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05/30/2024 01:45

【5/30 01:45 Update】3rd Collaboration Event with the Anime

【5/30 01:45 Update】3rd Collaboration Event with the Anime "Berserk" to be held on 5/29!


Special site is here!

1"Berserk" Anime Collaboration Event Incoming!
2Balance adjustments implemented for certain characters!

Events

コラボログボ
顕現せし闇の翼
フェムト召喚
ベルセルク召喚札
ベルセルク召喚復刻

Past Collaboration Event Stories[Updated

You can watch the stories for both the first and second Collaboration Event with the Anime "Berserk"!

You can see the story on Events list you can access
through Rewatch Story on Map screen.

ドラマ回想

Renaming the Demon

The following Demon has been renamed.
5★ Fiend Berserker Guts5★ Fiend Berserker

Balance Adjustments

5★ Hero Guts (GRADE 85)

The Struggler

Before
Adjustment
Adds Phys Pierce.
+20% to damage dealt with Physical skills.
Reduces the cost of Physical attack skills by 1MP.
+25% to critical hit rate.
+20% to Phys hit rate.
When dealt a killing blow, survive with 300 HP up to 3 times.
After
Adjustment
Adds Phys Pierce.
+20% to damage dealt with Physical skills.
Reduces the cost of Physical attack skills by 1MP.
+25% to critical hit rate.
+40% to Phys hit rate.
When dealt a killing blow, survive with 300 HP up to 5 times.

Dragon Slayer

Before
Adjustment
Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies. *Ignores all counter skills.
Boost Level 1: Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.
Boost Level 2: Power increases to 160, and will cause enemies to lose 2 MP.
After
Adjustment
Inflicts Phys damage (Physical, Power: 130) with Phys Pierce, a Bulwark-piercing effect, and a 30% Critical hit rate on all enemies. *Ignores all counter skills.
Boost Level 1: Increases Critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.
Boost Level 2: Power increases to 160, and will cause enemies to lose 2MP.
Boost Level 3: Increases Critical hit rate to 70% and Power to 170.

Spirit Panel 1

Before
Adjustment
Activates the following Chain Effect at the end of enemy turn: Inflicts Fire damage (Physical, Power: 80) with Pierce to all enemies.
*Ignores all counter skills.
*The skill's power depends on Phys ATK.
*Has a chance to miss or land a critical hit.
After
Adjustment
Activates the following Chain Effect at the end of enemy turn: Inflicts Fire damage (Physical, Power: 80) with Fire Pierce and a Bulwark-piercing effect on all enemies.
*Ignores all counter skills.
*The damage inflicted by this skill is dependent on Phys ATK.
*Has a chance to miss or land a Critical hit.

Spirit Panel 2

Before
Adjustment
+20% to hit rate.
Activates the following Chain Effect at the start of the first turn: Adds 1 Boost Level to the skill holder's Dragon Slayer skill.
After
Adjustment
+20% to hit rate.
Activates the following Chain Effect at the start of the 1st turn: Adds 1 Boost level to the skill holder's Dragon Slayer, and then decreases the DEF of all enemies by 20%. (3 turns)

Spirit Panel 3

Before
Adjustment
+20% to Phys/Fire damage.
+20% to max HP.
After
Adjustment
+20% to Phys/Fire damage.
+20% to Max HP.
Activates the following Chain Effect when it is the skill holder's turn to act: Decreases the Phys Attribute Affinity of all enemies by 1 level for 1 turn. (Activates once per turn)

Spirit Panel 4

Before
Adjustment
Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Inflicts Fire damage (Physical, Power: 60) with Pierce to all enemies.
*Ignores all counter skills.
*The skill's power depends on Phys ATK.
*Has a chance to miss or land a critical hit.
After
Adjustment
Activates the following Chain Effect when a party member downs a demon: Inflicts Fire damage (Physical, Power: 60) with Fire Pierce and a Bulwark-piercing effect on all enemies.
If the attack is successful, inflicts Fire damage (Physical, Power: 60) with Fire Pierce and a Bulwark-piercing effect on the enemy with the lowest current HP.
*Ignores all counter skills.

5★ Fiend Skull Knight (GRADE 90)

Foe of Demons

Before
Adjustment
Adds Phys Pierce.
+20% to damage dealt by skills that target a single enemy.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Almighty Attribute Skills by 1 MP.
Activates the following Chain Effect at the start of the own turn: Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the start of enemy turn: Increases the party's DEF and EV/AC by 20%. (1 turn)
After
Adjustment
Adds Phys Pierce.
+20% to damage dealt by skills that target a single enemy.
+20% to Max HP.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Almighty Attribute Skills by 1 MP.
Activates the following Chain Effect at the start of the own turn: Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the start of enemy turn: Increases the party's DEF and EV/AC by 20%. (1 turn)

Sword of Actuation

Before
Adjustment
Inflicts Almighty (Physical) damage on a single enemy.
Power:240
*The damage inflicted by this skill is dependent on Phys ATK.
*Nullifies all death prevention skills.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Enemies downed by this skill will not be able to revive.
After
Adjustment
Inflicts Almighty damage (Physical, Power: 250) with a Bulwark-piercing effect to a single enemy. *The damage inflicted by this skill is dependent on Phys ATK. *Ignores all death prevention skills. *Has a chance to miss or land a Critical hit. *Enemies downed by this skill will not be able to revive.

Spirit Panel 1

Before
Adjustment
+20% to Phys hit rate.
+20% to Max HP.
After
Adjustment
+20% Phys hit rate.
+20% Max HP.
+20% to Almighty damage.

Spirit Panel 2

Before
Adjustment
While the one with this skill is alive, all party members will deal +15% Almighty damage.
After
Adjustment
Adds Null Bind. While the one with this skill is alive, all party members will deal +15% Almighty damage.

Spirit Panel 3

Before
Adjustment
+25% to damage dealt by skills that target a single enemy.
+20% to Max HP.
After
Adjustment
+25% damage to attacks that target a single enemy.
+20% to Max HP.
Activates the following Chain Effect at the end of the enemy turn: Inflicts Almighty damage (Physical, Power: 100) with a Bulwark-piercing effect one time to a random enemy. The enemy hit will lose 2MP.

Spirit Panel 4

Before
Adjustment
Activates the following Chain Effect when using Sword of Actuation, or when a party member (excluding the skill holder) uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 80) to a single enemy.
If the attack is successful, enters a state of Critical.
*Enemies downed by this skill cannot be revived.
After
Adjustment
Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with a Bulwark-piercing effect to a single enemy. If the attack is successful, enters a state of Might.
*Damage inflicted by this skill ignores all counter and all death prevention skills.

5★ Fiend Mozgus (GRADE 80)

Bloody Scripture

Before
Adjustment
+50% to Max HP.
While the skill holder's HP is at or above 80%, receive the following effect: +20% to damage dealt, and -30% to damage received.
Activates the following Chain Effect at the start of enemy turn: Skill holder receives a bulwark with 1500 HP. (1 turn)
After
Adjustment
+50% to Max HP.
Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.
+20% to damage dealt and -30% to damage received while the skill holder's HP is at or above 80%.
Activates the following Chain Effect at the start of enemy turn: Skill holder receives a Bulwark with 1500 HP. (1 turn)
Activates the following Chain Effect when an ally lands a critical hit: Places the skill holder into a state of Might.

God 1000 Fist Cannon

Before
Adjustment
Adds Phys Pierce.
Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a critical hit:
Inflicts Phys damage (Physical, Power: 25) with Pierce and a 30% critical hit rate 6 times on random enemies.
*The damage inflicted by this skill is dependent on Phys DEF.
*Ignores all counter skills.
After
Adjustment
Adds Phys Pierce.
Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a Critical hit: Inflicts Phys damage (Physical, Power: 25) with a Bulwark-piercing effect and a 50% Critical hit rate 6 times on random enemies.
Activates the following Chain Effect when a party member enters a state of Might: Inflicts Phys damage (Physical, Power: 25) with a Bulwark-piercing effect and a 50% Critical hit rate 6 times on random enemies. (This Chain Effect activates up to 3 times per turn)
*Damage from this skill is dependent on Phys DEF, and ignores the effect of all counter skills.

Spirit Panel 1

Before
Adjustment
+20% to Phys hit rate.
+20% to Max HP.
After
Adjustment
+20% to Phys hit rate.
+20% to Max HP.
Reduces the cost of Muscle Punch and Earthquake by 1MP.

Spirit Panel 2

Before
Adjustment
+500 to Phys DEF.
Activates the following Chain Effect at the start of enemy turn: Recovers 20% of own HP.
After
Adjustment
+500 to skill holder's Phys DEF and Mag DEF.
Activates the following Chain Effect at the start of enemy turn: Recovers 20% of own HP.

Spirit Panel 3

Before
Adjustment
Adds Null Mortal.
+50% to Max HP.
After
Adjustment
Adds Null Mortal/Bind.
+50% to Max HP.

Spirit Panel 4

Before
Adjustment
While the one with this skill is alive, all party members will receive the following effect: -20% damage when receiving a critical hit.
Activates the following Chain Effect when using God 1000 Fist Cannon:
Enters a state of Charge. (Activates once per turn)
After
Adjustment
While the one with this skill is alive, all party members will receive the following effect: -30% damage when receiving a critical hit.
Activates the following Chain Effect when using God 1000 Fist Cannon:
Enters a state of Charge. (Activates once per turn)

5★ Witch Schierke (GRADE 80)

Elemental Magic

Before
Adjustment
Automatically selects one of the following effects to activate depending on the situation.
Fire Light:
Inflicts Fire (Magic) damage (Power: 120) on all enemies.
Water Light:
Inflicts Ice (Magic) damage (Power: 120) on all enemies.
Wind Light:
Inflicts Force (Magic) damage (Power: 120) on all enemies.
After
Adjustment
Automatically selects one of the following effects to activate depending on the situation.
Fire Light:
Inflicts Fire (Magic) damage (Power: 120) on all enemies.
Water Light:
Inflicts Ice (Magic) damage (Power: 120) on all enemies.
Wind Light:
Inflicts Force (Magic) damage (Power: 120) on all enemies.

Summon Elementals

Before
Adjustment
Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation.
Salamander:
Inflicts Fire (Magic) damage (Power: 150) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)
Undine:
Inflicts Ice (Magic) damage (Power: 150) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)
Sylph:
Inflicts Force (Magic) damage (Power: 150) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)
After
Adjustment
Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation.
Salamander:
Inflicts Fire (Magic) damage (Power: 160) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)
Undine:
Inflicts Ice (Magic) damage (Power: 160) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)
Sylph:
Inflicts Force (Magic) damage (Power: 160) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)

Spirit Panel 2

Before
Adjustment
Increases naturally recovered MP by 1 MP.
Activates the following Chain Effect at the beginning of the 1st turn: Casts a Barrier on all party members. (1 turn)
After
Adjustment
Increases naturally recovered MP by 1MP.
Activates the following Chain Effect at the beginning of the 1st turn: Casts a Barrier on all party members, and then increases their ATK by 20%. (3 turns)

Spirit Panel 3

Before
Adjustment
While the one with this skill is alive, all party members will deal +20% Fire/Ice/Elec/Force damage.
After
Adjustment
+20% to Fire/Ice/Elec/Force damage for all party members while the one with this skill is alive.
Activates the following Chain Effect when Summon Elementals is used: Inflicts Fire, Ice, or Force damage (Magic, Power: 40) on all enemies.

Spirit Panel 4

Before
Adjustment
+15 damage dealt when striking an enemy's weak point.
Activates the following Chain Effect at the end of own turn:
Enters a state of Concentrate.
After
Adjustment
+15 damage dealt when striking an enemy's weak point.
Activates the following Chain Effect at the end of own turn, and when Summon Elementals is used: Enters a state of Concentrate.

5★ Fiend Berserker (GRADE 90)

Berserker Armor

Before
Adjustment
Adds Phys Pierce.
+50% to Phys damage.
+100% to critical hit rate.
-40% damage received.
+30% to own effect on Battle Speed.
Activates the following Chain Effect at the start of own turn:
For one turn, increases the party's ATK by 20% and decreases the enemy's DEF by 20%.
Activates the following Chain Effect at the end of enemy turn:
Inflicts 30% fractional damage based on Max HP to the skill holder. *Ignores all death prevention skills.
After
Adjustment
Adds Phys Pierce.
+50% to Phys damage.
+100% to Critical hit rate.
-40% to damage received.
+30% to own effect on Battle Speed.
Activates the following Chain Effect at the start of own turn: Increases the party's ATK by 20% (1 turn), and decreases the enemy's DEF by 20%. (1 turn)
Activates the following Chain Effect at the end of enemy turn: Inflicts 30% Fractional damage based on Max HP to the skill holder. *Ignores all death prevention skills.
Activates the following Chain Effect when the skill holder lands a Critical hit: Places 1 count of Decay on the enemy with the highest current HP.

Berserk

Before
Adjustment
Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful:
Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.
After
Adjustment
Inflicts Phys damage (Physical, Power: 160) with a Bulwark-piercing effect and a 50% Critical hit rate on a single enemy, and then lowers the target's Phys Attribute Affinity by 1 level. (1 turn)
Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 160) with a Bulwark-piercing effect and a 50% Critical hit rate on a single enemy, and then lowers the target's Phys Attribute Affinity by 1 level. (1 turn)
Damage inflicted by this skill (Chain Effect included) ignores all counter and all death prevention skills.

Spirit Panel 1

Before
Adjustment
+15% to Phys damage.
+20% to Phys hit rate.
After
Adjustment
+15% to Phys damage.
+40% to Phys hit rate.

Spirit Panel 2

Before
Adjustment
+20% to Max HP.
-20% to damage received.
After
Adjustment
+20% to Max HP.
-20% to damage received.
While the one with this skill is alive, all party members will receive the following effect: -20% to damage received while HP is at 99% or above.

Spirit Panel 4

Before
Adjustment
+20% to own effect on Battle Speed.
Activates the following Chain Effect when a party member (including the skill holder) downs a demon:
Removes debuffs from all party members. Gain an additional Press Turn Icon. (Activates once per turn)
After
Adjustment
+30% to own effect on Battle Speed.
Activates the following Chain Effect when a party member (including the skill holder) downs a demon:
Removes debuffs from all party members. Gain an additional Press Turn Icon. (Activates once per turn)

5★ Hero Griffith (GRADE 95)

Hawk of Light

Before
Adjustment
Adds Phys Pierce.
+20 to Phys evade rate.
Activates the following Chain Effect at the start of the first turn: Puts party into a state of Zenith. (3 turns)
While the one with this skill is alive, all party members will receive the following effect:
While in a state of Zenith, +25% to Physical damage dealt, and +30% chance to inflict status ailments.
Activates the following Chain Effect when a party member (including the skill holder) downs a demon:
Recover 3 MP, grants all party members Reflect for one Physical attack (including Almighty Attribute), and remove status ailments from all party members.
After
Adjustment
Adds Phys Pierce.
+40 to Phys evade rate.
Activates the following Chain Effect at the start of the first turn: Puts party into a state of Zenith. (3 turns)
While the one with this skill is alive, all party members will receive the following effect:
While in a state of Zenith, +25% to Physical damage dealt, and +30% chance to inflict status ailments.
Activates the following Chain Effect when a party member (including the skill holder) downs a demon:
Recover 3 MP, grants all party members Reflect for one Physical attack (including Almighty Attribute), and remove status ailments from all party members.

Blade of the Absolute

Before
Adjustment
Inflicts Almighty damage 5 times (Physical, Power: 50 (Total: 250)) with high accuracy and a 50% critical hit rate on a single enemy, with a 50% chance to inflict Charm. If the attack is successful, the skill holder will enter a state of Might.
*Damage dealt by this skill is dependent on Phys ATK.
*This skill has a chance of missing or landing a critical hit.
*Ignores all counter skills.
After
Adjustment
Inflicts Almighty damage 5 times (Physical, Power: 50 (Total: 250)) with a Bulwark-piercing effect, a high accuracy, and a 50% Critical hit rate on a single enemy, with a 60% chance to inflict Charm. If the attack is successful, puts the skill holder into a state of Might.
*Damage dealt by this skill is dependent on Phys ATK.
*Has a chance to miss or land a Critical hit.
*Ignores all counter skills.

Spirit Panel 1

Before
Adjustment
+15% to Almighty damage.
+20% to Phys evade rate.
After
Adjustment
+15% to Almighty damage.
Activates the following Chain Effect when the skill holder gains a Repel Physical effect: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn)

Spirit Panel 2

Before
Adjustment
Adds Null Mute/Bind/Charm.
Activates the following Chain Effect when the enemy enters a state of Repel Phys:
Removes Repel Phys from all enemies.
After
Adjustment
Adds Null Mute/Bind/Charm. Activates the following Chain Effect when an enemy gains a Repel Physical effect: Removes Repel Physical from all enemies, then lowers the EV/AC of all enemies by 20%. (1 turn)

Spirit Panel 3

Before
Adjustment
+60% to own effect on Battle Speed.
+25% to damage dealt by skills that target a single enemy.
After
Adjustment
+25% damage to attacks that target a single enemy.
+60% to own effect on Battle Speed.
Enemies deal +25% damage when Charmed.

Spirit Panel 4

Before
Adjustment
Activates the following Chain Effect when the skill holder enters a state of Critical:
40% chance to inflict Charm on random enemies 2-3 times. (Activates once per turn)
Activates the following Chain Effect when an enemy is inflicted with Charm:
Inflicts Almighty damage (Physical, Power: 60) to all Charmed enemies.
After
Adjustment
Activates the following Chain Effect when the skill holder enters a state of Critical: 40% chance to inflict Charm on random enemies 2-4 times. (Activates once per turn)
Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power: 80) with a Bulwark-piercing effect to all Charmed enemies.

5★ Fiend Zodd (GRADE 90)

Nosferatu

Before
Adjustment
Adds Phys Pierce.
+30% to Max HP.
+20% to hit rate.
When the skill holder's HP is at or below 50%, receive -30% damage and deal +30% damage.
Heals 500 HP upon receiving the first killing blow.
Increases damage dealt by the skill holder by 25% at the start of own turn. (Max: 100%)
*Damage increase effect will reset when clearing a wave.
After
Adjustment
Adds Phys Pierce.
+50% to Max HP.
+20% to hit rate.
When the skill holder's HP is at or below 80%, receive -30% damage, deal +30% damage, and decrease the Critical hit rate of attacks received by 50%.
Heals 500 HP upon receiving the first killing blow.
Increases damage dealt by the skill holder by 25% at the start of own turn. (Max: 100%) *Damage increase effect will reset when clearing a wave.

Rip

Before
Adjustment
Inflicts Phys damage (Physical, Power: 110) with Pierce and a 30% critical hit rate on all enemies.
*Ignores all death prevention skills and recovers 50% of the damage dealt.
This skill will gain 1 Boost level at the start of own turn.
(Current Boost level: [schange])
Boost Level 1: Increases Power to 130
Boost Level 2: Increases critical hit rate to 50%, and Power to 150.
Boost Level 3: Increases critical hit rate to 70%, and Power to 170.
After
Adjustment
Inflicts Phys damage (Physical, Power: 110) with Phys Pierce, a Bulwark-piercing effect, and a 40% Critical hit rate on all enemies. Recovers 50% of the damage dealt. *Ignores all death prevention skills.

This skill will gain 1 Boost level at the start of own turn.
Boost Level 1: Increases Power to 130
Boost Level 2: Increases Critical hit rate to 60%, and Power to 150.
Boost Level 3: Increases Critical hit rate to 80%, and Power to 170.

Spirit Panel 1

Before
Adjustment
+20% to Phys hit rate.
+20% to Max HP.
After
Adjustment
Adds Null Bind.
+20% to Phys hit rate.
+30% to Max HP.

Spirit Panel 2

Before
Adjustment
+20% to Max HP.
Increases naturally recovered MP by 1MP.
After
Adjustment
+20% to Max HP.
Increases naturally recovered MP by 1MP.
Activates the following Chain Effect when the skill holder receives a Physical attack: Places 1 count of Spirit Chains of Indignation on the enemy with the highest Phys ATK. (Activates once per turn.)

Spirit Panel 3

Before
Adjustment
+20% to Phys damage.
+25% to Max HP.
After
Adjustment
Adds Null Charm.
+20% to Phys damage.
+25% to Max HP.

Spirit Panel 4

Before
Adjustment
+30% to Max HP.
Activates the following Chain Effect when the skill holder receives a Physical attack:
Inflicts Phys damage (Physical, Power: 80) to a single enemy, and recover 100% of the damage dealt.
After
Adjustment
+30% to Max HP. Activates the following Chain Effect when the skill holder receives a Physical attack: Inflicts Phys damage (Physical, Power: 80) with a Bulwark-piercing effect to a single enemy, causes them to lose 1MP, and recovers 100% of the damage dealt.

Collaboration Event Characters

Cannot view or Summon with Karma in Demonic Compendium, nor use as fusion material.

The Wings of Darkness Unique SkillPassive

Adds Phys Pierce.
Adds immunity to all status ailments.
+25% to Phys damage.
Activates the following Chain Effect when attacking first at the start of the battle: Applies 2 counts of Fortify to all party members and restores 2MP. Then, inflicts 1 count of Decay on all enemies.
While the one with this skill is alive, all party members will receive the following effect: Repel/Drain Attribute will function normally, even when the incoming attack has a pierce effect. Furthermore, all enemies will receive the following effect: -40% to damage dealt and +20% to damage received while inflicted with 1 or more counts of Decay.
*The effect regarding Repel/Drain Attribute and attacks with a pierce effect will not activate in battles with Break System rules.

Jet-Black Light Unique SkillActiveMP: 6Uses: ∞

Inflicts Phys damage (Magic, Power: 300) with a Bulwark-piercing effect and Remnants to a single enemy, and then lowers the target's Phys Attribute Affinity by 1 level. (1 turn)
Activates the following Chain Effect if the attack is successful: Heals all status ailments from all party members.
*Ignores all death prevention skills.

Vajra Rend Awaken SkillActive

Inflicts Phys damage (Magic, Power: 130) to all enemies.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +15% to Phys damage.
Reduces the cost of Jet-Black Light by 1MP.
HP:+250
(MAX)
2 +20% to Max HP.
Activates the following Chain Effect when Jet-Black Light is used: Decreases the DEF of all enemies by 20% (1 turn), and increases the ATK of all party members by 20%. (1 turn)
Mag ATK:+100
(MAX)
3 +20% to Phys damage.
+20% to Max HP.
Speed:+20%
(MAX)
Cannot be assigned to the same party as Hero Griffith.
The StrugglerUnique SkillPassive

Adds Phys Pierce.
+20% to damage dealt with Physical skills.
Reduces the cost of Physical attack skills by 1MP.
+25% to critical hit rate.
+40% to Phys hit rate.
When dealt a killing blow, survive with 300 HP up to 5 times.

Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Dragon SlayerUnique SkillActiveMP: 6Uses: ∞

Inflicts Phys damage (Physical, Power: 130) with Phys Pierce, a Bulwark-piercing effect, and a 30% Critical hit rate on all enemies. *Ignores all counter skills.
Boost Level 1: Increases Critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.
Boost Level 2: Power increases to 160, and will cause enemies to lose 2MP.
Boost Level 3: Increases Critical hit rate to 70% and Power to 170.

Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6:+15% to damage dealt using this skill. + MP cost of this skill -1.

Spirit Merge

Panel Completion Bonus Step Bonus
1 Activates the following Chain Effect at the end of enemy turn: Inflicts Fire damage (Physical, Power: 80) with Fire Pierce and a Bulwark-piercing effect on all enemies.
*Ignores all counter skills.
*The damage inflicted by this skill is dependent on Phys ATK.
*Has a chance to miss or land a Critical hit.
HP: +250
(MAX)
2 +20% to hit rate.
Activates the following Chain Effect at the start of the 1st turn: Adds 1 Boost level to the skill holder's Dragon Slayer, and then decreases the DEF of all enemies by 20%. (3 turns)
Phys ATK: +100
(MAX)
3 +20% to Phys/Fire damage.
+20% to max HP.
Activates the following Chain Effect when it is the skill holder's turn to act: Decreases the Phys Attribute Affinity of all enemies by 1 level for 1 turn. (Activates once per turn)
HP: +250
(MAX)
4 Activates the following Chain Effect when a party member downs a demon: Inflicts Fire damage (Physical, Power: 60) with Fire Pierce and a Bulwark-piercing effect on all enemies.
If the attack is successful, inflicts Fire damage (Physical, Power: 60) with Fire Pierce and a Bulwark-piercing effect on the enemy with the lowest current HP.
*Ignores all counter skills.
HP: +250
(MAX)
Cannot be assigned to the same party as Fiend Berserker.
Foe of DemonsUnique SkillPassive

Adds Phys Pierce.
+20% to damage dealt by skills that target a single enemy.
+20% to Max HP.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Almighty Attribute Skills by 1 MP.
Activates the following Chain Effect at the start of the own turn: Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the start of enemy turn: Increases the party's DEF and EV/AC by 20%. (1 turn)

Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

Sword of ActuationUnique SkillActiveMP: 6Uses: ∞

Inflicts Almighty damage (Physical, Power: 250) with a Bulwark-piercing effect to a single enemy. *The damage inflicted by this skill is dependent on Phys ATK.
*Ignores all death prevention skills. *Has a chance to miss or land a Critical hit.
*Enemies downed by this skill will not be able to revive.

Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +20% to Phys hit rate.
+20% to Max HP.
+20% to Almighty damage.
HP: +250
(MAX)
2 Adds Null Bind. While the one with this skill is alive, all party members will deal +15% Almighty damage. Phys ATK: +100
(MAX)
3 +25% damage to attacks that target a single enemy.
+20% to Max HP.
Activates the following Chain Effect at the end of the enemy turn: Inflicts Almighty damage (Physical, Power: 100) with a Bulwark-piercing effect one time to a random enemy. The enemy hit will lose 2MP.
HP: +250
(MAX)
4 Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with a Bulwark-piercing effect to a single enemy. If the attack is successful, enters a state of Might.
*Damage inflicted by this skill ignores all counter and all death prevention skills.
HP: +250
(MAX)
Bloody ScriptureUnique SkillPassive

+50% to Max HP.
Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.
While the skill holder's HP is at or above 80%, receive the following effect:
+20% to damage dealt and -30% to damage received while the skill holder's HP is at or above 80%.
Activates the following Chain Effect at the start of enemy turn: Skill holder receives a Bulwark with 1500 HP. (1 turn)
Activates the following Chain Effect when an ally lands a critical hit: Places the skill holder into a state of Might.

Lv2:+5% to max HP.
Lv3:+10% to max HP.
Lv4:+20% to max HP.

God 1000 Fist CannonUnique SkillPassive

Adds Phys Pierce.
Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a Critical hit: Inflicts Phys damage (Physical, Power: 25) with a Bulwark-piercing effect and a 50% Critical hit rate 6 times on random enemies.
Activates the following Chain Effect when a party member enters a state of Might: Inflicts Phys damage (Physical, Power: 25) with a Bulwark-piercing effect and a 50% Critical hit rate 6 times on random enemies. (This Chain Effect activates up to 3 times per turn)
*Damage from this skill is dependent on Phys DEF, and ignores the effect of all counter skills.

Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +20% to Phys hit rate.
+20% to Max HP.
Reduces the cost of Muscle Punch and Earthquake by 1MP.
HP: +250
(MAX)
2 +500 to skill holder's Phys DEF and Mag DEF.
Activates the following Chain Effect at the start of enemy turn:
Recovers 20% of own HP.
Phys DEF: +150
(MAX)
3 Adds Null Mortal/Bind.
+50% to Max HP.
HP: +250
(MAX)
4 While the one with this skill is alive, all party members will receive the following effect:
-30% damage when receiving a critical hit.
Activates the following Chain Effect when using God 1000 Fist Cannon: Enters a state of Charge. (Activates once per turn)
HP: +250
(MAX)
Elemental MagicUnique SkillActiveMP: 5Uses: ∞

Automatically selects one of the following effects to activate depending on the situation.
Fire Light:
Inflicts Fire (Magic) damage (Power: 120) on all enemies.
Water Light:
Inflicts Ice (Magic) damage (Power: 120) on all enemies.
Wind Light:
Inflicts Force (Magic) damage (Power: 120) on all enemies.

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill. + MP cost of this skill -1.

Summon ElementalsUnique SkillActiveMP: 7Uses: ∞

Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation.
Salamander:
Inflicts Fire (Magic) damage (Power: 160) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)
Undine:
Inflicts Ice (Magic) damage (Power: 160) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)
Sylph:
Inflicts Force (Magic) damage (Power: 160) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)

Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.

Spirit Merge

Panel Completion Bonus Step Bonus
1 Adds Fire/Ice/Elec/Force Pierce.
+15% to Fire/Ice/Elec/Force damage.
HP: +250
(MAX)
2 Increases naturally recovered MP by 1 MP.
Activates the following Chain Effect at the beginning of the 1st turn: Casts a Barrier on all party members, and then increases their ATK by 20%. (3 turns)
Mag ATK: +100
(MAX)
3 +20% to Fire/Ice/Elec/Force damage for all party members while the one with this skill is alive.
Activates the following Chain Effect when Summon Elementals is used: Inflicts Fire, Ice, or Force damage (Magic, Power: 40) on all enemies.
HP: +250
(MAX)
4 +15 damage dealt when striking an enemy\'s weak point.
Activates the following Chain Effect at the end of own turn, and when Summon Elementals is used:
Enters a state of Concentrate.
HP: +250
(MAX)
Berserker ArmorUnique SkillPassive

Adds Phys Pierce.
+50% to Phys damage.
+100% to Critical hit rate.
-40% to damage received.
+30% to own effect on Battle Speed.
Activates the following Chain Effect at the start of own turn: Increases the party's ATK by 20% (1 turn), and decreases the enemy's DEF by 20%. (1 turn)
Activates the following Chain Effect at the end of enemy turn: Inflicts 30% Fractional damage based on Max HP to the skill holder. *Ignores all death prevention skills.
Activates the following Chain Effect when the skill holder lands a Critical hit: Places 1 count of Decay on the enemy with the highest current HP.

Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

BerserkUnique SkillActiveMP: 5Uses: 3

Inflicts Phys damage (Physical, Power: 160) with a Bulwark-piercing effect and a 50% Critical hit rate on a single enemy, and then lowers the target's Phys Attribute Affinity by 1 level. (1 turn)
Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 160) with a Bulwark-piercing effect and a 50% Critical hit rate on a single enemy, and then lowers the target's Phys Attribute Affinity by 1 level. (1 turn)
Damage inflicted by this skill (Chain Effect included) ignores all counter and all death prevention skills.

Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6: +15% to damage dealt using this skill. + MP cost of this skill -1.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +15% to Phys damage.
+40% to Phys hit rate.
HP: +250
(MAX)
2 +20% to Max HP.
-20% to damage received.
While the one with this skill is alive, all party members will receive the following effect: -20% to damage received while HP is at 99% or above.
Phys ATK: +100
(MAX)
3 +20% to Phys damage.
+20% to critical hit rate.
Increases the uses of Berserk by 6.
HP: +250
(MAX)
4 +30% to own effect on Battle Speed.
Activates the following Chain Effect when a party member (including the skill holder) downs a demon:
Gain an additional Press Turn Icon. (Activates once per turn)
HP: +250
(MAX)
Cannot be assigned to the same party as Hero Guts.
Hawk of LightUnique SkillPassive

Adds Phys Pierce.
+40 to Phys evade rate.
Activates the following Chain Effect at the start of the first turn: Puts party into a state of Zenith. (3 turns)
While the one with this skill is alive, all party members will receive the following effect: While in a state of Zenith, +25% to Physical damage dealt, and +30% chance to inflict status ailments.
Activates the following Chain Effect when a party member (including the skill holder) downs a demon:
Recover 3 MP, grants all party members Reflect for one Physical attack (including Almighty Attribute), and remove status ailments from all party members.

Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

Blade of the AbsoluteUnique SkillActiveMP: 6Uses: ∞

Inflicts Almighty damage 5 times (Physical, Power: 50 (Total: 250)) with a Bulwark-piercing effect, a high accuracy, and a 50% Critical hit rate on a single enemy, with a 60% chance to inflict Charm. If the attack is successful, puts the skill holder into a state of Might.
*Damage dealt by this skill is dependent on Phys ATK.
*Has a chance to miss or land a Critical hit.
*Ignores all counter skills.

Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.

Spirit Merge

Panel Completion Bonus Step Bonus
1 +15% to Almighty damage. Activates the following Chain Effect when the skill holder gains a Repel Physical effect: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn) HP: +250
(MAX)
2 Adds Null Mute/Bind/Charm.Activates the following Chain Effect when an enemy gains a Repel Physical effect: Removes Repel Physical from all enemies, then lowers the EV/AC of all enemies by 20%. (1 turn) Phys ATK: +100
(MAX)
3 +25% damage to attacks that target a single enemy.
+60% to own effect on Battle Speed.
Enemies deal +25% damage when Charmed.
HP: +250
(MAX)
4 Activates the following Chain Effect when the skill holder enters a state of Critical: 40% chance to inflict Charm on random enemies 2-4 times. (Activates once per turn)
Activates the following Chain Effect when an enemy is inflicted with Charm: Inflicts Almighty damage (Physical, Power: 80) with a Bulwark-piercing effect to all Charmed enemies.
HP: +250
(MAX)
Cannot be assigned to the same party as Femto.
NosferatuUnique SkillPassive

Adds Phys Pierce.
+50% to Max HP.
+20% to hit rate.
When the skill holder's HP is at or below 80%, receive -30% damage, deal +30% damage, and decrease the Critical hit rate of attacks received by 50%.
Heals 500 HP upon receiving the first killing blow.
Increases damage dealt by the skill holder by 25% at the start of own turn. (Max: 100%) *Damage increase effect will reset when clearing a wave.

Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.

RipUnique SkillActiveMP: 7Uses: ∞

Inflicts Phys damage (Physical, Power: 110) with Phys Pierce, a Bulwark-piercing effect, and a 40% Critical hit rate on all enemies. Recovers 50% of the damage dealt. *Ignores all death prevention skills.
This skill will gain 1 Boost level at the start of own turn.
Boost Level 1: Increases Power to 130
Boost Level 2: Increases Critical hit rate to 60%, and Power to 150.
Boost Level 3: Increases Critical hit rate to 80%, and Power to 170.

Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill. + 100% chance of 2 MP recovery when using this skill.

Spirit Merge

Panel Completion Bonus Step Bonus
1 Adds Null Bind.
+20% to Phys hit rate.
+20% to Max HP.
HP: +250
(MAX)
2 +20% to Max HP.
Increases naturally recovered MP by 1MP.
Activates the following Chain Effect when the skill holder receives a Physical attack: Places 1 count of Spirit Chains of Indignation on the enemy with the highest Phys ATK. (Activates once per turn.)
Phys ATK: +100
(MAX)
3 Adds Null Charm.
+20% to Phys damage.
+25% to Max HP.
HP: +250
(MAX)
4 +30% to Max HP.Activates the following Chain Effect when the skill holder receives a Physical attack: Inflicts Phys damage (Physical, Power: 80) with a Bulwark-piercing effect to a single enemy, causes them to lose 1MP, and recovers 100% of the damage dealt. HP: +250
(MAX)

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team



©KENTAROU MIURA(STUDIO GAGA) HAKUSENSHA/BERSERK PARTNERSHIP

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