NEWS

Notice

05/29/2025 00:00

5/28 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the .

5★ Tyrant Astaroth

Master of Hell

Before

Adds Phys Pierce.
+100% to Critical hit rate, +50% to own affect on Battle Speed.
Activates the following Chain Effect when a member of your party (including self) downs a demon:
Increases ATK and EV/AC of all party members by 20%, and reduces DEF and EV/AC of all enemies by 20%. (1 turn)
Receive 1 additional Press Turn Icon. (This Effect can only be activated during own turn, and can only be activated once per battle.)

After

Adds Phys Pierce.
+100% to Critical hit rate, +50% to own affect on Battle Speed.
Reduces the count of Spirit Chains of Suppression inflicted on the skill holder by 1.
Activates the following Chain Effect when a member of your party (including self) downs a demon:
Increases ATK and EV/AC of all party members by 20%, and reduces DEF and EV/AC of all enemies by 20%. (1 turn)
Receive 1 additional Press Turn Icon. (This Effect can only be activated during own turn, and can only be activated once per battle.)

Lord Astaroth

Before

Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.
*Enemies downed by this skill will not be able to revive.

After

Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will have a Bulwark-piercing effect and will ignore Counter effects and all death prevention skills.
*Enemies downed by this skill will not be able to revive.

PANEL1

Before
Adjustment

Reduces the cost of Lord Astaroth by 1 MP.

After
Adjustment

Reduces the cost of Lord Astaroth by 1 MP.
+15% to Phys damage.

PANEL2

Before
Adjustment

While the one with this skill is alive, all party members will receive the following effect: +20% to Phys hit rate, +20% to Critical hit rate.

After
Adjustment

While the one with this skill is alive, all party members will receive the following effect: +20% to Phys hit rate, +30% to Critical hit rate.

PANEL3

Before
Adjustment

+20% to Phys damage.
+20% to own affect on Battle Speed.

After
Adjustment

+30% to Phys damage.
+20% to own affect on Battle Speed.

PANEL4 added

PANEL4 Completion Bonus Step Bonus

+20% to Max HP.
+20% to hit rate.
Reduces the count of Spirit Chains of Intimidation applied to the skill holder by 1.

HP:+25

5★ Megami Maria

Stella Maris

Before

+50% to max HP.
Becomes immune to all status ailments.
Adds Null Mortal.
While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.

After

+50% to max HP.
Becomes immune to all status ailments.
Adds Null Mortal.
Reduces the count of Spirit Chains of Suppression inflicted on the skill holder by 1.
While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.

Miracle of Fatima

Before

Activates the following Chain Effect when a member of your party (including self) is downed:
Removes revive ban from allies.
Increases ATK, DEF and EV/AC of all party members by 20%, and Heals all party members (Power: 80). (1 turn)
Activates the following Chain Effect at the end of an enemy turn if a party member is downed:
Revives all party members with 100% HP. (This can only be activated once per battle.)
This Chain Effect will not activate when your party is wiped out.

After

Activates the following Chain Effect when a member of your party (including self) is downed:
Removes revive ban from allies.
Increases ATK, DEF and EV/AC of all party members by 20%, and Heals all party members (Power: 140). (1 turn)
Activates the following Chain Effect at the end of an enemy turn if a party member is downed:
Revives all party members with 100% HP. (This can only be activated once per battle.)
This Chain Effect will not activate when your party is wiped out.

PANEL1

Before
Adjustment

Reduces the cost of Salvation by 3 MP. Increases the uses of Salvation by 6.

After
Adjustment

Reduces the cost of Salvation by 3 MP. Increases the uses of Salvation by 6.
-30% to Physical damage received.

PANEL2

Before
Adjustment

Activates the following Chain Effect at the start of enemy turn: +20% to the DEF of all party members and -20% to the ATK of all enemies. (1 turn)

After
Adjustment

+20% to Max HP.
Activates the following Chain Effect at the start of enemy turn: +20% to the DEF of all party members and -20% to the ATK of all enemies. (1 turn)

PANEL3

Before
Adjustment

+20% to Max HP.
+20% to HP Healing skill effectiveness.

After
Adjustment

+20% to Max HP.
While the one with this skill is alive, all party members will receive the following effect: +20% to HP Healing skill effectiveness.

PANEL4 added

PANEL4 Completion Bonus Step Bonus

No bonus turn will be granted for the instigating skill when receiving a critical hit. (Activates once per turn)

HP:+25

Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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