NEWS

Notice

06/18/2025 03:00

6/18 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the .

5★ Tyrant Dagon

Law of the Sea God

Before

Adds Ice Pierce.
When an attack by the skill holder lands a critical hit, a Press Turn Icon will not be consumed(This effect will not activate during Democalypse), but Critical hit rate will be decreased by 100%.
Activates the following Chain Effect at the start of own turn, as well as when the skill holder downs a demon: Places skill holder in a state of Might, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
While the one while the one with this skill is alive, all party members will receive the following effects: +40% to damage dealt when landing a critical hit, and +20% to hit rate.

After

Adds Ice Pierce.
While the skill holder is in a state of Might: Adds Null Bind/Charm/Mute, as well as decreases the count of Spirit Chains of Intimidation/Indignation applied to skill holder by 1.
Critical hits landed by the skill holder do not consume any Press Turn Icons (except during Democalypse), but the skill holder's Critical hit rate is reduced by 100%.
Activates the following Chain Effect at the start of own turn, or when the skill holder downs a demon: Places the skill holder into a state of Might, then decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Activates the following Chain Effect when the skill holder enters a state of Might: Decreases the Ice Attribute Affinity of all enemies by 2 level. (1 turn)
While the skill holder is alive: +40% to damage dealt by Critical hits and +20% to hit rate for all party members.

Lethal Flood

Before

Inflicts Ice damage (Physical, Power: 180) with a Bulwark piercing effect on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Ice damage (Physical, Power: 70) with a Bulwark piercing effect to all enemies.
Damage from this skill, including from the Chain Effect, will ignore Counter effects and all death prevention skills.

After

Inflicts Ice damage (Physical, Power: 200) with a Bulwark piercing effect on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Ice damage (Physical, Power: 100) with a Bulwark piercing effect to all enemies.
Damage from this skill, including from the Chain Effect, will ignore Counter effects and all death prevention skills.

PANEL1

Before
Adjustment

+15% to Ice damage.
+20% to hit rate.

After
Adjustment

Reduces the cost of Lethal Flood by 1MP.
+15% to Ice damage.
+20% to hit rate.

PANEL2

Before
Adjustment

Activates the following Chain Effect when the skill holder enters a state of Might: Increases the ATK and EV/AC of all party members by 20%. (1 turn)

After
Adjustment

Activates the following Chain Effect when the skill holder enters a state of Might: Increases the ATK and EV/AC of all party members by 20%. (1 turn)
Activates the following Chain Effect when attacking first at the start of battle: Places the skill holder into a state of Charge/Might.

PANEL3

Before
Adjustment

+20% to Ice damage.
+20% to hit rate.

After
Adjustment

+30% to Ice damage.
+20% to hit rate.

5★ Fiend Daisoujou

Preach

Before

Becomes immune to all status ailments.
Activates the following Chain Effect when an ally is Charmed: 50% chance to Mute all enemies.

After

Becomes immune to all status ailments.
Activates the following Chain Effect when an ally is inflicted with a status ailment, or when an ally is inflicted with a different type of Spirit Chains: 50% chance to Mute all enemies.
Then, places 1 count of Spirit Chains of Salvation on the enemy with the highest Max HP. (Once per turn)
While the skill holder is alive and an enemy is afflicted with any type of Spirit Chains: -30% to damage received for all party members.

Cleansing Shout

Before

Cures all status ailments and removes debuffs from all party members.

After

Cures all status ailments and removes debuffs from all party members, restores 1MP.

PANEL1

Before
Adjustment

-70% to Light damage received.

After
Adjustment

+15% chance to inflict status ailments.
-50% to Light damage received.
While the skill holder is alive:
-20% to Light damage received by all party members.

PANEL2

Before
Adjustment

-3MP to MP consumed by Soul Drain.

After
Adjustment

-3MP to MP consumed by Soul Drain.
-30% to damage for enemy is afflicted with any type of Spirit Chains.

PANEL3

Before
Adjustment

Activates the following Chain Effect if Cleansing Shout is used: Removes all enemy status buffs.

After
Adjustment

Activates the following Chain Effect if Cleansing Shout is used: 50% chance to inflict Mute on all enemies. Removes all enemy status buffs. Activates the following Chain Effect when the skill holder is downed: Removes status ailments and stat debuffs from all party members.

PANEL4

Before
Adjustment

+20 to Ma and Vi.
Reduces the cost of Magic attack, status ailment, support and healing skills by 1 MP.

After
Adjustment

+20 to Ma and Vi.
Reduces the cost of Magic attack, status ailment, support and healing skills by 1 MP.
Activates the following Chain Effect after Soul Drain is used: Places 1 count of Spirit Chains of Salvation on a single enemy. (Once per turn)

5★ Dragon Quetzalcoatl

Ce Acatls' Return

Before

Revives all party members with 100% HP.
Then increases ATK, DEF and EV/AC of all party members by 20%. (3 turns)

After

Revives all party members with 100% HP.
Then increases ATK, DEF and EV/AC of all party members by 20%. (3 turns), and puts self into a State of Concentrate.

PANEL1

Before
Adjustment

+15% damage to attacks that target all or random enemies.
+20% to max HP.

After
Adjustment

Adds Fire/Force/Light Pierce.
+25% damage to attacks that target all or random enemies.
+30% to max HP.

PANEL2

Before
Adjustment

Decreases the cost of Ce Acatls' Return by 1 MP.

After
Adjustment

Decreases the cost of Ce Acatls' Return by 1 MP.
While the skill holder is alive: Party members of the Dragon race will deal +20% damage and will have their naturally recovered MP increased by 1.

PANEL3

Before
Adjustment

Activates the following Chain Effect after Ce Acatls' Return is used: Places all party members into a state of Lydia.

After
Adjustment

Activates the following Chain Effect after Ce Acatls' Return is used: Places all party members into a state of Lydia.
Activates the following Chain Effect when the skill holder uses a Magic attack: Restores 2 MP to skill holder and places 1 count of Fortify on them.

PANEL4

Before
Adjustment

Increases the uses of Ce Acatls' Return by 2.
Activates the following Chain Effect at the start of own turn: Removes Revive Ban from all allies.

After
Adjustment

Increases the uses of Ce Acatls' Return by 2.
Activates the following Chain Effect at the start of own turn: Removes Revive Ban from all allies.
Activates the following Chain Effect when a party member is revived via a Demon Skill: Grants the party an additional Press Turn Icon. (Once per battle)

5★ Kishin Thor

Mjolnir

Before

Inflicts Elec damage (Magic, Power: 60) 5 times on random enemies.

After

Inflicts Elec damage (Magic, Power: 100) with a Bulwark-piercing effect 5 times on random enemies.

PANEL1

Before
Adjustment

+15% damage to attacks that target all or random enemies. +20% to max HP.

After
Adjustment

+20% damage to attacks that target all or random enemies. +50% to max HP.

PANEL2

Before
Adjustment

-70% to Elec damage received.

After
Adjustment

-50% to Elec damage received.
While the skill holder is alive:-20% to Elec damage received by all party members.

PANEL3

Before
Adjustment

+25% to Elec damage dealt.

After
Adjustment

+40% to Elec damage dealt.
Reduces the cost of skills that target all or random allies/enemies by 1 MP.

PANEL4

Before
Adjustment

Activates the following Chain Effect at the end of own turn: Inflicts Elec damage (Magic, Power: 60) with a Bulwark-piercing effect 5 times on random enemies. (Once per battle)

After
Adjustment

Adds Elec Pierce.
+100% to Critical hit rate.
Reduces the cost of skills that target all or random enemies/allies by 1 MP.

Activates the following Chain Effect at the end of own turn: Inflicts Elec damage (Magic, Power: 100) with a Bulwark-piercing effect 5 times on random enemies.

Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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