NEWS

Notice

03/18/2026 01:00

3/18 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the .

Demon Buff Details

5★ Godly Elohim

Light of Elohim

Before

Adds Fire Pierce. +20% to Magic damage.
Activates the following Chain Effect when attacking first at the beginning of a battle and when Solar Flare is activated: Increases own party's ATK by 20% and reduces DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect when a member of your party (including self) downs a demon: Inflicts Fire (Magic) damage (Power: 120) on all enemies.
*Damage from this skill ignores all death prevention skills. (This Chain Effect will only activate once per turn.)

After

Adds Fire Pierce and Null Mute. +30% to Magic damage dealt.
Activates the following Chain Effect when attacking first at the beginning of a battle or when Solar Flare is activated: Increases ATK of all party members by 20% (Tarukaja+) and decreases DEF of all enemies by 20% (Rakunda+). (1 turn)
Activates the following Chain Effect when a member of your party (including self) defeats an enemy: Inflicts Fire damage (Magic, Power: 120) on all enemies and the skill holder enters a state of Concentrate.
All damage dealt by this skill ignores all death prevention skills.

Solar Flare

Before

Inflicts Fire(Magic) damage (Power: 200) with remnants on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage (Power: 80) on all enemies.
*Damage from this skill (including Chain Effects) ignores all death prevention skills.

After

Inflicts Fire damage (Magic, Power: 300) with Remnant on a single enemy.
When the attack is successful, activates the following Chain Effect: Inflicts Fire damage (Magic, Power: 150) on all enemies and grants the party an additional Press Turn Icon. (Once per turn)
Damage from this skill, including Chain Effects, ignores all death prevention skills.

PANEL1

Before
Adjustment

Reduces the cost of Solar Flare by 1 MP.

After
Adjustment

Spirit Chain Resistance [Suppression / Indignation 1]
+20% to Magic damage dealt.

Decreases MP cost of Solar Flare by 1.

PANEL2

Before
Adjustment

+20% to Magic damage. +20% to own affect on Battle Speed.

After
Adjustment

+30% to Magic damage dealt. +30% to Battle Speed.
When a member of your party (including self) enters a state of Charge or Concentrate, activates the following Chain Effect: Bestows 2 counts of Decay on all enemies and recovers 2 MP to the skill holder.

PANEL3

Before
Adjustment

+25% to Magic damage.

After
Adjustment

+30% to Magic damage dealt.
When the skill holder activates a buff+ or debuff+ skill, activates the following Chain Effect: Bestows 2 counts of Decay onto a single enemy with the highest current HP and a single enemy with the lowest current HP.


5★ Godly Shaddai

Shaddai's Eye

Before

+50% to max HP.
-30% to Critical hit rate of damage received.
While the skill holder is alive: All party members will receive the following effect: No bonus turn will be granted for the instigating skill when receiving a critical hit.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)

After

Adds Null Bind.
Spirit Chain Resistance [Enrage 2].

+50% to Max HP.
-60% to damage received from critical hits.
While the skill holder is alive: Prevents all bonus turn icons from being generated by skills that land a critical hit on all party members.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Reduces the enemy's Press Turn Icons by 2. (Up to 2 icons in total.)
When an enemy activates a single-target Physical skill while own HP is at 30% or more, this demon will become the primary target and has a 100% chance to counter with the following when hit with an enemy's Physical-type attack: Inflicts Almighty damage (Magic, Power: 100) on the attacker and recovers HP equivalent to 200% of the damage dealt.
Damage from this skill depends on Max HP (30%) and ignores all death prevention skills.

El Rey

Before

Inflicts Almighty(Magic) damage (Power: 100) on all enemies.
Reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)
Activates the following Chain Effect if also in a Bonus Turn: Inflicts Almighty (Magic) damage (Power: 50) on all enemies.
Damage inflicted by this skill (Chain Effect included) will follow the below conditions.
*Damage done by this skill (including the Chain Effect) will be calculated by using 30% of the skill holder's Max HP as their ATK stat.
*Damage inflicted by this effect will ignore all death prevention skills.

After

Inflicts Almighty damage (Magic, Power: 200) on all enemies.
When the attack is successful, reduces the Attack, Defense, and EV/AC of all enemies by 20% for 3 turns.
If it is a bonus turn, activates the following Chain Effect: Inflicts Almighty damage (Magic, Power: 150) on all enemies.
Damage from this skill, including Chain Effects, depends on Max HP (30%) and ignores all death prevention skills.

PANEL1

Before
Adjustment

+20% to max HP. Adds Null Mortal.

After
Adjustment

Adds Null Mortal.
+25% to Max HP.
Battle Start Effect: The skill holder gains 4 counts of Fortify.

PANEL2

Before
Adjustment

While the skill holder is alive: All party members will receive the following effect: -20% to Critical hit rate of damage received.

After
Adjustment

Adds Null Mute / Charm.
Stops HP at 1 upon receiving a killing blow (Up to 4 times).

While the skill holder is alive: All party members will receive -40% to damage received from critical hits.

PANEL3

Before
Adjustment

+20% to Magic damage. +20% to max HP.

After
Adjustment

+30% to Magic damage dealt. +35% to Max HP.
When an enemy lands a critical hit or when the skill holder dies, activates the following Chain Effect: Inflicts Almighty damage (Magic, Power: 200) on all enemies.
Damage from this skill depends on Max HP (30%) and ignores all death prevention skills.


5★ Godly Sabaoth

Sabaoth's Voice

Before

Adds Force Pierce.
+15% to Magic damage.
Activates the following Chain Effect when attacking first at the beginning of a battle: Enters into a state of Concentrate and all party members recover 2 MP.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and reduces MP by 2 with 80% to inflict Weak.
While the skill holder is alive: All enemies will receive the following effect: When inflicted with a status ailment, -30% to damage dealt.

After

Adds Force Pierce and Null Bind.
Spirit Chain Resistance [Suppression 1, Intimidation 2].
+30% to Magic damage dealt.
Starting first at the beginning of a battle and when an enemy dies, activates the following Chain Effect: Activates Concentrate and restores 2 MP to all party members.
When the enemy attacks first at the start of battle or when an ally is downed, activates the following Chain Effect: Inflicts fractional damage (30% of current HP, max 3000) and reduces MP by 2 for all enemies, and inflicts Weak/Bind with an 80% base rate.
Survival Effect: While an enemy is afflicted with a status ailment, the damage they deal is decreased by 30% and their MP cost is increased by 2.

Sanction

Before

Inflicts Force (Magic) damage (Power: 120) with Remnants on all enemies and 30% chance to inflict Bind.
Activates the following Chain Effect when the attack is successful and also in a Bonus Turn: Receive 1 additional Press Turn Icon. (This Chain Effect can only be activated once per turn.)
*Damage from this skill ignores all death prevention skills.

After

Inflicts Force damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnant on all enemies, and inflicts Bind with an 80% base rate.
When the attack is successful and it is a Bonus Turn, activates the following Chain Effect: Grants the party an additional Press Turn Icon and inflicts Force damage (Magic, Power: 200) with a Bulwark-piercing effect on all enemies. (Once per turn)
Damage from this skill ignores all death prevention skills.

PANEL1

Before
Adjustment

Adds Null Mortal. +15% to Magic damage.

After
Adjustment

Adds Null Mortal / Mute / Charm. +25% to Magic damage dealt.
Decreases MP cost of Sanction by 1.

PANEL2

Before
Adjustment

-15% to Magic damage received.
While the skill holder is alive: All party members will take -15% Magic damage.

After
Adjustment

Spirit Chain Resistance [Indignation 2].
-30% to Magic damage received.
Survival Effect: All party members will receive -30% to Magic damage.

PANEL3

Before
Adjustment

+20% to Magic damage. +20% to max HP.

After
Adjustment

+35% to Magic damage dealt. +35% to Max HP.
When Sanction is activated, activates the following Chain Effect: Grants the party Tarukaja+ for 1 turn and activates Concentrate on self. (Twice per turn)


Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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