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Notice

01/27/2026 17:25

1/27 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the .

Demon Buff Details

5★ Beast Lost Name

Azure Demon Dog

Before

Adds Fire Pierce.
+100% to Critical hit rate.
Adds Null Mute/Charm.
+50% to Max HP.
Activates the following Chain Effect at the start of the 1st turn: Adds 1 count of Spirit Chains of Intimidation to all enemies, and grants the skill holder a Bulwark with 2000 HP. (1 turn)

Activates the following Chain Effect when it's the skill holder's turn to act: Places the skill holder into a state of Charge, places the skill holder into a state of Zenith (1 turn), and then increases the party's ATK by 20%. (1 turn) This Chain Effect activates up to two times per turn.

After

Adds Fire Pierce.
Adds Null Bind/Mute/Charm.
+100% to critical hit rate.
-50% to the critical hit rate of attacks received.
+40% to hit rate.

+75% to Max HP.
Start of Battle Effect: Skill holder will start the battle in a state of Might and with 3 counts of Fortify.
Activates the following Chain Effect at the start of the first turn: Applies 1 count of Spirit Chains of Intimidation on all enemies, then grants the skill holder a Bulwark with 2,000 HP.
Activates the following Chain Effect when it becomes the skill holder's turn to act: Places the skill holder into a state of Charge, places all party members into a state of Super Zenith (1 turn), then casts Tarukaja+ (1 turn) and Sukukaja+ (1 turn) on all party members (2 times per turn).
While the skill holder is alive: For all party members, +25% to damage dealt while under the effect of a Good Status.

Fatal Burn

Before

Inflicts Fire damage (Physical, Power: 250) with a Bulwark piercing effect to single enemy. Additionally, adds 1 to the count for Spirit Chains of Intimidation on the enemy hit by the attack.
Activates the following Chain Effect if the attack is successful: Grants an additional Press Turn Icon. This Chain Effect activates once per turn.
*Damage done by this skill will be calculated by using 30% of the skill holder's Max HP as their ATK stat.
*Ignores all death prevention skills.

Spirit Chains of Intimidation: Decreases Phys ATK and Mag ATK by 50%. Each completed action will decrease the count. (Max Count: 5) When the count reaches 0, the above effects will fade.

After

Inflicts Fire damage (Physical, Power: 300) with a Bulwark piercing effect to single enemy. Additionally, adds 1 to the count for Spirit Chains of Intimidation on the enemy hit by the attack.
Activates the following Chain Effect if the attack is successful: Grants an additional Press Turn Icon. This Chain Effect activates once per turn.
*Damage done by this skill will be calculated by using 30% of the skill holder's Max HP as their ATK stat.
*Ignores all death prevention skills.

Spirit Chains of Intimidation: Decreases Phys ATK and Mag ATK by 50%. Each completed action will decrease the count. (Max Count: 5) When the count reaches 0, the above effects will fade.

PANEL1

Before
Adjustment

+20% to hit rate.
Reduces the cost of Fire skills by 1MP.

After
Adjustment

+20% to Fire damage.
+20% to hit rate.
Reduces the cost of Fire Attribute Skills by 1 MP.

PANEL2

Before
Adjustment

Adds Null Mortal.
While the skill holder is alive:+20% to hit rate for all party members.

After
Adjustment

+20% to Max HP.
Adds Null Mortal.
Activates the following Chain Effect when Fatal Burn is used: Places the skill holder into a state of Might, then applies 1 count of Fortify.
While the skill holder is alive: +20% to hit rate for all party members.

PANEL3

Before
Adjustment

+20% to hit rate.
+20% to Fire damage.

After
Adjustment

+25% to own effect on Battle Speed.
+20% to hit rate.
+20% to Fire damage.

PANEL4

Before
Adjustment


After
Adjustment

Spirit Chain Resistance - Suppression: 1 Indignation: 1Activates the following Chain Effect when an enemy or ally is downed: Places 2 counts of Decay onto the enemy with the highest Current HP (3 times per turn).
Activates the following Chain Effect when going first at the start of battle: Restores 2 MP to all party members.


5★ Herald Camael

One Who Sees God

Before

Adds Light Pierce.
+50% to Max HP.
+100% to Critical hit rate.
Activates the following Chain Effect at the start of own turn: Restore 2MP to all party members, increase the Attack of all party members by 20% (1 turn), and decrease the Defense of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the start of the enemy's turn: Inflicts Light damage (Physical, Power: 60) with a Bulwark piercing effect on all enemies, and steals 1 MP.
Adds 2 to the count for Spirit Chains of Indignation to the enemy with the lowest current HP. (This effect activates three times per battle)
*For more information on Spirit Chains, go to: How to Play

After

Adds Light Pierce.
+75% to Max HP.
+40% to hit rate, +100% to critical hit rate.
-50% to damage received when any enemy is afflicted with Spirit Chains.
Activates the following Chain Effect at the start of own turn: Restores 2 MP to all party members, casts Tarukaja+ on all party members (1 turn), then casts Rakunda+ on all enemies (1 turn).
Activates the following Chain Effect at the start of the enemy turn, as well as when Recurrence is used: Inflicts Light damage (Physical, Power: 100) with a Bulwark-piercing effect on all enemies and drains 1 MP. Places 2 counts of Spirit Chains of Indignation on the enemy with the lowest Current HP (3 times per battle).

Impure Sword of Light

Before

Inflicts Light damage (Physical, Power: 260) with a Bulwark piercing effect and a 50% Critical hit rate to a single enemy. Additionally, adds 1 to the count for Spirit Chains of Indignation on the enemy hit by the attack.
Activates the following Chain Effect if the attack is successful: Grants an additional Press Turn Icon. This Chain Effect activates once per turn.
*Ignores all death prevention skills.

Spirit Chains of Indignation: Increases the cost of skills by 6MP, and prevents the use of Pass. Each completed action will decrease the count. (Max Count: 5) When the count reaches 0, the above effects will fade.
*For more information on Spirit Chains, go to: How to Play

After

Inflicts Light damage (Physical, Power: 300)) with a Bulwark-piercing effect and a 50% critical hit rate on a single enemy, then lowers their Light Attribute Affinity by 3 levels, and also applies 1 count of Spirit Chains of Indignation to the hit enemy.
Activates the following Chain Effect if the attack is successful: Applies 1 count of Spirit Chains of Indignation/Corrosion/Intimidation to all enemies.
Furthermore, activates the following Chain Effect: inflicts Light damage (Physical, Power: 150) with a Bulwark-piercing effect and a 50% critical hit rate to enemies afflicted with any kind of Spirit Chains.

Grants the party an additional Press Turn Icon (once per turn).
*Damage inflicted by this skill ignores all death prevention skills.

PANEL1

Before
Adjustment

Reduces the cost of Impure Sword of Light by 1 MP.
+15% to Light damage.

After
Adjustment

Adds Null Bind/Mute/Charm.
Decreases the cost of Impure Sword of Light by 1 MP.
+20% to Light damage.

PANEL2

Before
Adjustment

Adds Null Mortal.
While the skill holder is alive:+20% to hit rate for all party members.

After
Adjustment

Adds Null Mortal.
+20% to Max HP.
While the skill holder is alive: For all party members, +30% to hit rate and +30% to damage dealt.

PANEL3

Before
Adjustment

+20% to Light damage.
+20% to hit rate.

After
Adjustment

Spirit Chain Resistance - Intimidation: 1 Indignation: 2
+20% to Light damage.
+20% to hit rate.

PANEL4

Before
Adjustment


After
Adjustment

Battle Start Effect: Places the skill holder into a state of Charge and gives them 3 counts of Fortify.
Activates the following Chain Effect when an enemy is inflicted with a different type of Spirit Chains: Casts Tarukaja+ on all party members (1 turn) and Rakunda+ on all enemies (1 turn).
Places 2 counts of Decay on all enemies (once per turn).


PANEL4 for 5★ demons can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel4 for 5★ demons is as follows:

1 Step: 40 (10 steps total)

Completion Bonus: 400

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.


4★ Deity Prometheus

Makaraka Shift ⇒ Flame Imparting Wise One

Before

Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Cast Makarakarn

After

Adds Fire Pierce.
+20% to Fire damage.

Activates the following Chain Effect when the enemy goes first at the start of battle: Casts Makarakarn, then increases the DEF of all party members by 20% (1 turn).

PANEL1

Before
Adjustment

+10% to max HP.

After
Adjustment

+20% to Max HP.
Decreases the cost of Fire Attribute Skills by 1 MP.

PANEL2

Before
Adjustment

-25% to Fire damage received.

After
Adjustment

+20% to Fire damage.
-50% to Fire damage received.

PANEL3

Before
Adjustment

+10% to Fire damage.

After
Adjustment

+20% to Fire damage.
While the skill holder is alive: For all party members, -20% to damage received from Magic attacks.

PANEL4

Before
Adjustment


After
Adjustment

Activates the following Chain Effect when an ally downs an enemy: Casts Tarukaja+ on all party members (1 turn), then places self into a state of Concentrate (2 times per turn).

PANEL5

Before
Adjustment


After
Adjustment

+25 to Ma and Lu.
Activates the following Chain Effect when an ally uses a Fire Attribute Skill: Inflicts Fire damage (Magic, Power: 160) to the enemy with the lowest Current HP.


4★ Holy Sleipnir

Speedster ⇒ Heaven-Crossing Divine Horse

Before

+50% to own affect on Battle Speed.

After

Adds Light Pierce.
+75% to own effect on battle speed.
+20% to Light damage.
Activates the following Chain Effect at the start of the first turn: Remove all Stat Debuffs from all party members.

PANEL1

Before
Adjustment

+10 to Ma.

After
Adjustment

+20 to Ma.
Decreases the cost of Light Attribute Skills by 1 MP.

PANEL2

Before
Adjustment

+5% to Light damage.

After
Adjustment

+15% to Light damage.
Activates the following Chain Effect when an ally uses a Light Attribute Skill: Increases the ATK, DEF, and EV/AC of all party members by 20% for 1 turn (2 times per turn).

PANEL3

Before
Adjustment

+10% to own affect on Battle Speed.

After
Adjustment

+20% to Max HP.
+20% to own effect on Battle Speed.
While the skill holder is alive: For all party members, +20% to damage dealt by attacks targeting all enemies.

PANEL4

Before
Adjustment


After
Adjustment

AAdds Null Bind.
Battle Start Effect: Skill holder will start the battle in a state of Concentrate and with 1 count of Fortify.

PANEL5

Before
Adjustment


After
Adjustment

+25 to Ma and Ag.
Activates the following Chain Effect when Mahamaon is used: Inflicts Light damage (Magic, Power: 150) on all enemies.


4★ Kishin Zhong Kui

Auto-Taruka ⇒ Exorcism Service

Before

Activates the following Chain Effect at the beginning of the 1st turn: Cast Tarukaja

After

Adds Phys Pierce.
+50% to Max HP.
+20% to Phys damage.

Activates the following Chain Effect at the start of the first turn: Increases the ATK of all party members by 20% (1 turn) and decreases the DEF of all enemies by 20% (1 turn).

PANEL1

Before
Adjustment

+5% to Phys hit rate.

After
Adjustment

+20% to Phys hit rate.
+20% to evade rate.
Decreases the cost of Phys Attribute Skills by 1 MP.

PANEL2

Before
Adjustment

-15% chance of receiving status ailments.

After
Adjustment

+20% to Max HP.
+20% to Phys damage.

-25% chance of receiving status ailments.

PANEL3

Before
Adjustment

+20% to max HP.

After
Adjustment

+25% to Max HP.
While the skill holder is alive: For all party members, -20% chance to be inflicted with status ailments and +20% to evade rate.

PANEL4

Before
Adjustment


After
Adjustment

Activates the following Chain Effect when the skill holder uses a Phys Attribute Skill: Decreases the Phys Attribute Affinity of all enemies by 1 level (1 turn).
Places self into a state of Charge (once per turn).

PANEL5

Before
Adjustment


After
Adjustment

+25 to St and Lu.
Activates the following Chain Effect when the skill holder uses Oni-Kagura: Inflicts Phys damage (Physical, Power: 150) with a 30% critical hit rate to a single enemy.


PANEL 4 / PANEL 5 for 4★ demons can be unlocked via Spirit Merge.

The Spirit cost to unlock the steps of Panel 4 for 4★ demons is as follows:

1 Step: 80 (10 steps total)

Completion Bonus: 800

Panel 4 steps will become unlockable after all the steps of Panels 1-3 are unlocked.

The Spirit cost to unlock the steps of Panel 5 for 4★ demons is as follows:

1 Step: 100 (10 steps total)

Completion Bonus: 1000

Panel 5 steps will become unlockable after all the steps of Panels 1-4 are unlocked.

Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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