NEWS

Notice

09/11/2024 00:00

9/12 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the next Data Update on 9/11/2024 (Wed).

5★ Undead Alice

Give me Jewels?

Before

Activates the following Chain Effect at the start of enemy turn:
Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and drains 2 MP.
*For details on fractional damage, go to: Settings > How to Play > Contents > Edit > Demon > Skills

After

Adds Null Bind/Mute.
+40% to Max HP.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy's Press Turn Icons by 1. (Max Decrease: 2)
Activates the following Chain Effect at the start of the first turn, as well as when it becomes a party member's turn to act: 80% chance to inflict Curse on all enemies. (Activates up to 2 times per turn)
Activates the following Chain Effect at the start of the enemy turn: Inflicts 10% Fractional damage based on Current HP (Max Damage: 300) to all enemies, then saps 2MP.
*For details on fractional damage, go to: Settings > How to Play > Contents > Edit > Demon > Skills

Do Me A Favor

Before

Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn't.
Play With Me?:
Inflicts 50% fractional damage (2500 max) on all enemies based on their current HP with 80% chance to inflict Curse.
Be My Friend:
Inflicts 50% fractional damage (2500 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal. Nullifies all death prevention skills.
*For details on fractional damage, go to: Settings > How to Play > Contents > Edit > Demon > Skills

After

Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn't.
*Damage done by this skill has Bulwark-pierce and Remnants.
Play With Me?:
Inflicts 50% fractional damage (3000 max) on all enemies based on their current HP with 80% chance to inflict Curse.
Be My Friend:
Inflicts 50% fractional damage (3000 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal. Nullifies all death prevention skills.
*For details on fractional damage, go to: Settings > How to Play > Contents > Edit > Demon > Skills

PANEL1

Before

+20% Phys evasion rate.
+20% chance to inflict status ailments.

After

+20% to Phys evasion rate.
+20% to chance to inflict status ailments.
-20% to damage received from Cursed enemies.

PANEL2

Before

+5 to max MP.
Activates the following Chain Effect when an enemy is defeated: All party members recover 1MP.

After

+5 to Max MP.
Activates the following Chain Effect when an enemy is downed: Restores 1MP to all party members.
While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies.

PANEL3

Before

+20% to Max HP.
Activates the following Chain Effect when an enemy is downed:
Heals own HP by 30%.

After

+20% to Max HP.
Activates the following Chain Effect when an enemy is downed: Skill holder recovers 30% HP. Additionally, places 1 count of Decay on all enemies. (Activates once per turn)

PANEL4 added

PANEL4 Completion Bonus Step Bonus

While the one with this skill is alive, all enemies will receive the following effect: +1 to MP consumed while afflicted with Curse.

HP:+250

5★ Fallen Nebiros

Call of the Dead

Before
Adjustment

Activates the following Chain Effect at the end of enemy turn when there is a Cursed enemy:
Revives all party members with 10% HP.

After
Adjustment

Activates the following Chain Effect when an enemy is inflicted with Curse, as well as when, at the end of own turn, there are 1 or more Cursed enemies: Revives all downed party members (1 time per turn) with 100% HP and then places 2 counts of Fortify on all party members. (1 time per turn)
Modifies Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 50) with a Bulwark-piercing effect and Remnants to all enemies with a 60% chance to inflict Curse on all enemies that are hit. If the attack is successful, restores 1MP to all party members.

Hand of Glory

Before
Adjustment

Activates the following Chain Effect when another party member is downed: 80% chance to inflict Curse on all enemies and increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)

After
Adjustment

+20% to Max HP.
Activates the following Chain Effect when an ally falls in battle: 80% chance to inflict Curse on all enemies. Additionally, increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn)
While the one with this skill is alive, all enemies will receive the following effect: -60% to damage dealt while Cursed.

PANEL1

Before
Adjustment

-70% to Dark damage received.

After
Adjustment

-70% to Dark damage received.
While the one with this skill is alive, all enemies will receive the following effect: -25% to Curse auto recovery rate.

PANEL2

Before
Adjustment

Adds Null Mortal.
+20% to max HP.

After
Adjustment

Adds Null Mortal.
+20% to Max HP.
While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies.

PANEL3

Before
Adjustment

Activates the following Chain Effect after Hand of Glory is activated:
Heals all party members (Power: 50).

After
Adjustment

Activates the following Chain Effect when Hand of Glory is used: Restores 30% HP to all party members.
Activates the following Chain Effect when an ally is hit with Physical damage, Magical damage, or Fractional damage: 80% chance to inflict Curse on all enemies. (Activates up to 3 times per turn)

PANEL4 added

PANEL4 Completion Bonus Step Bonus

Activates the following Chain Effect if the skill holder is downed at the start of own turn: Revives self with full HP and receives 1 additional Press Turn Icon. (Activates up to 1 time per battle)

HP:+250

5★ Tyrant Belial

Sins of Sodom

Before
Adjustment

Gains Phys Pierce. Activates the following Chain Effect when an enemy is Cursed: Removes Barriers and Mortal nullifying effects gained by Good Statuses from all enemies and reduces their ATK, DEF and EV/AC by 20%. (1 turn)

After
Adjustment

Adds Phys/Fire Pierce.
+50% to Phys hit rate.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Removes Barrier from all enemies, then places 2 counts of Decay on the enemy with the highest current HP.

Activates the following Chain Effect when an enemy is inflicted with Curse: Removes Barrier from all enemies, removes Null Mortal imparted by Good Statuses from all enemies, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn) Furthermore, places 1 count of Decay on all Cursed enemies. (Activates up to 3 times per battle)

Flames of Gomorrah

Before
Adjustment

Inflicts Fire damage (Physical) damage (Power: 110) on all enemies with an 80% chance to inflict Curse on hit enemies. This skill will have Fire Pierce effect. *The damage inflicted by this skill is dependent on Phys ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.

After
Adjustment

Inflicts Fire damage (Physical, Power: 140) with a Bulwark-piercing effect to all enemies with an 80% chance to inflict Curse on enemies that are hit.
*Damage inflicted by this skill is dependent on Phys ATK.
*This skill has a chance of missing or being a Critical hit.

PANEL1

Before
Adjustment

+20% to Phys hit rate.
+20% to Critical hit rate.

After
Adjustment

+20% to Phys hit rate.
+20% to Critical hit rate.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy's Press Turn Icons by 1. (Max Decrease: 2)

PANEL2

Before
Adjustment

Activates the following Chain Effect after Flames of Gomorrah is activated:
Enters a state of Might.

After
Adjustment

Activates the following Chain Effect when Flames of Gomorrah is used: Places the skill holder into a state of Might.
While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies.

PANEL3

Before
Adjustment

+20% to Phys/Fire damage.

After
Adjustment

+40% to Phys/Fire damage.
While the one with this skill is alive, all enemies will receive the following effect: +30% to damage received while Cursed.

PANEL4 added

PANEL4 Completion Bonus Step Bonus

Reduces the count of Spirit Chains of Intimidation applied to the skill holder by 1.
Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with a Bulwark-piercing effect on all Cursed enemies, and then places the skill holder into a state of Might. (Activates up to 3 times per turn)

HP:+250

Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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