08/25/2026 02:40
[Update 8/25 2:40]8/26 Information Regarding Demon Buffs
Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".
Here, we will be proving details regarding buffs for demons.
Balance Adjustment Details
The following adjustments will be implemented during the .
Demon Buff Details
5★ Fury Shiva[Malice]
Corrosive Malice
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Before |
Adds Phys Pierce.
+50% to own effect on Battle Speed.
+100% to Critical hit rate.
Decreases the count of Spirit Chains of Intimidation applied to the skill holder by 2.
Activates the following Chain Effect when attacking first at the start of battle: Grants the party an additional Press Turn Icon, places one count of Malice on all party members, and then places all party members into a state of Might.
While the one with this skill is alive, all party members will receive the following effect: +40% to hit rate and damage dealt by single-target attacks while having 1 or more counts of Malice.
While the skill holder is alive:
All party members are under the influence of Malice, all enemies will receive the following effect: +30% to damage received from Critical hits.
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After |
Adds Phys Pierce.
Adds Null Mortal.
Spirit Chain Resistance [Suppression 1, Indignation/Intimidation 2]
+50% to own effect on Battle Speed.
+100% to Critical hit rate.
Activates the following Chain Effect when going first at the start of battle: Grants the party an additional Press Turn Icon, places 1 count of Malice on all party members, places them into a state of Might, and makes them able to repel a single Magic attack, including of the Almighty Attribute.
Activates the following Chain Effect when a party member repels a skill of the Almighty Attribute, or when a critical hit occurs: Makes all party members able to repel a single Magic attack, including of the Almighty Attribute. (Up to 2 times per turn for each condition)
While the skill holder is alive: While having Malice, all party members receive +40% to Hit Rate and damage dealt by single-target attacks, and all enemies receive +50% to damage received from Critical hits.
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Piercing Tyranny
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Before |
Inflicts Almighty damage (Physical, Power: 320) with a Bulwark-piercing effect to a single enemy.
Activates the following Chain Effect if the attack is successful: Casts Rakunda+ on all enemies. (1 turn)
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After |
Inflicts Almighty damage (Physical, Power: 320) with a Bulwark-piercing effect to a single enemy.
Activates the following Chain Effect if the attack is successful: Casts Rakunda+ on all enemies. (1 turn)
Furthermore, activates the following Chain Effect if this skill is used while the skill holder has 1 or more counts of Malice: Inflicts Almighty damage (Physical, Power: 70) to a single enemy. Furthermore, this triggers a Chain Barrage, activating again a number of times equal to the skill holder's Malice count. (Max: 5 activations)
*Enemies downed by this skill will be unable to revive.
*Damage dealt by this skill ignores all counter effects.
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PANEL1
Before Adjustment |
Adds Null Bind.
+30% to Max HP.
Decreases the cost of Piercing Tyranny by 1 MP.
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After Adjustment |
Adds Null Mute/Bind.
+30% to Max HP.
+20% to Almighty damage dealt.
Reduces the MP cost of Piercing Tyranny by 1.
Activates the following Chain Effect when the skill holder is downed: Makes all party members able to repel a single Magic attack, including of the Almighty Attribute, then inflicts Almighty damage (Physical, Power: 120) with a Bulwark-piercing effect on the enemy with the lowest current HP, and adds 5 counts of Decay. (Once per battle)
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PANEL2
Before Adjustment |
+15% to hit rate.
+20% to own effect on Battle Speed.
Activates the following Chain Effect when Piercing Tyranny is used: Casts Tarukaja+ on all party members(1 turn), and then inflicts Almighty damage (Physical, Power: 70) to a single enemy. (Activates once per turn)
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After Adjustment |
Adds Null Charm/Weak.
+25% to Hit Rate.
+20% to own effect on Battle Speed.
Activates the following Chain Effect at the start of the 1st turn: Places 1 count of Malice on all party members.
Activates the following Chain Effect when Piercing Tyranny is used: Casts Tarukaja+ on all party members (1 turn), and inflicts Almighty damage (Physical, Power: 140) with a Bulwark-piercing effect on a single enemy.
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PANEL3
Before Adjustment |
+30% to Max HP.
+25% to damage dealt.
+20% to Critical hit rate.
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After Adjustment |
+30% to Max HP.
+25% to damage dealt.
+25% to Critical hit rate.
Activates the following Chain Effect when it's the skill holder's turn to act: Adds 4 counts of Decay to all enemies, restores 2 MP to the skill holder, and places 1 count of Malice on the skill holder. (Up to 2 times per turn)
While the skill holder is alive: All party members receive +25% to damage dealt with Critical hits.
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* There was an issue with the text for Panel 3 prior to the buff. Please check here for details.
PANEL4
Before Adjustment |
non
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After Adjustment |
+20 to St and Lu.
Activates the following Chain Effect when a party member downs an enemy: Casts Tarukaja+ on all party members, and places 1 count of Malice on them. (1 turn)
Malice Resonance: This skill will change based on the total count of Malice applied to the party members.
Resonance Count: 5
Adds the following effect: +25% to Hit Rate.
Resonance Count: 10
Adds the following effect: While the skill holder is alive: All party members receive +30% to damage dealt.
Resonance Count: 15
Adds the following Chain Effect, which activates when a party member downs an enemy: Inflicts Almighty damage (Physical, Power: 400) on the enemy with the highest current HP. (Once per turn)
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[Update 8/25 2:40] Corrected an error in the text for Panel 4.
Please Note
Please note that there may be changes made without prior notice.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team
