NEWS

Notice

02/20/2024 23:00

2/21 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the next maintenance on 2/22/2024 (Wed).

5★ Fury Shiva [Dimensional]

Ishvara

Before
Adjustment

+25% to Critical hit rate, +20% to AC. Activates the following Chain Effect at the beginning of own turn: Cast Rebellion

After
Adjustment

+25% to Critical hit rate.
+20% to Phys hit rate.
+40% to Almighty damage when in a state of Zenith.
+5 to Max MP.
Activates the following Chain Effect at the start of the 1st turn: Places the skill holder into a state of Might, and then into a state of Zenith. (3 turns)
Activates the following Chain Effect when the skill holder downs a Demon: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and then inflicts Almighty damage (Physical, Power: 100) with a Bulwark-piercing effect to all enemies.
This Chain Effect can only be activated once per turn.
*Damage inflicted by this skill is dependent on Mag ATK and ignores all death prevention skills.

Third Eye

Before
Adjustment

Inflicts Almighty (Physical) damage on all enemies. Power: 130
*The damage inflicted by this skill is dependent on Mag ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates. 
*Counter effects will not work on this skill.

After
Adjustment

Inflicts Almighty damage (Physical, Power: 130) with a Bulwark-piercing effect to all enemies, and then decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
This skill will gain 1 Boost level with each use.
Boost Level 1: Power increases to 140
Boost Level 2: Power increases to 150
Boost Level 3: Power increases to 160
*The damage inflicted by this skill is dependent on Mag ATK and will ignore the activation of all counter skills.

PANEL1

Before
Adjustment

+15% to Almighty damage. +20% to Phys hit rate.

After
Adjustment

+15% to Almighty damage.
+20% to Phys hit rate.
+40% to Critical hit rate and +40% to Almighty damage when in a state of Zenith.

PANEL2

Before
Adjustment

Changes the standard Attack to inflict Almighty (Physical) damage on a single enemy. *The damage inflicted is dependent on Mag ATK and has a chance of having a Critical effect or a Miss. Power: 100 

After
Adjustment

Modifies normal attack to the following: Inflicts Almighty damage (Physical, Power: 120) with a Bulwark-piercing effect on a single enemy, and activates the following Chain Effect when the attack is successful: Places the skill holder into a state of Charge and restores their MP by 1. (Chain Effect activates once per turn)
*Damage inflicted by this skill is dependent on Mag ATK.

PANEL3

Before
Adjustment

Reduces the cost of Third Eye by 1MP. 

After
Adjustment

Adds Null Charm.
Decreases the MP cost of Third Eye by 1MP.
+40% to Phys hit rate and Critical hit rate when in a state of Zenith.

PANEL4 added

PANEL4 Completion Bonus Step Bonus

Activates the following Chain Effect when Third Eye is used: Places the skill holder into a state of Zenith (1 turn), then inflicts Almighty damage (Physical, Power: 120) with a Bulwark-piercing effect on a single enemy. (Activates once per turn)
*Damage inflicted by this skill is dependent on Mag ATK.

HP:+25

5★ Avian Garuda [Dimensional]

Brilliant Wings

Before
Adjustment

Adds Force Pierce.
Activates the following Chain Effect when a member of your party evades a Physical attack: Inflicts Force (Magic) damage on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (2 turns)
Power: 80

After
Adjustment

Adds Force Pierce.
+75% to own effect on Battle Speed.
+30% to Phys evasion rate.
Activates the following Chain Effect when a member of your party evades a Physical attack: Inflicts Force damage (Magic, Power: 80) with a Bulwark-piercing effect on all enemies, when the attack is successful,reduces the ATK, DEF, and EV/AC of all enemies by 20%. (2 turns)

Gale Talon

Before
Adjustment

Inflicts Force (Magic) damage (Power: 40) 4 times on random enemies.
This skill will gain 1 Boost level with each use.
Boost Level 1: Increases the number of attacks to 6.
Boost Level 2: Increases the number of attacks to 8.

After
Adjustment

Inflicts Force damage (Magic, Power: 40) with a Bulwark-piercing effect 4 times on random enemies.
This skill will gain 1 Boost level with each use.
Boost Level 1: Increases the number of attacks to 6.
Boost Level 2: Increases the number of attacks to 8.
Boost Level 3: Increases the number of attacks to 10.

PANEL1

Before
Adjustment

+20% to Phys evasion rate. -30% to Force damage received.

After
Adjustment

+30% to Phys evasion rate.
-30% to Force damage received.
Decreases the MP cost of Gale Talon by 1MP.

PANEL2

Before
Adjustment

Activates the following Chain Effect after Gale Talon is used: Reduce DEF of all enemies by 20%. (2 turn)

After
Adjustment

+50% to own effect on Battle Speed.
Activates the following Chain Effect after Gale Talon is used: Decreases the DEF and EV/AC of all enemies by 20%. (2 turns)

PANEL3

Before
Adjustment

+25% to Force damage.

After
Adjustment

+25% to Force damage.
Activates the following Chain Effect when attacking first at the start of a battle: Adds 1 Boost level to the skill holder's Gale Talon, and then increases the ATK of all party members by 20%. (3 turns)

PANEL4 added

PANEL4 Completion Bonus Step Bonus

Activates the following Chain Effect at the start of own turn: Inflicts Force damage (Magic, Power: 40) 4 times to random enemies, when the attack is successful, decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)

HP:+25

5★ Genma Cu Chulainn [Dimensional]

Culann's Hound

Before
Adjustment

Gains Phys Pierce.
Activates the following Chain Effect at the end of own turn:
Enters a state of Charge.

After
Adjustment

Adds Phys/Force Pierce.
+50% to Critical hit rate.
Activates the following Chain Effect at the end of own turn: Places the skill holder into a state of Charge. While the one with this skill is alive, all party members will receive the following effect: +10% to Phys and Force damage, and 10% to damage inflicted by attacks targeting all enemies or random enemies.

Barbed Spear

Before
Adjustment

Inflicts Force (Physical) Pierce damage (Power: 35, Total: 105) 3 times on all enemies.
*The damage inflicted by this skill is dependent on Phys ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Counter effects will not work on this skill.

After
Adjustment

Inflicts Force Damage (Physical, Power: 35) with a Bulwark-piercing effect to all enemies 3 times, and activates the following Chain Effect when the attack is successful: Inflicts Force Damage (Physical, Power: 25) with a Bulwark-piercing effect 2 times on random enemies.
Ignores the activation of all counter skills. This skill will gain 1 Boost level with each use.
Boost Level 1: Chain Effect will now inflict damage 3 times.
Boost Level 2: Chain Effect will now inflict damage 4 times.
Boost Level 3: Chain Effect will now inflict damage 5 times.

PANEL1

Before
Adjustment

+20% to Phys hit rate. +20% to Critical hit rate.

After
Adjustment

+50% to Phys hit rate.
+50% to Critical hit rate.

PANEL2

Before
Adjustment

Activates the following Chain Effect when Culann's Hound is activated:
Enters a state of Might.

After
Adjustment

Activates the following Chain Effect when Culann's Hound is used: Places the skill holder into a state of Might, and then increases the ATK of all party members by 20%. (2 turns)

PANEL3

Before
Adjustment

+20% to Phys and Force damage.

After
Adjustment

+20% to Phys/Force damage.
Activates the following Chain Effect when attacking first at the start of a battle: Adds 1 Boost level to the skill holder's Barbed Spear, and then decreases the DEF of all enemies by 20%. (3 turns)

PANEL4 added

PANEL4 Completion Bonus Step Bonus

Activates the following Chain Effect when a party member strikes a weak point: Gives the party an additional Press Turn Icon. (Activates once per turn)

HP:+25

5★ Tyrant Surt [Dimensional]

Twilight Inferno

Before
Adjustment

Adds Fire Pierce.
Activates the following Chain Effect if the demon with this skill dies:
Inflicts Fire (Magic) damage (Power: 130) on all enemies.
Won't activate when your party is wiped out.
This Chain Effect can only be activated once per battle.

After
Adjustment

Adds Fire Pierce.
+20% to Fire damage.
Activates the following Chain Effect when the skill holder is downed and enemy turn ends: Inflicts Fire damage (Magic, Power: 160) with a Bulwark-piercing effect to all enemies. Activates once per battle, but will not activate if the entire party is wiped out.

Eruption

Before
Adjustment

Inflicts Fire (Magic) damage (Power: 120) on all enemies.
Reduces DEF of all enemies by 20% and activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage 4 times (Power: 25)
on random enemies. (3 turns)

After
Adjustment

Inflicts Fire damage (Magic, Power: 120) with a Bulwark-piercing effect and Remnants to all enemies, then decreases the DEF of all enemies by 20%. (3 turns)
Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Magic, Power: 25) with a Bulwark-piercing effect 4 times on random enemies.
This skill will gain 1 Boost level with each use.
Boost Level 1: Chain Effect will now inflict damage 5 times.
Boost Level 2: Chain Effect will now inflict damage 6 times.
Boost Level 3: Chain Effect will now inflict damage 7 times.

PANEL1

Before
Adjustment

-70% to Fire damage received.

After
Adjustment

-50% to Fire damage received.
While the one with this skill is alive, all party members will receive the following effect: -20% to Fire damage received.
Decreases the MP cost of Eruption by 1MP.

PANEL2

Before
Adjustment

Changes the standard Attack to inflict Fire (Magic) damage (Power: 120) on a single enemy. *Power is dependent on Mag ATK and
will no longer have a chance of having a Critical effect or a Miss.

After
Adjustment

Modifies normal attack to the following: Inflicts Fire damage (Magic, Power: 120) with a Bulwark-piercing effect and Remnants to a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Magic, Power: 50) with a Bulwark-piercing effect 2 times to random enemies, and causes those enemies to lose 1MP.

PANEL3

Before
Adjustment

+25% to Fire damage.

After
Adjustment

+25% to Fire damage.
Activates the following Chain Effect at the start of the 1st turn: Adds 1 Boost level to the skill holder's Eruption, and then decreases the DEF of all enemies by 20%. (1 turn)

PANEL4 added

PANEL4 Completion Bonus Step Bonus

Activates the following Chain Effect when the skill holder is downed: Inflicts Fire damage (Magic, Power: 50) with a Bulwark-piercing effect to all enemies, and then decreases the enemy's Press Turn Icons by 1. (Each Chain Effect can only activate once per battle)

HP:+25

5★ Beast Cerberus [Dimensional]

2/21 0:00 Update
We apologize for a mistake that the sentence of "Decreases the MP cost of Hell Blaze by 1MP." is written in After Adjustment "PANEL1".So we posted this sentence on After Adjustment "PANEL2".

Hell Hound

Before
Adjustment

Adds Phys Pierce.
+20% to own affect on Battle Speed.
Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill:
Reduces ATK/DEF of all enemies by 20%. (3 turns)
Receive 1 additional Press Turn Icon and enters a state of Charge.
This Chain Effect can only be activated once per battle.

After
Adjustment

Adds Phys/Fire Pierce.
+80% to Critical hit rate.
+20% to own effect on Battle Speed.
Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill, or when a party member downs a Demon: Receive 1 additional Press Turn Icon and enter a state of Charge. Reduces ATK/DEF of all enemies by 20%. (3 turns)
This Chain Effect can only be activated once per battle and and in my turn. Inflict 1 count of Spirit Chains of Intimidation to a single enemy when Hell Blaze is activated.

Hell Blaze

Before
Adjustment

Inflicts Fire (Physical) damage 3 times (Power: 50, Total: 150) with 30% crit rate on a single enemy. Gain 1 Boost level when using this skill.
(Current Boost level: [schange])
Boost Level 1: Activates the following Chain Effect when the attack is successful: Inflicts Fire (Physical) damage 3 times (Power: 30, Total: 90) with 30% crit rate on all enemies.
Boost Level 2: Increases crit rate (Chain Effect included) to 80%.
Damage inflicted by this skill (Chain Effect included) will follow the below conditions.
*The power of this skill is dependent on Phys ATK.
*This skill will have Fire Pierce effect.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Counter effects will not work on this skill.

After
Adjustment

Inflicts Fire damage (Physical, Power: 50) with a Bulwark-piercing effect 3 times to a single enemy. (Total Power: 150)
Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Physical, Power: 30) with a Bulwark-piercing effect 3 times to all enemies. (Total Power: 90)
This skill will gain one Boost level with each use.
Boost Level 1: Increases Power of single-target attacks to 70.
Boost Level 2: Increases Power of party-target attacks to 40.
*Damage from this skill, including the Chain Effect, will ignore all counter skills.

PANEL1

Before
Adjustment

+20% to Phys hit rate. +20% to max HP.

After
Adjustment

+30% to Phys hit rate.
+20% to Max HP.
Activates the following Chain Effect at the start of the 1st turn: Adds one Boost level to the skill holder's Hell Blaze, and then decreases the DEF of all enemies by 20%.

PANEL2

Before
Adjustment

Reduce the cost of Hell Blaze by 1 MP.

After
Adjustment

+20% to Phys hit rate.
Decreases the MP cost of Hell Blaze by 1MP.
HP stops at 1 HP upon receiving the first two killing blows.
While the one with this skill is alive, all enemies will receive the following effect: -40% to all damage dealt when inflicted with Spirit Chains of Intimidation.

PANEL3

Before
Adjustment

+20% to Phys/Fire damage. +20% to Critical hit rate.

After
Adjustment

+20% to Phys/Fire damage.
+20% to Critical hit rate.
+30% to own effect on Battle Speed.
Activates the following Chain Effect when the enemy is inflicted with Spirit Chains of Intimidation: Decreases the Fire Attribute Affinity of the enemy with the lowest current HP by 3 levels. (1 turn) Activates once per turn.

Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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