09/27/2021 00:00
Thank you for playing "SHIN MEGAMI TENSEI Liberation Dx2".
Collaboration Event with the "Berserk" Anime will be revived on 9/29/2021 (Wed)!
Schedule
9/29/2021 (Wed) to 10/13/2021 (Wed)
5★ Fiend Berserker Guts (GRADE 90)
Berserker Armor
Before Adjustment |
Adds Phys Pierce. Increases crit rate by 50%. Reduces damage received by 40%. Activates the following Chain Effect at the end of an enemy turn: Inflicts 40% fractional damage on self based on own max HP. Damage inflicted by this effect will ignore all death prevention skills. This character will not be able to revive when downed by this effect. |
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After Adjustment |
Adds Phys Pierce. Increases crit rate by 50%. Reduces damage received by 40%. Activates the following Chain Effect at the end of an enemy turn: Inflicts 30% fractional damage on self based on own max HP. Damage inflicted by this effect will ignore all death prevention skills. |
Spirit Panel 3
Before Adjustment |
+15% to Phys damage, +20% to Critical hit rate. |
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After Adjustment |
+15% to Phys damage, +20% to Critical hit rate. Increases the uses of Berserk by 1. |
5★ Hero Griffith (GRADE 95)
Hawk of Light
Before Adjustment |
Adds Phys Pierce. +15% Phys evasion rate. Activates the following Chain Effect when this character downs a demon: Recovers 3 MP and casts Repel Physical (including Almighty) effect on all allies. (1 turn) |
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After Adjustment |
Adds Phys Pierce. +20% Phys evasion rate. Activates the following Chain Effect when this character downs a demon: Recovers 3 MP and casts Repel Physical (including Almighty) effect on all allies. (1 turn) Cures all status ailments of all party members. |
Blade of the Absolute
Before Adjustment |
Inflicts Almighty (Physical) damage 5 times (Power: 35) with high accuracy and 50% crit rate on a single enemy. *The damage inflicted by this skill is dependent on Phys ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates. *Counter effects will not work on this skill. |
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After Adjustment |
Inflicts Almighty (Physical) damage 5 times (Power: 40) with high accuracy and 50% crit rate on a single enemy, and enters a state of Might if the attack is successful. *The damage inflicted by this skill is dependent on Phys ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates. *Counter effects will not work on this skill. |
Spirit Panel 2
Before Adjustment |
Adds Null Bind and Null Charm. |
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After Adjustment |
Adds Null Mute, Null Bind and Null Charm. |
5★ Fiend Zodd (GRADE 90)
Nosferatu
Before Adjustment |
Heals 300 HP upon receiving the first killing blow. Increases damage dealt by this character by 10% at the start of own turn. (Max: 50%) *Damage increase effect will reset when clearing a wave. |
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After Adjustment |
+25% to max HP. Heals 500 HP upon receiving the first killing blow. Increases damage dealt by this character by 15% at the start of own turn. (Max: 60%) *Damage increase effect will reset when clearing a wave. |
Nosferatu (Skill Level)
Before Adjustment |
Lv2:+3% to Phys hit rate. Lv3:+6% to Phys hit rate. Lv4:+10% to Phys hit rate. |
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After Adjustment |
Lv2:+5% to Phys hit rate. Lv3:+10% to Phys hit rate. Lv4:+20% to Phys hit rate. |
Spirit Panel 3
Before Adjustment |
+15% to Phys damage. +20% to max HP. |
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After Adjustment |
+15% to Phys damage. +25% to max HP. |
5★ Hero Guts (GRADE 85)
Spirit Panel 3
Before Adjustment |
+20% to Phys/Fire damage. |
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After Adjustment |
+20% to Phys/Fire damage. +20% to max HP. |
5★ Witch Schierke (GRADE 80)
Spirit Panel 2
Before Adjustment |
Increases naturally recovered MP by 1 MP. |
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After Adjustment |
Increases naturally recovered MP by 1 MP. Activates the following Chain Effect at the beginning of the 1st turn: Casts a Barrier on all party members. |
Spirit Panel 3
Before Adjustment |
+20% to Fire/Ice/Elec/Force damage. |
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After Adjustment |
+20% to Fire/Ice/Elec/Force damage. Adds Fire/Ice/Elec/Force Pierce. |
5★ Fiend Mozgus (GRADE 80)
Spirit Panel 2
Before Adjustment |
Activates the following Chain Effect at the start of enemy turn: Heals own HP by 15%. |
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After Adjustment |
Activates the following Chain Effect at the start of enemy turn: Heals own HP by 20%. |
Spirit Panel 3
Before Adjustment |
Adds Null Mortal. +20% to max HP. |
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After Adjustment |
Adds Phys Pierce. Adds Null Mortal. +20% to max HP. |
Cannot view or Summon with Karma in Demonic Compendium, nor use as fusion material.
Adds Phys Pierce. Increases crit rate by 50%.
Reduces damage received by 40%.
Activates the following Chain Effect at the end of an enemy turn:
Inflicts 30% fractional damage on self based on own max HP. Damage inflicted by this effect will ignore all death prevention skills.
Inflicts Phys (Physical) damage (Power: 140) with 30% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.
Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6: +15% to damage dealt using this skill. + MP cost of this skill -1.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
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1 | +15% to Phys hit rate. |
HP: +250 (MAX) |
2 | -20% to damage received. |
Phys ATK: +100 (MAX) |
3 |
+15% to Phys damage, +20% to Critical hit rate. Increases the uses of Berserk by 1. |
HP: +250 (MAX) |
Adds Phys Pierce. +20% Phys evasion rate.
Activates the following Chain Effect when this character downs an enemy:
Recovers 3 MP and casts Repel Physical (including Almighty) effect on all allies. (1 turn) Cures all status ailments of all party members.
Inflicts Almighty (Physical) damage 5 times (Power: 40) with high accuracy and 50% crit rate on a single enemy, and enters a state of Might if the attack is successful.
*The damage inflicted by this skill is dependent on Phys ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Counter effects will not work on this skill.
Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
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1 | +15% Phys evasion rate. |
HP: +250 (MAX) |
2 | Adds Null Mute, Null Charm and Null Bind. |
Phys ATK: +100 (MAX) |
3 | +25% to single-target attack damage. |
HP: +250 (MAX) |
+25% to max HP.
Heals 500 HP upon receiving the first killing blow.
Increases damage dealt by this character by 15% at the start of own turn. (Max: 60%)
*Damage increase effect will reset when clearing a wave.
Lv2:+5% to Phys hit rate.
Lv3:+10% to Phys hit rate.
Lv4:+20% to Phys hit rate.
Inflicts Phys (Physical) Pierce effect damage (Power: 110) with 30% crit rate on all enemies, while healing caster 50% of damage dealt.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill. + 100% chance of 2 MP recovery when using this skill.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
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1 | +15% to Phys hit rate. |
HP: +250 (MAX) |
2 | Adds Phys Pierce. |
Phys ATK: +100 (MAX) |
3 | +15% to Phys damage. +25% to max HP. |
HP: +250 (MAX) |
Increases Critical hit rate by 25% and Phys hit rate by 20%.
Heals 300 HP upon receiving the first killing blow.
This skill will gain 1 Boost Level with each use. Boost Levels will be retained even after being revived with items, skills or Continues.
The current Boost Level can be viewed by pressing and holding the skill icon of this skill.
Boost Level 0: Inflicts Phys (Physical) damage (Power: 115) with 30% crit rate on all enemies. This skill will have Phys Pierce effect.
Counter effects will not work on this skill.
This skill will gain 1 Boost level with each use.
Boost Level 1: Increases crit rate to 50% and Power to 135. Nullifies all death prevention skills.
Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6:+15% to damage dealt using this skill. + MP cost of this skill -1.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
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1 |
Activates the following Chain Effect when own HP is at 50% or under at end of enemy turn: Inflicts Fire pierce (Physical) damage (Power: 80) on all enemies. Negates Counter effects. Damage depends on Phys ATK with chance for Critical and Miss. |
HP: +250 (MAX) |
2 | Adds Phys Pierce. |
Phys ATK: +100 (MAX) |
3 | +20% to Phys/Fire damage. +20% to max HP. |
HP: +250 (MAX) |
Automatically selects one of the following effects to activate depending on the situation.
Fire Light
Inflicts Fire (Magic) damage (Power: 100) on all enemies.
Water Light
Inflicts Ice (Magic) damage (Power: 100) on all enemies.
Wind Light
Inflicts Force (Magic) damage (Power: 100) on all enemies.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+10% to damage dealt using this skill. + MP cost of this skill -1.
Can be used every 2 turns.
Automatically selects one of the following effects to activate depending on the situation.
Salamander
Inflicts Fire (Magic) damage (Power: 140) with Fire Pierce effect on all enemies.
Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)
Undine
Inflicts Ice (Magic) damage (Power: 140) with Ice Pierce effect on all enemies.
Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)
Sylph
Inflicts Force (Magic) damage (Power: 140) with Force Pierce effect on all enemies.
Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)
Lv2:+6% to damage dealt using this skill.
Lv3:+9% to damage dealt using this skill.
Lv4:+12% to damage dealt using this skill.
Lv5:+15% to damage dealt using this skill.
Lv6:+15% to damage dealt using this skill. + MP cost of this skill -1.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
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1 | +10% to Fire/Ice/Elec/Force damage. |
HP: +250 (MAX) |
2 |
Increases naturally recovered MP by 1 MP. Activates the following Chain Effect at the beginning of the 1st turn: Casts a Barrier on all party members. |
Mag ATK: +100 (MAX) |
3 |
+20% to Fire/Ice/Elec/Force damage. Adds Fire/Ice/Elec/Force Pierce. |
HP: +250 (MAX) |
Adds Phys Pierce.
Activates the following Chain Effect at the start of enemy turn:
Increases DEF and EV/AC of all party members by 20%. (1 turn)
Inflicts Almighty (Physical) damage (Power: 160) on a single enemy.
*The damage inflicted by this skill is dependent on Phys ATK. *Nullifies all death prevention skills.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Enemies downed by this skill will not be able to revive.
Lv2:+3% to damage dealt using this skill.
Lv3:+6% to damage dealt using this skill.
Lv4:+9% to damage dealt using this skill.
Lv5:+12% to damage dealt using this skill.
Lv6:+12% to damage dealt using this skill. + MP cost of this skill -1.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
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1 | +15% to Phys hit rate. |
HP: +250 (MAX) |
2 | Reduces the cost of Sword of Actuation by 1 MP. |
Phys ATK: +100 (MAX) |
3 | +25% to single-target attack damage. |
HP: +250 (MAX) |
Activates the following Chain Effect when own HP is 80% or above:
Increases damage of all attacks by 15% and
decreases all damage received by 30%.
Activates the following Chain Effect when an enemy makes a critical hit:
Inflicts Phys (Physical) damage (power: 25) with 30% crit rate 6 times on random enemies. *This skill will have Phys Pierce effect. *The damage inflicted by this skill is dependent on Phys DEF. *Counter effects will not work on this skill.
Spirit Merge
Panel | Completion Bonus | Step Bonus |
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1 | +15% to Phys hit rate. |
HP: +250 (MAX) |
2 | Activates the following Chain Effect at the start of enemy turn: Heals 20% of own HP. |
Phys DEF: +150 (MAX) |
3 | Adds Phys Pierce. Adds Null Mortal. +20% to max HP. |
HP: +250 (MAX) |
Please Note
Please note that there may be changes made without prior notice.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team
©KENTAROU MIURA(STUDIO GAGA) HAKUSENSHA/BERSERK PARTNERSHIP