NEWS

Notice

06/19/2024 00:00

6/19 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the next data update on 6/19/2024 (Wed).


5★ Deity Odin[Dimensional]

Chief God's Rage

Before

Adds Phys/Elec Pierce.
+100% to critical hit rate. +40% to damage dealt by a critical hit.
When striking an enemy's weak point, the attack will not consume a press turn icon. (Does not apply in Democalypse.)
While the skill holder is alive, +40% to Phys/Elec damage when the party is in a state of Zenith.
In addition, when the enemy party is in a state of Gloom, +30% to Critical hit rate of damage received.
Activates the following Chain Effect at the start of the 1st turn: Puts all party members in a state of Zenith for three turns and inflicts
Gloom on all enemies for three turns.
When activating the skill Divine Spear Gungnir, the skill's Upgrade Level increases by one.

After

Adds Phys/Elec Pierce.
+20% to hit rate.
+100% to Critical hit rate.
+40% to damage dealt by a Critical hit.
When striking an enemy's weak point, the attack will not consume a Press Turn Icon. (Does not apply in Democalypse.)
While the skill holder is alive, +40% to Phys/Elec damage when the party is in a state of Zenith.
In addition, when the enemy party is in a state of Gloom, +40% to Critical hit rate of damage received. Activates the following Chain Effect at the start of the 1st turn: Puts all party members in a state of Zenith for three turns and inflicts Gloom on all enemies for three turns. When activating the skill Divine Spear Gungnir, that skill will gain one Boost Level.

Divine Spear Gungnir

Before

Inflict Phys or Elec damage (Power: 150) to a single enemy.
Activates the following Chain Effect when the attack is successful: Inflict damage (Power: 100) of a selected attribute to all enemies. The attribute used will be selected automatically.

Upgrade Level 1: Single target attack power increases to 180.
Upgrade Level 2: Chain Effect attack power increases to 120.

The following applies to damage done by this skill, including the Chain Effect:
- Ignores all counter and death prevention skills.
- Has a chance to miss, and also has a chance to land a critical hit.

After

Inflict Phys or Elec damage (Phys, Power: 200) on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts damage (Phys, Power: 100) of a selected attribute to all enemies.
The attribute used will be selected automatically.

Boost Level 1: Single target attack power increases to 240.
Boost Level 2: Chain Effect attack power increases to 120.

The following applies to damage done by this skill, including the Chain Effect:
- Has a Bulwark-piercing effect.
- Ignores all counter and death prevention skills.
- Has a chance to miss or land a critical hit.

PANEL1

Before

+15% to Phys/Elec damage. -30% to Phys/Elec damage received.

After

+20% to hit rate.
+15% to Phys/Elec damage.
-30% to Phys/Elec damage received.

PANEL2

Before

Activates the following Chain Effect when this character downs a demon: Enters a state of Charge. (Once per turn)

After

Activates the following Chain Effect when a party member downs a demon: Enters a state of Charge. (Once per turn)

PANEL3

Before

+20% to Phys/Elec damage. +20% to Max HP.

After

+20% to Phys/Elec damage.
+20% to Max HP.
Activates the following Chain Effect when the skill holder lands a Critical hit: Places all party members into a state of Zenith and all enemies into a state of Gloom. (1 turn)


5★ Megami Anahita

Aqua Grace

Before

Adds Ice Pierce.
Activates the following Chain Effect at the beginning of the 1st turn: Adds a Bulwark of approximately 400 HP to all party members. (1 turn)
While the one with this skill is alive, all party members will receive the following effect: While being the recipient of Bulwark, +30% to Magic damage.
*For details on Bulwark, go to: Settings > How to Play

After

Adds Ice Pierce.
+20% to own effect on Battle Speed.
Activates the following Chain Effect at the beginning of the 1st turn, as well as at the start of own turn: Adds a Bulwark with 1000 HP to all party members. (3 turns)
While the one with this skill is alive, all party members will receive the following effect: While possessing a Bulwark, increases naturally recovered MP by 1MP, and +30% to Magic damage.

Hell Stream

Before

Inflicts Ice (Magic) damage (Power: 240) on a single enemy.
Increases ATK/DEF of all party members by 20% if the attack is successful. (1 turn)
*Damage from this skill ignores all death prevention skills.

After

Inflicts Ice damage (Magic, Power: 280) with a Bulwark-piercing effect to a single enemy.
Activates the following Chain Effect if the attack is successful: Increases the ATK and DEF of all party members by 20% (1 turn), and decreases the ATK and DEF of all enemies by 20%. (1 turn)
*Ignores all death prevention skills.

PANEL1

Before

+15% to Ice damage.
+20% to own affect on Battle Speed.

After

+15% to Ice damage.
Reduces the cost of Hell Stream by 1MP.

PANEL2

Before

Activates the following Chain Effect at the beginning of own turn: Adds a Bulwark of approximately 400 HP to all party members.(1 turn)

After

While the one with this skill is alive, all party members will receive the following effect: +15% to all damage dealt while possessing a Bulwark.

PANEL3

Before

+20% to Ice damage.
+20% to max HP.

After

+20% to Ice damage.
+20% to Max HP.
Activates the following Chain Effect at the start of the 1st turn: Adds 1 count of Fortify to all party members.


5★ Tyrant Amon

Demonic Flame's Aid

Before

Adds Fire Pierce
+50% to Max HP; -40% to damage received by Magic attacks.
Activates the following Chain Effect when hit with a Magic attack or taking Fractional damage: Adds a bulwark with 1500 HP to the skill holder for one turn. Effect activates up to 4 times per battle.
Activates the following Chain Effect at the end of the enemy turn: Enters a state of concentrate. Effect activates once per battle.

After

Adds Fire Pierce
+50% to Max HP.
Decreases the counts of Spirit Chains of Corrosion inflicted on the skill holder by 1. -40% to damage received by Magic attacks. Activates the following Chain Effect when the enemy goes first at the start of battle, when hit with a Magic attack, or when taking Fractional damage: Adds a Bulwark with 1500 HP to the skill holder for three turns. Effect activates up to 4 times per battle. Activates the following Chain Effect at the end of the enemy turn: Enters a state of Concentrate. Effect activates once per battle.

Abyss Flare

Before

Inflict all enemies attribute Fire (Magic) damage (Power: 120) with a Remnant to all enemies.
*Damage dealt by this skill is dependent on Mag DEF.
*Ignores all death prevention skills.

After

Inflicts Fire damage (Magic, Power: 140) with a Bulwark-piercing effect and Remnants to all enemies.
*Damage dealt by this skill is dependent on Mag DEF.
*Ignores all death prevention skills.

PANEL1

Before

Adds Null Mortal/Bind.
+500 to own Mag DEF.

After

+20% to Max HP.
Adds Null Mortal/Bind.
+500 to own Mag DEF.

PANEL2

Before

+20% to Max HP.
-30% to all damage received while the skill holder has a Bulwark.

After

+20% to Max HP.
While the skill holder has a Bulwark, -30% to all damage received, and +30% to Fire damage.

PANEL3

Before

+20% to Fire damage.
+20% to Max HP.

After

+20% to Fire damage.
+20% to Max HP.
Activates the following Chain Effect when Abyss Flare is used while possessing a Bulwark: Inflicts Fire damage (Magic, Power: 40) with a Bulwark-piercing effect to all enemies. *Damage done by this skill is dependent on Mag DEF. *Ignores all death prevention skills.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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