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02/11/2026 18:15

[2/11 18:15 Update] 2/11 Information Regarding Demon Buffs

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Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the .


[2/11 18:15 Update]
We have corrected some skill text.

Demon Buff Details

5★ ?? The Hero

Hope's Awakening

Before

Adds Fire/Force Pierce.
+40% to hit rate.
+100% to Critical hit rate.
Stops HP at 1 upon receiving the first killing blow.
+20% to Fire/Force damage.
Decreases the count of Spirit Chains of Intimidation applied to the skill holder by 1.
Press Turn Icon will not be consumed when damage is inflicted, except for in Democalypse. (2 times per turn)
Order Crest: Determination
Inscribes 1 Order Crest: Determination on the skill holder at the start of the 1st turn, and 2 when an enemy or ally is downed.
For every third Order Crest: Shudder inscribed on the skill holder, the following effects will activate: Apply 5 counts of Decay to the enemy with the highest current HP. Then, reduce the ATK, DEF, and EV/AC of all enemies by 20%. (1 tun) Afterward, Order Crest: Determination will fade.

After

Adds Fire/Force Pierce.
+40% to hit rate.
+100% to Critical hit rate.
Activates the following effect at the start of battle: Gains Charge. Spirit Chain Resistance - Indignation/Intimidation 2.
Stops HP at 1 upon receiving a killing blow. (Up to 5 times)
+35% to Fire/Force damage.
Press Turn Icons will not be consumed when damage is inflicted, except for in Democalypse. (2 times per turn)
Activates the following Chain Effect at the start of battle when going first: Inflicts Fire damage (Physical, Power: 100) with a Bulwark-piercing effect on all enemies.
【Order Crest: Determination】
Inscribes 3 Order Crest: Determination on the skill holder at the start of the 1st turn, and 2 when an enemy or ally is downed.
For every third Order Crest: Determination inscribed on the skill holder, the following effects will activate: Apply 7 counts of Decay to the enemy with the highest current HP, casts Debilitate+ on all enemies (1 turn), and puts self in a state of Charge. Afterward, Order Crest: Determination will fade.

Summon: Cerberus

Before

Inflicts Fire damage (Physical, Power: 50) 2 times (Total Power: 100) on a single enemy, then lowers the target's Fire Attribute Affinity by 1 levels (Total: 2 levels) for 1 turn. Additionally, place 2 counts of Decay on the target if the attack hits at least once.
Activates the following Chain Effect if the attack is successful: Inflicts Fire damage (Physical, Power: 100) on a single enemy. Inflicts Fire damage (Physical, Power: 100) on a single enemy.
*Damage inflicted by this skill will have a Bulwark-piercing effect.

After

Inflicts Fire damage (Physical, Power: 100) 2 times (Total Power: 200) on a single enemy, then lowers the target's Fire Attribute Affinity by 1 level (Total: 2 levels) for 1 turn.
Additionally, place 3 counts of Decay on the target if the attack hits at least once.
Activates the following Chain Effect if the attack is successful: Inflicts Fire damage (Physical, Power: 200) on a single enemy.
Inflicts Fire damage (Physical, Power: 200) on a single enemy.
*Damage inflicted by this skill will have a Bulwark-piercing effect.

Summon: Cu Chulainn

Before

Inflicts Force damage (Physical, Power: 50) with a high hit rate and a Bulwark-piercing effect 2 times (Total Power: 100) on a single enemy, then decrease the Force Attribute Affinity of the target by 2 levels (Total: 4 levels) for 1 turn.
Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Physical, Power: 50) with a high hit rate and a Bulwark-piercing effect 3 times (Total Power: 150) on all enemies. Casts Sukukaja+ on all party members. (1 turn)

After

Inflicts Force damage (Physical, Power: 50) with a high hit rate and a Bulwark-piercing effect 2 times (Total Power: 100) on a single enemy, then decreases the Force Attribute Affinity of the target by 2 levels (Total: 4 levels) for 1 turn.
Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Physical, Power: 80) with a high hit rate and a Bulwark-piercing effect 3 times (Total Power: 240) on all enemies.
Casts Sukukaja+ on all party members. (1 turn)

PANEL1

Before
Adjustment

Adds Null Charm.
+15% to Fire/Force damage.
Reduces the cost of Summon: Cerberus and Summon: Cu Chulainn by 1 MP.

After
Adjustment

Adds Null Charm.
+20% to Fire/Force damage.
Reduces the cost of Summon: Cerberus and Summon: Cu Chulainn by 1 MP.
[Democalypse Only]
Activates the following Chain Effect when the skill holder strikes a weakness: "Adds 1 Press Turn Icon to your party. (Up to 1 time per turn)"

PANEL2

Before
Adjustment

Adds Null Bind.
While the skill holder is alive:All enemies will receive the following effect: +15% to damage taken from Critical hits.

After
Adjustment

Adds Null Bind/Mute.
While the skill holder is alive: All enemies will receive the following effect: +40% to damage taken from Critical hits.
[Democalypse Only]
Activates the following Chain Effect when the skill holder strikes a weakness: "Activates the Tarukaja+ state for all allies and the Rakunda+ state for all enemies for 1 turn. (Up to 2 times per turn)"

PANEL3

Before
Adjustment

+20% to Max HP.
+20% to Fire/Force damage.

After
Adjustment

+30% to Max HP.
+50% to Fire/Force damage.


5★ ?? Heroine

Ever-Present Warmth

Before

Adds Elec/Light Pierce.
Adds Null Mortal/Bind/Charm.
+50% to Max HP.
Battle Start Effect:
All party members (including the skill holder) gain 1 count of Fortify.
Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.
+1500 to skill holder's Phys DEF and Mag DEF.
Nulls all bonus turns generated when the skill holder is struck by a single-target attack. (2 times per turn)
Order Crest: Kindness:
Inscribes 2 Order Crest: Kindness on the skill holder when an ally is downed, and 3 at the start/end of the enemy turn.
For every fifth Order Crest: Kindness inscribed, the following effects will activate: Removes Remove Ban from all party members, casts Rakukaja+ (1 turn), and then revives all fallen party members with 50% HP. Afterward, Order Crest: Kindness will fade. (6 times per battle)

After

Adds Elec/Light Pierce.
Adds Null Mortal/Bind/Charm.
+75% to Max HP.
Battle Start Effect: All party members gain 3 counts of Fortify and a Bulwark with 50% HP (1turn).
Spirit Chain Resistance - Indignation 1, Corrosion 2.
+1500 to skill holder's Phys DEF and Mag DEF.
Nulls all bonus turns generated when the skill holder is struck by a single-target attack. (2 times per turn)
【Order Crest: Kindness】
Inscribes 5 Order Crest: Kindness on the skill holder when an ally is downed, and 3 at the start/end of the enemy turn.
For every fifth Order Crest: Kindness inscribed, the following effects will activate: Removes Revive Ban from all party members, casts Rakukaja+ (1 turn), then revives all fallen party members with 50% HP, applies 2 counts of Fortify, and inflicts 2 counts of Spirit Chains of Intimidation to all enemies. Afterward, Order Crest: Kindness will fade. (8 times per battle)

Summon: Pixie

Before

Inflicts Elec damage (Magic, Power: 200) with a Bulwark-piercing effect and Remnants to a single enemy.
Activates the following Chain Effect if the attack is successful: Restore 2 MP to all party members, then increases the party's ATK by 20%.(1 turn)
Grants the party an additional Press Turn Icon. (1 time per battle)

After

Inflicts Elec damage (Magic, Power: 250) with Remnants and a Bulwark-piercing effect on a single enemy.
Activates the following Chain Effect if the attack is successful: "Restores 2 MP to all party members and casts Tarukaja+ on all party members. (1 turn)."
"Adds 1 Press Turn Icon to the party. (Up to 1 time per battle)"

Summon: David

Before

Inflicts Light damage (Magic, Power: 200) with Remnants and a Bulwark-piercing effect to a single enemy, then removes Barrier from the hit enemy.
Activates the following Chain Effect if the attack is successful: 80% chance to inflict Curse on all enemies, and then decreases the ATK, DEF, and EV/AC by of all enemies by 20%. (1 turn)

After

Inflicts Light damage (Magic, Power: 300) with Remnants and a Bulwark-piercing effect on a single enemy, then removes Barrier from the hit enemy.
Activates the following Chain Effect if the attack is successful: "80% chance to inflict Curse on all enemies and casts Debilitate+ on all enemies. (1 turn)"

PANEL1

Before
Adjustment

Adds Null Mute.
-20% to damage received when the skill holder has 1 or more counts of Fortify.

After
Adjustment

Adds Null Mute.
Activates the following effect at the start of battle: Gains 2 counts of Fortify.
-30% to damage received when the skill holder has 1 or more counts of Fortify.

PANEL2

Before
Adjustment

+20% to Max HP.
Activates the following Chain Effect when skill holder is downed: Restores 20% HP to all party members and casts Rakukaja+.(1 turn).

After
Adjustment

+25% to Max HP.
Activates the following Chain Effect when skill holder is downed: Adds 3 counts of Fortify and restores 50% HP to all party members, and casts Rakukaja+. (1 turn)

PANEL3

Before
Adjustment

+20% to Max HP.
+20% to Elec/Light damage.

After
Adjustment

+30% to Max HP.
+30% to Elec/Light damage.
Spirit Chain Resistance - Suppression 1.
Activates the following Chain Effect when an ally is downed or Recurrence: Inflicts fractional damage (10% of current HP, max 1000) and reduces MP by 3 for all enemies. (3 times per turn)


5★ ?? Chaos Hero

Power-Hungry Soul

Before

Adds Fire/Dark Pierce.
+50% to Max HP.
Reduces the count of Spirit Chains of Intimidation/Indignation applied to the skill holder by 1.
Battle Start Effect:
All party members gain 1 count of Fortify.
While the skill holder is alive:
All party members will receive the following effect: Outside of Democalypse, no Press Turn Icons will be consumed when the skill holder deals damage while having at least 1 count of Fortify. (This effect will activate for the party up to 3 times per turn. Having multiples of the demon with this skill in your party will not affect the effect's use limit.)
While the one with this skill is alive, all enemies will receive the following effect: +35% to Magic damage received.
Order Crest: Chaos
Inscribes 3 Order Crest: Chaos on the skill holder at the start of own turn, and 1 when the skill holder uses a Summon Skill.
For every third Order Crest: Applies 3 counts of Decay, and then casts Rakunda+ on all enemies. (1 turn) then inflicts Dark damage (Magic, Power: 25)with a Bulwark-piercing effect to all enemies 4 times. (Total Power: 100)
Afterward, Order Crest: Chaos will fade.

After

Adds Fire/Dark Pierce.
+50% to Max HP.
Stops HP at 1 upon receiving a killing blow. (Up to 3 times)
Battle Start Effect: All party members gain 2 counts of Fortify.
Spirit Chain Resistance - Indignation: 1, Intimidation: 1.
While the skill holder is alive: All party members will receive the following effect: Outside of Democalypse, no Press Turn Icons will be consumed when a party member deals damage while having at least 1 count of Fortify. (This effect will activate for the party up to 3 times per turn. Having multiples of the demon with this skill in your party will not affect the effect's use limit.)
While the one with this skill is alive, all enemies will receive the following effect: +50% to Magic damage received.
【Order Crest: Chaos】
Inscribes 3 Order Crest: Chaos on the skill holder at the start of own turn, and 1 when the skill holder uses a Summon Skill. For every third Order Crest: Applies 4 counts of Decay, and then casts Rakunda+ on all enemies. (1 turn)
then inflicts Dark damage (Magic, Power: 25) with a Bulwark-piercing effect to all enemies 4 times. (Total Power: 100)
Afterward, Order Crest: Chaos will fade.

Summon: Quetzalcoatl

Before

Inflicts Fire damage (Magic, Power: 120) with Remnants to a single enemy, then decreases that enemy's Malice count by 3, then inflicts 2 count of Spirit Chains of Corrosion to the hit enemy.
Activates the following Chain Effect if the attack is successful: Inflicts Fire damage (Magic, Power: 200) to a single enemy.
Restores 2 MP to the skill holder and applies 1 count of Fortify.
*Damage inflicted by this skill will have a Bulwark-piercing effect.

After

Inflicts Fire damage (Magic, Power: 300) with Remnants to a single enemy, then decreases that enemy's Malice count by 3, then inflicts 2 counts of Spirit Chains of Corrosion to the hit enemy, and applies 3 counts of Decay.
Activates the following Chain Effect if the attack is successful: "Inflicts Fire damage (Magic, Power: 300) to a single enemy." "Restores 3 MP to the skill holder and applies 3 counts of Fortify."
*Damage inflicted by this skill will have a Bulwark-piercing effect.

Summon: Daisoujou

Before

Inflicts Dark damage (Magic, Power: 50) with Remnants to all enemies, decreases their Malice counts by 3, then inflicts 2 count of Spirit Chains of Corrosion to the hit enemy has an 80% chance to inflict Curse on hit enemies.
Activates the following Chain Effect if the attack is successful: Inflicts casts Rakunda+ on all enemies. (1 turn) then inflicts Dark damage (Magic, Power: 300) on all enemies.
*Damage inflicted by this skill will have a Bulwark-piercing effect.

After

Inflicts Dark damage (Magic, Power: 50) with Remnants to all enemies, decreases their Malice counts by 3, then inflicts 2 counts of Spirit Chains of Corrosion to the hit enemies, and has an 80% chance to inflict Curse on hit enemies.
If the attack is successful, casts Rakunda+ on all enemies (1 turn).
Additionally, activates the following Chain Effect: "Inflicts Dark damage (Magic, Power: 300) on all enemies."
*Damage inflicted by this skill will have a Bulwark-piercing effect and ignore all death-prevention skills.

PANEL1

Before
Adjustment

Adds Null Charm.
+15% to Magic damage.
Reduces the cost of Summon: Quetzalcoatl and Summon:Daisoujo by 1 MP.

After
Adjustment

Adds Null Charm.
+20% to Magic damage.
Reduces the cost of Summon: Quetzalcoatl and Summon: Daisoujo by 1 MP.
[Brands of Sin 14F Only]
While the skill holder is alive: All enemies will receive the following effect: +50% to damage taken and -100% to recovery amount of recovery skills.

PANEL2

Before
Adjustment

+500 to own Phys Def.
While the skill holder is alive:All party members will receive the following effect: -30% to the Critical hit rate of attacks received.

After
Adjustment

Adds Null Bind and Mute. Spirit Chain Resistance - Indignation: 1, Intimidation: 1. While the skill holder is alive: All party members will receive the following effect: +20% to damage dealt, and +20% to damage dealt when striking a weakness.
[Party Effect] Increases damage dealt and status ailment hit rate by 20%.

PANEL3

Before
Adjustment

+20% to Max HP.
+20% to Magic damage.

After
Adjustment

+30% to Max HP.
+30% to Magic damage.
Activates the following Chain Effect when self activates a Summon Skill: "Inflicts Fire or Dark damage (Magic, Power: 100) on all enemies and casts Rakunda+ on all enemies. (1 turn) (Up to 2 times per turn) (The attribute will be selected automatically based on the situation.)


5★ ?? Law Hero

Soul Offered to God

Before

Adds Light Pierce.
Adds Null Mortal/Bind/Charm.
+50% to Max HP.
+20% to Magic damage.
Reduces the count of Spirit Chains of Indignation/Corrosion applied to the skill holder by 1.
-30% to Physical damage received.
While the one with this skill is alive, all party members will receive the following effect: -30% to Physical damage received, and nulls any Bonus Turns generated by the Skill used for the attack.
Order Crest: Law
Inscribes 1 Order Crest: Law on the skill holder when a party member receives Physical damage, or when a party member is inflicted with a type of Spirit Chains not already afflicting them.
For every second Order Crest: Inflicts 2 count of Spirit Chains of Corrosion and casts Tarunda+ on all enemies (1 turn), then 1 counts of Fortify and casts Rakukaja+ on all party members.
Afterward, Order Crest: Law will fade.

After

Adds Light Pierce.
Adds Null Mortal/Bind/Charm.
+75% to Max HP.
+30% to Magic damage.
Spirit Chain Resistance - Indignation/Corrosion 2.
-40% to Physical damage received.
While the one with this skill is alive, all party members will receive the following effect: -40% to Physical damage received, and nulls any Bonus Turns generated by the skill used for the attack.
【Order Crest: Law】
Inscribes 2 Order Crest: Law on the skill holder when a party member receives Physical damage, and 1 when a party member is inflicted with a type of Spirit Chains not already afflicting them.
For every second Order Crest: Inflicts 2 counts of Spirit Chains of Corrosion and casts Tarunda+ on all enemies (1 turn), then 2 counts of Fortify, restores 30% HP, and casts Rakukaja+ on all party members. (1 turn)
Afterward, Order Crest: Law will fade.

Summon: Thor

Before

Removes 1 count of Spirit Chains of Indignation/Corrosion/Suppression from all party members, then increases their ATK, DEF, and EV/AC by 20% (1 turn), then restores 1 MP. (Removal of Spirit Chains will only activate once per turn)
Afterward, the following Chain Effect will activate: Decreases the Elec Attribute Affinity of all enemies by 2 levels. (1 turn)
Inflicts Elec damage (Magic, Power: 120) with Elec Pierce to all enemies.
*Damage inflicted by this skill, including the Chain Effect, is dependent on Phys DEF and pierces Bulwarks.

After

Removes 1 count of Spirit Chains of Indignation/Corrosion/Suppression from all party members, restores 2 MP, then increases their ATK, DEF, and EV/AC by 20% (1 turn).
Afterward, the following Chain Effect will activate: "Decreases the Elec Attribute Affinity of all enemies by 3 levels. (1 turn)" "Inflicts Elec damage (Magic, Power: 200) with Elec Pierce to all enemies." *Damage inflicted by this skill, including the Chain Effect, is dependent on Phys DEF and pierces Bulwarks.

Summon: Pale Rider

Before

Inflicts Light damage (Magic, Power: 100) with Remnants to a single enemy, then removes Barrier from the hit enemy.
Activates the following Chain Effect if the attack is successful: 80% chance to inflict Poison on all enemies.
Inflicts Force damage (Magic, Power: 280) with Force Pierce on all enemies with a Bad Status.
All damage dealt by this skill, including the Chain Effect, is dependent on Phys DEF, and pierces Bulwarks.

After

Inflicts Light damage (Magic, Power: 120) with Remnants to a single enemy.
Activates the following Chain Effect if the attack is successful: "Removes Barrier from all enemies, has an 80% chance to inflict Poison, and decreases their Light Attribute Affinity by 3 levels (1 turn)." "Inflicts Force damage (Magic, Power: 300) with Force Pierce on all enemies with a Bad Status." *All damage dealt by this skill, including the Chain Effect, is dependent on Phys DEF, and pierces Bulwarks.

PANEL1

Before
Adjustment

Adds Null Mute.
+15% to Magic damage.
Reduces the cost of Summon: Thor and Summon: Pale Rider by 1 MP.

After
Adjustment

Adds Null Mute.
+25% to Magic damage.
Reduces the cost of Summon: Thor and Summon: Pale Rider by 1 MP.
Activates the following Chain Effect when self activates a Summon Skill: "Adds 1 Press Turn Icon to your party. (Up to 1 time per turn)"

PANEL2

Before
Adjustment

Adds Null Bind/Mute.
While the skill holder is alive:All party members will receive the following effect: +20% to damage.

After
Adjustment

+30% to Magic damage.
Activates the following effect at the start of battle: Gains 3 counts of Fortify and the Concentrate state.
While the skill holder is alive: All party members will receive the following effect: -20% to Physical damage taken.

PANEL3

Before
Adjustment

+20% to Max HP.
+20% to Magic damage.

After
Adjustment

+50% to Max HP.
+30% to Magic damage.
Activates the following Chain Effect when an ally defeats an enemy or when Imprisonment is activated: "Adds 3 counts of Fortify to all party members and 3 counts of Decay to all enemies. (Up to 2 times per turn)"


Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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