NEWS

Notice

04/27/2026 19:30

[4/27 19:30 Update]4/28 Information Regarding Demon Buffs

Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".

Here, we will be proving details regarding buffs for demons.

Balance Adjustment Details

The following adjustments will be implemented during the .

Demon Buff Details

Fiend White Rider (GRADE 15)

White Knight's Sealed Arrow

Before

MP:20
Uses:1
Inflicts Light damage (Magic, Power: 40) on all enemies.
When the attack is successful, has a 5% base rate to inflict Mute on the hit enemies.

Lv2:49% to damage dealt using this skill.

Lv40(Max):160% to damage dealt using this skill.
Increases the uses of this skill by 1.

After

MP:20
Uses:1
Inflicts Light damage (Magic, Power: 60) on all enemies.
When the attack is successful, has a 10% base rate to inflict Mute on the hit enemies.

Lv2:49% to damage dealt using this skill.

Lv40(Max):160% to damage dealt using this skill.
Increases the uses of this skill by 1.

White Knight's Authority

Before

Increases damage dealt by magic attacks by 10%.
Decreases chance of being inflicted with Mute by 50%.

Lv2:Decreases MP cost of magic skills by 1.

Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added.
Increases damage dealt by magic attacks by 40%.
Decreases chance of being inflicted with Mute by 40%.
Decreases MP cost of magic skills by 3.
Decreases MP cost of attacks targeting all enemies skills by 2.

After

Increases damage dealt by magic attacks by 15%.
Decreases chance of being inflicted with Mute by 50%.

Lv2:Decreases MP cost of magic skills by 1.

Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added.
Increases damage dealt by magic attacks by 60%.
Decreases chance of being inflicted with Mute by 40%.
Decreases MP cost of magic skills by 4.
Decreases MP cost of attacks targeting all enemies skills by 2.


Fallen Gemori (GRADE 15)

Sagacity's Guidance

*Added 4/27 19:30
The skill effects after the fix have been corrected.
Before

Increases Evasion by 15%.
Increases EXP earned in battle by 10% for the party.

Lv2:Increases Evasion by 5%.

Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added.
Evasion rate increases by 15%. EXP gain increases by 90%. Status ailment resistance increases by 30%.

After

Increases Evasion by 20%.
Increases EXP earned in battle by 10% for the party.

Lv2:Increases Evasion by 10%.

Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added.
Evasion rate increases by 20%.
EXP gain increases by 90%.
Status ailment resistance increases by 30%.


Enigma Kinmamon (GRADE 15)

Sanity Preservation

Before

Decreases MP reduction of Mad Zones in the Aura Gate by 20%.
Increases all damage dealt by 15%.

Lv2:Increases all damage dealt by 5%. Increases Mad Zone resistance by 10%.

Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added.
Increases Max HP by 60%. Increases all damage dealt by 45%. -30% to damage received from Damage Panels in the Aura Gate. Increases Mad Zone resistance by 80%.

After

Decreases MP reduction of Mad Zones in the Aura Gate by 20%.
Increases all damage dealt by 25%.

Lv2:Increases all damage dealt by 10%. Increases Mad Zone resistance by 10%.

Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added.
Increases Max HP by 60%. Increases all damage dealt by 65%. -30% to damage received from Damage Panels in the Aura Gate. Increases Mad Zone resistance by 80%.


Beast Nekomata [Dimensional] (GRADE 15)

Cat Style: Secret Art

Before

Activates the following Chain Effect at the start of the 1st turn: Increases ATK and DEF of all allies by 20% for 2 turns.

Lv2:Increases Agility by 1.
Increases Evasion by 1%.
With a 50% chance, activates the following Chain Effect at the start of the 1st turn: Increases accuracy and evasion of all allies by 20% for 1 turn.

Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added.
Increases Agility by 40.
Increases Evasion by 20%.
With a 50% chance, activates the following Chain Effect at the start of the 1st turn: Increases accuracy and evasion of all allies by 20% for 1 turn.

After

Activates the following Chain Effect at the start of the 1st turn: Increases ATK and DEF of all allies by 20% for 3 turns.

Lv2:Increases Agility by 2.
Increases Evasion by 2%.
With a 50% chance, activates the following Chain Effect at the start of the 1st turn: Increases accuracy and evasion of all allies by 20% for 2 turns.

Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added.
Increases Agility by 60.
Increases Evasion by 30%.
With a 50% chance, activates the following Chain Effect at the start of the 1st turn: Increases accuracy and evasion of all allies by 20% for 2 turns.


Reaper Chernobog (GRADE 15)

Vestiges of the End

Before

When self defeats an enemy, activates the following Chain Effect: Recovers 5 MP.
(Except when all enemies are defeated.)

Lv2:Increases Max MP by 5.

Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added.
Increases Max MP by 20.
Increases damage dealt by single-target attacks by 50%.
When self defeats an enemy, activates the following Chain Effect: Recovers 20 MP.
(Except when all enemies are defeated.)

After

When self defeats an enemy, activates the following Chain Effect: Recovers 8 MP.
(Except when all enemies are defeated.)

Lv2:Increases Max MP by 7.

Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added.
Increases Max MP by 30.
Increases damage dealt by single-target attacks by 60%.
When self defeats an enemy, activates the following Chain Effect: Recovers 20 MP.
(Except when all enemies are defeated.)


Fairy Nadja (GRADE 15)

Light of Hope

Before

After winning a battle, recovers 30 HP of all allies, including those in other parties.
*This effect is not affected by increases in HP recovery.

Lv2:Decreases damage from damage floors by 10%.

Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added.
Increases Max HP by 65%.
-30% to damage received from Damage Panels in the Aura Gate.
Increases HP recovery at the end of battle by 130.

After

After winning a battle, recovers 40 HP of all allies, including those in other parties.
*This effect is not affected by increases in HP recovery.

Lv2:Decreases damage from damage floors by 10%.

Lv40(Max):In addition to the Lv. 1 effect, the following effect will be added.
Increases Max HP by 65%.
-30% to damage received from Damage Panels in the Aura Gate.
Increases HP recovery at the end of battle by 150.


Fiend Matador (GRADE 15)

Crimson Martial Arts

Before

MP:15
Uses:1
Inflicts Physical damage (Physical, Power: 40) on a single enemy.
When the attack is successful, activates the following Chain Effect: Inflicts Physical damage (Physical, Power: 10) on random enemies 3-5 times.

Lv2:49% to damage dealt using this skill.

Lv40(Max):160% to damage dealt using this skill.
Increases the uses of this skill by 1.

After

MP:12
Uses:1
Inflicts Physical damage (Physical, Power: 40) on a single enemy.
When the attack is successful, activates the following Chain Effect: Inflicts Physical damage (Physical, Power: 15) on random enemies 3-5 times.

Lv2:49% to damage dealt using this skill.

Lv40(Max):160% to damage dealt using this skill.
Increases the uses of this skill by 1.


Please Note

Please note that there may be changes made without prior notice.

"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team

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