NEWS

Notice

08/19/2025 00:00

8/19 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the .

5★ Herald Metatron (Malice)

PANEL2

Before
Adjustment

Adds Null Mortal.
Activates the following Chain Effect when a party member strikes a weak point: Decreases the DEF of all enemies by 20%. (1 turn)

After
Adjustment

Adds Null Mortal.
Activates the following Chain Effect when a party member strikes a weak point, as well as the beginning of the first turn in a boss battle: Decreases the DEF of all enemies by 20%. (1 turn)

PANEL3

Before
Adjustment

+20% to Light/Dark damage.
+20% to max HP.

After
Adjustment

+20% to Light/Dark damage.
+25% to max HP.

PANEL4

Before
Adjustment

non

After
Adjustment

Activates the following Chain Effect when Ruinous Light is used while the skill holder has 5 counts of Malice: Places the skill holder into a state of Concentrate. (Once per turn)
[Brands of Sin Stage 14: Additional Effects]
Adds Null Bind/Charm.
While the skill holder is alive: +30% to Light/Dark damage receivedfor all enemies.

5★ Herald Michael (Malice)

Cruel Malice

Before

Adds Light Pierce.
Adds Null Bind/Charm.
+50% to Max HP.
Activates the following Chain Effect when going first at the start of battle, or when an ally falls in battle: Places 1 count of Malice on the skill holder.
Activates the following Chain Effect at the start of the enemy turn: Places 3 counts of Fortify on the skill holder, and then places 1 count of Malice on all party members.
While the one with this skill is alive, all party members will receive the following effects:
- Decreases damage received from Physical attacks by 20%. Having 1 or more counts of Malice decreases damage taken by another 20%.
- Decreases MP costs by 1 when the party's total Malice count is at 1 or more, and increases damage dealt by 30%.

After

Adds Light Pierce.
Adds Null Bind/Charm.
+50% to Max HP.
Activates the following Chain Effect when going first at the start of battle, or when an ally falls in battle: Places 1 count of Malice on the skill holder.
Activates the following Chain Effect at the start of the enemy turn: Places 4 counts of Fortify on the skill holder, and then places 1 count of Malice on all party members.
While the one with this skill is alive, all party members will receive the following effects:
- Decreases damage received from Physical attacks by 20%. Having 1 or more counts of Malice decreases damage taken by another 20%.
Malice Resonance: The skill will change based on the total count of Malice applied to the party members.
Resonance Count of 1:
While the one with this skill is alive, all party members will receive the following effects:Decreases MP costs by 1 when the party's total Malice count is at 1 or more, and increases damage dealt by 30%.
Resonance Count of 6:
While the one with this skill is alive, all enemies will receive the following effect: -30% to damage dealt.

Crimson Judgement

Before

Inflicts 30% Fractional damage (Max: 2000) based on Max HP, with Remnants, on a single enemy. Reduces the target's Malice by 2 counts, and then applies 1 count of Spirit Chains of Indignation.
Activates the following Chain Effect if the attack is successful: Inflicts Light damage (Magic, Power: 160) to all enemies. Grants the party an additional Press Turn Icon. (Once per turn)
*All damage inflicted by this skill, including the Chain Effect, will have Bulwark pierce, and will ignore all death prevention skills.

After

Inflicts 30% Fractional damage (Max: 2000) based on Max HP, with Remnants, on a single enemy. Reduces the target's Malice by 3 counts, and then applies 1 count of Spirit Chains of Indignation.
Activates the following Chain Effect if the attack is successful: Inflicts Light damage (Magic, Power: 180) to all enemies. Grants the party an additional Press Turn Icon. (Once per turn)
*All damage inflicted by this skill, including the Chain Effect, will have Bulwark pierce, and will ignore all death prevention skills.

PANEL1

Before
Adjustment

+20% to Max HP.
Decreases the cost of Crimson Judgement by 1MP.

After
Adjustment

+30% to Max HP.
Decreases the cost of Crimson Judgement by 1MP.
Party Effect:
+15% to Light/Dark damage.

PANEL2

Before
Adjustment

Adds Null Mortal.
Activates the following Chain Effect when a party downs a demon:Increases own party's ATK 20% and reduces DEF of all enemies by 20%.(1 turn)

After
Adjustment

Adds Null Mortal.
While the skill holder is alive: All party members will receive +15% to damage dealt.
Activates the following Chain Effect when a party downs a demon:Increases own party's ATK 20% and reduces DEF of all enemies by 20%.(1 turn)

PANEL3

Before
Adjustment

+20% to Max HP.
+20% to Magic damage.

After
Adjustment

-50% to the Critical hit rate of attacks taken.
+30% to Max HP.
+25% to Magic damage.

5★ Fury Shiva (Malice)

Corrosive Malice

Before

Adds Phys Pierce.
+50% to own effect on Battle Speed.
+100% to Critical hit rate.
Decreases the count of Spirit Chains of Intimidation applied to the skill holder by 2.
Activates the following Chain Effect when attacking first at the start of battle: Grants the party an additional Press Turn Icon, places one count of Malice on all party members, and then places all party members into a state of Might.
While the skill holder is alive:
While under the influence of Malice, +40% to hit rate and to the damage dealt by single-target attacks for all party members.
While the skill holder is alive, and all party members are under the influence of Malice:
+20% to damage received from Critical hits for all enemies.

After

Adds Phys Pierce.
+50% to own effect on Battle Speed.
+100% to Critical hit rate.
Decreases the count of Spirit Chains of Intimidation applied to the skill holder by 2.
Activates the following Chain Effect when attacking first at the start of battle: Grants the party an additional Press Turn Icon, places one count of Malice on all party members, and then places all party members into a state of Might.
While the skill holder is alive:
While under the influence of Malice, +40% to hit rate and to the damage dealt by single-target attacks for all party members.
While the skill holder is alive, and all party members are under the influence of Malice:
+30% to damage received from Critical hits for all enemies.

PANEL1

Before
Adjustment

Adds Null Bind.
+20% to Max HP.
Decreases the cost of Piercing Tyranny by 1 MP.

After
Adjustment

Adds Null Bind.
+30% to Max HP.
Decreases the cost of Piercing Tyranny by 1 MP.

PANEL2

Before
Adjustment

+15% to hit rate.
+20% to own effect on Battle Speed.
Activates the following Chain Effect when Piercing Tyranny is used: Casts Tarukaja+ on all party members. (1 turn)

After
Adjustment

+15% to hit rate.
+20% to own effect on Battle Speed.
Activates the following Chain Effect when Piercing Tyranny is used: Casts Tarukaja+ on all party members(1 turn), and then inflicts Almighty damage (Physical, Power: 70) to a single enemy. (Activates once per turn)

PANEL3

Before
Adjustment

+20% to Max HP.
+20% to damage dealt.

After
Adjustment

+30% to Max HP.
+25% to damage dealt.
+20% to hit rate and Critical hit rate.

Panel 4 can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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