

09/15/2026 05:00

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Can be performed at the cost of "" items.

1 time / × 300
No summoning limit.
Amunra guaranteed.

1 time / × 200
1 time only!
Archetype selectable (Common Excluded)
Amunra guaranteed.
Can be performed at the cost of "" items.
Each guarantees a 5★ Light Brave Genome.
1 time / × 30
1 time only!
*Note: Please check the details on the Skill Extraction for skill effects after implementation.
Can be performed at the cost of "" items.
Each guarantees a 5★ Assassination of Survival-Magic Genome.
1 time / × 100
1 time only!
*Note: Please check the details on the Skill Extraction for skill effects after implementation.
Stops HP at 500 up to 1 time when about to go down.
+15% to damage dealt by Magic attack skills.
+15% to damage dealt by single-target skills.
A ten pull counts as one step, and there are three steps in total. 2 rounds are available.
A total of 60 bonus "" items are available!
STEP 3 guarantees one 5★ Demon!
Get double the usual bonus Transcend Motes!
A ten pull counts as one step, and there are six steps in total. 10 rounds are available.
A total of 600 bonus "" items are available!
STEP 6 guarantees one 5★ Demon!
As a bonus, you can obtain Transcend Motes!
Can be performed at a cost of 100 Gems. There is no limit to the amount of times this summon can be performed.
A bonus "" item can be obtained with each summon.
Bonus Transcend Motes are also available!
Lineup (partial)
Scroll up or down to view.
Cannot Summon with Karma, create through Fusion or Talk to make them your ally.
Adds Light Pierce, Null Bind, Null Mute, and Null Mortal.
Spirit Chain Resistance [Suppression: 1, Indignation/Intimidation: 2]
+100% to damage dealt.
+50% to Max HP and Battle Speed.
Stops HP at 6,000 up to 3 times when about to go down.
Battle Start Effect: The skill holder gains 4 counts of Fortify and Concentrate.
Activates the following Chain Effect when an enemy revives: Adds 5 counts of Decay to all enemies, has an 80% base chance to inflict Curse on all enemies, and inflicts Light damage (Magic, Power: 200) on all enemies.
Activates the following Chain Effect when the skill holder downs an enemy, or when an enemy enters a Good Status: Inflicts Light damage (Magic, Power: 300) on the enemy with the lowest current HP. Damage dealt by this effect ignores all death prevention effects.
Activates the following Chain Effect when a party member survives a killing blow: Restores 20% HP of all allies and increases Defense by 20% for 1 turn.
While the skill holder is alive: All party members stop HP at 3,500 once when about to go down. All enemies receive +40% to damage received.
Damage dealt by this skill is dependent on Phys ATK.
|
Lv2:+5% to max HP. Lv3:+10% to max HP. Lv4:+20% to max HP. |
Inflicts Light damage (Magic, Power: 200) with Remnants on a single enemy, and decreases their Light Attribute Affinity by 3 levels for 1 turn.
Activates the following Chain Effect upon successful attack:
Removes Barrier from all enemies, inflicts Curse and Weakness with an 80% base chance, and adds 4 counts of Decay.
Inflicts Light damage (Magic, Power: 200) on a single enemy.
Inflicts Light damage (Magic, Power: 200) on an enemy afflicted with any status ailment.
Grants the party an additional Press Turn Icon. (Up to 1 time per turn)
*Damage dealt by this skill is dependent on Phys ATK, and ignores all death prevention effects.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
Inflicts Light damage (Magic, Power: 200) on all enemies, and inflicts Curse and Weakness with an 80% base chance.
【Moon Sector: Addition】
Activates the following Chain Effect upon successful attack: "Cures all status ailments for all party members, and inflicts Light damage (Magic, Power: 50, 4 times / Total: 200) on an enemy afflicted with any status ailment."
*Damage dealt by this skill is dependent on Phys ATK.
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
Adds Null Charm. +20% to Light damage. Reduces the MP cost of "Mystic Solar Wheel" by 1. |
HP:+250(MAX) |
| 2 |
+20% to Max HP. Activates the following Chain Effect when "Mystic Solar Wheel" is used, when a party member is revived, or when Recurrence is used: Decreases ATK, DEF, and EV/AC of all enemies by 20% each for 1 turn. While the skill holder is alive: Increases damage dealt by all allies by 30%. |
Phys ATK:+100(MAX) |
| 3 |
+30% to Max HP. +30% to Light damage. Activates the following Chain Effect when it's the skill holder's turn to act: Increases ATK and DEF of all allies by 20% each. (1 turn) |
HP:+250(MAX) |
Please Note
Please note that there may be changes made without prior notice.
Please be aware that as pricing imbalances between the App Store and Google Play are corrected, the prices of products in certain regions will undergo changes without prior notice.
Please check the drop rates of the demons available from each summon and other summon details by tapping "More" at the top left of each summon screen and "All Presents" at the bottom.
The amount of "" items you possess can be confirmed in Items.
"" items will remain in your Items list even after the Summons expire.
This summon may make a return in the future.
Please check the info page within the game for details on available demons and drop rates.
It may take some time for the data of this Summon to be loaded to your device after being made available, so please make sure you have the latest data on your device before summoning. If you do not have the latest data on your device, please reboot the game and try again.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team