy turn: Removes Gloom from all party members, and places them in a state of Super Zenith. (1 turn)
While the skill holder is alive:
All party members will receive the following effect: Increases naturally recovered MP by 2, and decreases damage taken by 30% when having 1 or more counts of Fortify.
All enemies will receive the following effect: -50% to Critical hit rate.
Activates the following Chain Effect when a party member other than the skill holder is downed: Removes Revive Ban from all party members.
Revives all fallen party members with 100% HP, restores 50% HP, and adds 5 counts of Fortify. (Twice per turn)
Places all party members in a state of Super Zenith (1 turn), and adds 3 counts of Fortify.
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Goddess's Prank
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Before |
Inflicts Light damage (Magic, Power: 200) with Remnants and a 30% chance to inflict Poison/Bind/Charm/Mute/Curse/Weak to a single enemy.
Activates the following Chain Effect when the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
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After |
Inflicts Light damage (Magic, Power: 300) with a Bulwark-piercing effect and Remnants to a single enemy, with a 30% chance to inflict Poison/Bind/Charm/Mute/Curse/Weak.
Activates the following Chain Effect when the attack is successful: Places all party members in a state of Super Zenith (1 turn), adds 2 counts of Fortify, and restores 20% HP. Adds 2 counts of Decay to all enemies, then casts Debilitate+ on all enemies. (1 turn)
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PANEL1
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Before |
Adds Null Mortal.
Adds Immunity to all status ailments.
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After |
Activates the following Chain Effect at the start of the enemy turn, and when Recurrence is used by an enemy: Removes Fortify from all enemies, and casts Tarunda+ on them. (1 turn) (3 times per turn)
While the skill holder is alive:
All party members will receive the following effect: +30% to damage dealt while in a state of Zenith.
All enemies will receive the following effect: +30% to damage taken from enemies in a state of Zenith.
Party Effect: +30% to Healing skill effectiveness while in a state of Zenith.
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PANEL2
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Before |
Activates the following Chain Effect when the skill holder falls in battle: Adds 1 count of Fortify to all party members, and then increases the ATK, DEF and EV/AC of all party members by 20%. (1 turn) Activates up to once per turn.
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After |
Activates the following Chain Effect at the start of own turn if the skill holder is downed: Revives all fallen party members with 50% HP, adds 5 counts of Fortify, restores 100% HP, and places them in a state of Super Zenith. (1 turn) (Twice per battle)
Activates the following Chain Effect when the skill holder is downed: Adds 5 counts of Fortify to all party members, and casts Luster Candy+ on them. (1 turn)
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PANEL3
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Before |
+20% to Max HP.
+20% to Light damage.
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After |
+50% to Max HP.
+30% to Light damage.
Stops HP at 1,000 up to 4 times when about to go down.
When the skill holder is in a state of Zenith and receives a Physical attack, the following Super Reaction will occur: The skill holder recovers 50% of their HP.
Bulwark Purity: Max 300%
Battle Start Effect: The skill holder gains a Bulwark equivalent to 30,000 HP. (1 turn)
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5★ Holy Hayataro
Kozenji's Spirit Dog
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Before |
Adds Phys/Elec Pierce.
+75% to own effect on battle speed.
Battle Start Effect:
All party members gain 1 count of Fortify.
Reduces the count of Spirit Chains of Intimidation/Indignation applied to the skill holder by 2.
Will not consume Press Turn Icons when damage is dealt, except for during Democalypse. (2 times per turn)
While the skill holder is alive:
While all party members have 1 or more counts of Fortify, all party members will be immune to all status ailments.
Activates the following Chain Effect at the start of the 1st turn: Restores 2 MP to all party members. Applies 1 count of Decay to all enemies, then has an 80% chance to inflict them with Bind/Charm.
Order Crest: Loyalty
Inscribes 1 Order Crest: Loyalty on the skill holder when it becomes a party member's turn to act. (Max: 2)
When Earth-Shaking Roar is used, the following Order Crest Tandem Effect will activate: Inflicts Elec damage (Physical, Power: 140) with a Bulwark-piercing effect to a single enemy, then applies 2 counts of Decay to the hit enemy.
Afterward, Order Crest: Loyalty will fade.
Tandem Effects will activate as many times as the number of Order Crests inscribed on the skill holder.
*For more on Order Crest Tandem Effects, see How to Play.
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After |
Adds Phys/Elec Pierce.
+75% to own effect on Battle Speed.
Battle Start Effect: All party members gain Might and 3 counts of Fortify.
Stops HP at 1000 up to 3 times when about to go down.
Spirit Chain Resistance [Intimidation/Indignation 2]
Will not consume Press Turn Icons when damage is dealt, except for during Democalypse. (2 times per turn)
While the skill holder is alive:
All party members will receive the following effect: Adds immunity to all status ailments while in a state of Fortify.
Activates the following Chain Effect at the start of the 1st turn: Restores 2 MP to all party members.
Applies 1 count of Decay to all enemies, then has an 80% chance to inflict them with Bind/Charm/Weak.
【Order Crest: Loyalty】
Inscribes 1 Order Crest: Loyalty on the skill holder when it becomes a party member's turn to act, or when a party member restores MP through a demon skill. (Max: 4)
When Earth-Shaking Roar is used, the following Order Crest Tandem Effect will activate: Inflicts Elec damage (Physical, Power: 90) with a Bulwark-piercing effect 2 times (Total Power: 180) to a single enemy, then applies 2 counts of Decay to the hit enemy.
Afterward, Order Crest: Loyalty will fade.
Tandem Effects will activate as many times as the number of Order Crests inscribed on the skill holder.
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Earth-Shaking Roar
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Before |
Inflicts Phys or Elec damage (Physical, Power: 140) with a 100% Critical hit rate on a single enemy. (Attribute selected automatically)
Activates the following Chain Effect if the attack is successful: Inflicts damage of the same Attribute (Physical, Power: 140) with a 100% Critical hit rate to a single enemy.
Restores 30% HP to all party members.
*Damage inflicted by this skill will have a Bulwark-piercing effect, and will ignore all death prevention skills.
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After |
Inflicts Phys or Elec damage (Physical, Power: 200) with a 100% Critical hit rate on a single enemy. (Attribute selected automatically)
Activates the following Chain Effect if the attack is successful: Inflicts damage of the same Attribute as the previously activated skill (Physical, Power: 200) with a 100% Critical hit rate to a single enemy.
Restores 50% HP to all party members, and places them in a state of Might.
*Damage inflicted by this skill will have a Bulwark-piercing effect, and will ignore all death prevention skills.
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PANEL1
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Before |
+15% to Phys/Elec damage.
Decreases the cost of Earth-Shaking Roar by 1 MP.
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After |
+25% to Phys/Elec damage.
Reduces the cost of Earth-Shaking Roar by 1 MP.
Activates the following Chain Effect when it's the skill holder's turn to act: Removes Fortify from all enemies. (2 times per turn)
While the skill holder is alive:
All enemies will receive the following effect: -30% to evasion rate while in a state of Decay.
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PANEL2
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Before |
+15% to hit rate.
While the skill holder is alive:
+20% to Phys/Elec damage received for all enemies.
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After |
+25% to hit rate.
+50% to damage dealt to enemies in a state of Decay.
While the skill holder is alive:
All enemies will receive the following effect: +30% to damage taken.
Activates the following Chain Effect when it's a party member's turn to act: Places all party members in a state of Tarukaja+ and Sukukaja+, and all enemies in a state of Rakunda+ and Sukunda+. (1 turn) (Once per turn)
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PANEL3
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Before |
+20% to Phys/Elec damage.
+20% to hit rate.
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After |
+30% to Phys/Elec damage.
+30% to hit rate.
Activates the following Chain Effect when an enemy uses Imprisonment, or when a party member uses Recurrence: Removes Fortify from all enemies, and adds 3 counts of Decay to them.
Inflicts Phys damage (Physical, Power: 200) with a Bulwark-piercing effect on the enemy with the lowest current HP. (Once per turn)
*Damage inflicted by this skill will ignore all death prevention skills.
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Please Note
Please note that there may be changes made without prior notice.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team
