NEWS

Notice

06/04/2025 01:45

6/4 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the .

5★ Fury Shiva[Malice]

Corrosive Malice

Before

Adds Phys Pierce.
+50% to own effect on Battle Speed.
+100% to Critical hit rate.
Decreases the count of Spirit Chains of Intimidation applied to the skill holder by 1.
Activates the following Chain Effect when attacking first at the start of battle: Grants the party an additional Press Turn Icon, places one count of Malice on all party members, and then places all party members into a state of Might.
While the one with this skill is alive, all party members will receive the following effect: +40% to hit rate and damage dealt by single-target attacks while having 1 or more counts of Malice.
While the one with this skill is alive, and all party members are under the influence of Malice, all enemies will receive the following effect: +20% to damage received from Critical hits.

After

Adds Phys Pierce.
+50% to own effect on Battle Speed.
+100% to Critical hit rate.
Decreases the count of Spirit Chains of Intimidation applied to the skill holder by 2.
Activates the following Chain Effect when attacking first at the start of battle: Grants the party an additional Press Turn Icon, places one count of Malice on all party members, and then places all party members into a state of Might.
While the one with this skill is alive, all party members will receive the following effect: +40% to hit rate and damage dealt by single-target attacks while having 1 or more counts of Malice.
While the one with this skill is alive, and all party members are under the influence of Malice, all enemies will receive the following effect: +20% to damage received from Critical hits.

Piercing Tyranny

Before

Inflicts Almighty damage (Physical, Power: 300) with a Bulwark-piercing effect to a single enemy.
Activates the following Chain Effect if the attack is successful: Casts Rakunda+ on all enemies. (1 turn)

After

Inflicts Almighty damage (Physical, Power: 320) with a Bulwark-piercing effect to a single enemy.
Activates the following Chain Effect if the attack is successful: Casts Rakunda+ on all enemies. (1 turn)

PANEL1

Before
Adjustment

+20% to Max HP.
Decreases the cost of Piercing Tyranny by 1 MP.

After
Adjustment

Adds Null Bind.
+20% to Max HP.
Decreases the cost of Piercing Tyranny by 1 MP.

PANEL2

Before
Adjustment

+15% to hit rate.
Activates the following Chain Effect when Piercing Tyranny is used: Casts Tarukaja+ on all party members. (1 turn)

After
Adjustment

+15% to hit rate.
+20% to own effect on Battle Speed.
Activates the following Chain Effect when Piercing Tyranny is used: Casts Tarukaja+ on all party members. (1 turn)

5★ Raptor Hresvelgr

North Wind

Before

Activates the following chain effect when an enemy is downed:
Inflict Ice (Magic) damage (Power: 60) on all enemies.

After

+20% to own effect on Battle Speed.
Activates the following Chain Effect when striking first at the start of battle: Decreases the Ice Attribute Affinity of all enemies by 2 levels. (1 turn)

Activates the following Chain Effect when an enemy is downed, or when Bufudyne is used: Inflicts Ice damage (Magic, Power: 180) with a Bulwark-piercing effect on all enemies.

PANEL1

Before
Adjustment

-50% to Ice/Force damage received.

After
Adjustment

Adds Ice Pierce.
-50% to Ice/Force damage received.
Reduces the cost of Ice skills by 1MP.

PANEL2

Before
Adjustment

Reduces the cost of Ice skills by 1MP.

After
Adjustment

Decreases the cost of Ice Attribute Skills by 1 MP.
Activates the following Chain Effect when Bufudyne is used: Decreases the DEF of all enemies by 20%. (1 turn)

PANEL3

Before
Adjustment

+20% to max HP.
-20% to Force damage received by all party members while this demon is alive.

After
Adjustment

+20% to own effect on Battle Speed.
+20% to Max HP.
While the skill holder is alive:
-20% to Force damage received and +20% to Ice damage dealt for all party members.

5★ Fiend David

Deadly Melody

Before

Activates the following Chain Effect when an enemy is inflicted with a status ailment:
Increases two of the following by 20%: ATK, DEF or EV/AC of all party members. (1 turn)
Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (1 turn)

After

Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases two of the following stats--ATK, DEF, and EV/AC--of all party members by 20% (1 turn), then decreases two of the same stats of all enemies by 20%. (1 turn)

Status Ailment Resonance:
This skill's effect will change based on the number of different status ailments afflicting the enemy party.
*The Chain Effect will reference the Resonance Count directly before its activation.

Resonance Count: 3
Adds: While the skill holder is alive: All party members will receive +20% to damage dealt.

Resonance Count: 6
Adds: Activates the following Chain Effect at the start of the enemy turn: Inflicts 10% Fractional damage (Max: 300) based on current HP 1-8 times to random enemies, and decreases hit enemies' MP by 1.

Bemusing Rhapsody

Before

50% chance to inflict Charm on all enemies and 80% chance to Curse all enemies after removing Barriers from all enemies.

After

50% chance to inflict Charm/Mute on all enemies and 80% chance to Curse all enemies after removing Barriers from all enemies.

PANEL1

Before
Adjustment

+20% chance to inflict status ailments. +20% Phys evasion rate.

After
Adjustment

+30% chance to inflict status ailments. +20% Phys evasion rate.

PANEL2

Before
Adjustment

+15% damage dealt by all party members to Charmed enemies and +15% damage dealt by all party members to Cursed enemies while the one with this skill is alive.

After
Adjustment

While the skill holder is alive:
+20% damage dealt to Charmed enemies, and +20% damage dealt to Cursed enemies, for all party members.
Additionally, -20% to damage received from Charmed enemies, and -20% to damage received from Cursed enemies for all party members.

PANEL3

Before
Adjustment

While the one with this skill is alive, -25% to enemy's natural recovery rate of status ailments.

After
Adjustment

While the skill holder is alive:
-25% to the status ailment auto recovery rate for all enemies, and -60% to damage dealt while afflicted with a status ailment.

5★ Genma Cu Chulainn

Gae Bulg

Before

Inflicts Phys (Physical) damage 4 to 6 times on random enemy/ies.
Power: 50

After

Inflicts Phys damage (Physical, Power: 100) with a Bulwark-piercing effect 4-6 times on random enemies.

PANEL1

Before
Adjustment

+15% damage to attacks that target all or random enemies. +20% to Critical hit rate.

After
Adjustment

+20% damage to attacks that target all or random enemies. +25% to Critical hit rate.

PANEL2

Before
Adjustment

-70% to Force damage received.

After
Adjustment

-50% to Force damage received.
While the skill holder is alive,-20% to Force damage received by all party members.

PANEL3

Before
Adjustment

Reduces the cost of skills that target all or random enemies/allies by 1MP.

After
Adjustment

Reduces the cost of skills that target all or random allies/enemies by 1 MP.
+20% damage for skills that target all or random enemies.

PANEL4

Before
Adjustment

Adds Phys Pierce. +100% to Phys hit rate. Reduces the cost of skills that target all or random enemies/allies by 1 MP, and +25% to damage dealt.

After
Adjustment

Adds Phys Pierce.
+100% to Phys hit rate.
Reduces the cost of skills that target all or random enemies/allies by 1 MP, and +25% to damage dealt.
+50% to Critical hit rate.

4★ Beast Cerberus

Hell Claw

Before

Inflicts Phys (Physical) damage 3 time(s) with 30% crit rate on random enemy/ies.
Power: 65

After

Inflicts Phys damage (Physical, Power: 140) with a Bulwark-piercing effect and a 50% Critical hit rate 3 times to random enemies.
Activates the following Chain Effect if the attack is successful: Applies 1 count of Spirit Chains of Intimidation to all enemies. (Once per turn)

PANEL1

Before
Adjustment

+5% to Phys hit rate.

After
Adjustment

Adds Phys/Fire Pierce.
+30% to hit rate.
Decreases the cost of Hell Claw by 1 MP.

PANEL2

Before
Adjustment

-25% to Fire damage received.

After
Adjustment

-50% to Fire damage received.
While the skill holder is alive:
-20% to Fire damage received by all party members.
-10% to all damage received by Beast demons in the party.

PANEL3

Before
Adjustment

+8% to Phys and Fire damage.

After
Adjustment

+50% to Critical hit rate.
While the skill holder is alive:
+20% to Fire/Phys damage for all party members.
+20% to all damage dealt for Beast demons in the party.

Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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