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Cannot view or Summon with Karma in Demonic Compendium, nor use as fusion material.
Adds Phys/Force Pierce. Adds Null Bind/Mute.
Spirit Chain Resistance [Suppression 1, Intimidation 2]
+120% to damage dealt and -80% to damage received while own HP is at or above 61%.
Activates the following Chain Effect when the skill holder uses a Summon Skill, or when a party member other than the skill holder uses a Special Attack: Inflicts Phys damage (Special, Power: 40) with a Bulwark-piercing effect 6 times (Total Power: 240) on the enemy with the lowest current HP.
Will not consume a Press Turn Icon when dealing Special Attack, except for during Democalypse. (twice per turn)
Activates the following Chain Effect at the start of the 1st turn: Heals own HP by 100%,Casts Tarukaja+ on all party members,Cast Rakunda+ and Removes Barrier from all enemies, then has an 80% chance to inflict Mute/Curse on all enemies.
Activates the following Chain Effect when an ally is defeated: Removes Revive Ban from all party members, revives a randomly selected fallen ally with 50% HP, adds 5 counts of Fortify to all party members, and makes all party members able to repel a single Magic attack, including of the Almighty Attribute. (twice per turn)
*All damage inflicted by this skill is dependent on Phys ATK.
|
Lv2:+5% to max HP. Lv3:+10% to max HP. Lv4:+20% to max HP. |
Inflicts Phys damage (Special, Power: 120) with a Bulwark-piercing effect to a single enemy, then decreases the Phys Attribute Affinity by 3 level. (1 turn)
Activates the following Chain Effect if the attack is successful: Inflicts Phys damage (Special, Power: 40) with a Bulwark-piercing effect 8 times (Total Power: 320) to a single enemy.
*All damage inflicted by this skill is dependent on Phys ATK.
Special attack : never miss, and the damage inflicted is not affected by the enemy's DEF, Mag DEF, or damage reduction effects.
*For details on Special Attacks, go to: How to Play.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
Inflicts Force damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnants to a single enemy.
Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Magic, Power: 200) with a Bulwark-piercing effect to all enemies, adds 5 counts of Fortify to the skill holder, heals the skill holder's HP by 30%, and casts Luster Candy+ on all party members for 1 turn.
*All damage inflicted by this skill is dependent on Phys ATK.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
+15% to Phys/Force damage and HP stops at 1 HP upon receiving the first killing blow.
+30% to Phys/Force damage.
Activates the following Chain Effect when a party member downs a demon: Casts Rakunda+ (1 turn) on all party members. (Once per turn)
While the skill holder is alive:
All enemies will receive the following effect: -50% to Mute auto recovery rate.
When dealt a killing blow, survive with 100 HP up to 2 times.
Activates the following Chain Effect at the start of the 1st turn: casts Rakukaja+ on all party members , then casts Tarunda+ on all enemies.(1 turn)
+25% to max HP, -55% to Critical hit rate of damage received.
+15 to St and Vi.
+20% to own effect on Battle Speed.
+25% to Max HP.
+30% to Phys/Force damage.
-55% to the Critical hit rate of attacks that hit the skill holder.
Activates the following Chain Effect when the skill holder downs an enemy: Casts Rakukaja+ on all party members and Rakunda+ on all enemies for 1 turn. (Up to 2 times per turn)
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
+20% to own effect on Battle Speed. +20% to Phys/Force damage. +20% chance to inflict status ailments. Battle Start Effect: The skill holder gains a Bulwark equivalent to 100% of HP for 1 turn. |
HP:+250 (MAX) |
| 2 |
Adds Null Charm/Mortal. Stops HP at 3000 up to 2 times when about to go down. +20% to Max HP. Activates the following Chain Effect when the skill holder uses a Summon Skill: Casts Tarukaja+ on all party members for 1 turn. (Once per turn) Party Effect: +20% to damage dealt with Special Attacks. |
Phys ATK:+100 (MAX) |
| 3 |
+30% to Max HP. +30% to Phys/Force damage. +30% chance to inflict status ailments. Activates the following Chain Effect when it's the skill holder's turn to act: Removes Decay from self, then restores 100% HP. (Once per turn) While the skill holder is alive: All party members will receive the following effect: +30% to damage dealt. |
HP:+250 (MAX) |
| 4 |
+20 to St and Lu. +50% to own effect on Battle Speed. Activates the following Chain Effect when the skill holder uses a Summon Skill: Inflicts Phys damage (Special, Power: 300) with a Bulwark-piercing effect on a single enemy, while healing the skill holder for 50% of damage dealt. (Up to 3 times per turn) *Damage inflicted by this skill ignores all death prevention skills. *All damage inflicted by this skill is dependent on Phys ATK. |
HP:+250 (MAX) |
Adds Phys/Fire Pierce. Adds Null Mortal.
+40% to hit rate. +100% to Critical hit rate.
Activates the following Chain Effect at the start of own turn: Decreases the Phys/Fire Attribute Affinity of all enemies by 2 levels (1 turn), then has a 40% base chance to inflict Curse.
Activates the following Chain Effect when a party member or an enemy uses an attack skill that targets random enemies: Decreases one of the following by 20% for all enemies (1 turn): ATK, DEF, or EV/AC. Increases the Boost Level of Fortune's Hammer by 1. (Up to 3 times per turn for each condition)
While the skill holder is alive:
All party members will receive the following effect: +40% to Phys/Fire damage dealt.
|
Lv2:+5% to hit rate. Lv3:+10% to hit rate. Lv4:+20% to hit rate. |
Inflicts Phys or Fire damage (Physical, Power: 80) 3 times on random enemies. (Attribute selected automatically)
Boost Level increases by 1 at the start of own turn.
【Boost Level: 4】Power changes to 100, and the number of attacks changes to 4.
【Boost Level: 7】Power changes to 110, and the number of attacks changes to 5.
【Boost Level: 10】Power changes to 120, and the number of attacks changes to 6.
Enemies downed by this skill will not be able to revive.
Lv2:+5% to damage dealt using this skill.
Lv3:+10% to damage dealt using this skill.
Lv4:+15% to damage dealt using this skill.
Lv5:+20% to damage dealt using this skill.
Lv6:+20% to damage dealt using this skill. + MP cost of this skill -1.
Spirit Merge
| Panel | Completion Bonus | Step Bonus |
|---|---|---|
| 1 |
+20% to Phys/Fire damage, and +20% chance to inflict status ailments. Reduces the cost of Fortune's Hammer by 1 MP. Increases the Boost Level of Fortune's Hammer by 1 when a party member strikes a weakness. (Up to 3 times per turn) |
HP:+250 (MAX) |
| 2 |
+20% to Max HP. +20% to hit rate. While the skill holder is alive: All party members will receive the following effect: +20% to Physical damage dealt and +20% to Critical hit rate. Activates the following Chain Effect at the start of own turn: Increases the party's Press Turn Icons by 1. |
Phys ATK:+100 (MAX) |
| 3 |
+15 to St and Vi. +50% to Max HP. +20% to Phys/Fire damage. Activates the following Chain Effect when it's the skill holder's turn to act: Inflicts Phys or Fire damage (Physical, Power: 80) 3 times on random enemies, then increases the Boost Level of Fortune's Hammer by 1. (Attribute selected automatically) (Up to 3 times per turn) |
HP:+250 (MAX) |
Please Note
Please note that there may be changes made without prior notice.
"SHIN MEGAMI TENSEI Liberation Dx2" Operations Team
©ATLUS. ©SEGA.